c74d8df09d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13090 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
247 lines
7.3 KiB
C++
247 lines
7.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/dynlib.h
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// Purpose: Dynamic library loading classes
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// Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
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// Modified by:
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// Created: 20/07/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Guilhem Lavaux
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DYNLIB_H__
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#define _WX_DYNLIB_H__
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#ifdef __GNUG__
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# pragma interface
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#endif
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#include "wx/setup.h"
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#if wxUSE_DYNAMIC_LOADER
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#include "wx/dynload.h" // Use the new (version of) wxDynamicLibrary instead
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#elif wxUSE_DYNLIB_CLASS
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#include "wx/string.h"
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#include "wx/list.h"
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#include "wx/hash.h"
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// this is normally done by configure, but I leave it here for now...
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#if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD))
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# if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__)
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# define HAVE_DLOPEN
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# elif defined(__HPUX__)
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# define HAVE_SHL_LOAD
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# endif // Unix flavour
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#endif // !Unix or already have some HAVE_xxx defined
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// Note: WXPM/EMX has to be tested first, since we want to use
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// native version, even if configure detected presence of DLOPEN.
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#if defined(__WXPM__) || defined(__EMX__)
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# define INCL_DOS
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# include <os2.h>
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typedef HMODULE wxDllType;
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#elif defined(HAVE_DLOPEN)
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# include <dlfcn.h>
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typedef void *wxDllType;
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#elif defined(HAVE_SHL_LOAD)
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# include <dl.h>
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typedef shl_t wxDllType;
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#elif defined(__WINDOWS__)
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# include <windows.h> // needed to get HMODULE
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typedef HMODULE wxDllType;
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#elif defined(__DARWIN__)
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typedef void *wxDllType;
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#elif defined(__WXMAC__)
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typedef CFragConnectionID wxDllType;
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#else
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# error "wxLibrary can't be compiled on this platform, sorry."
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#endif // OS
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// LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader method
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// should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
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#if defined(__WIN32__) && defined(LoadLibrary)
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# include "wx/msw/winundef.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
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// ----------------------------------------------------------------------------
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/*
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wxDllLoader is a class providing an interface similar to unix's dlopen().
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It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
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DLLs and the resolving of symbols in them. There are no instances of this
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class, it simply serves as a namespace for its static member functions.
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*/
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class WXDLLEXPORT wxDllLoader
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{
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public:
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/*
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This function loads the shared library libname into memory.
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libname may be either the full path to the file or just the filename in
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which case the library is searched for in all standard locations
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(use GetDllExt() to construct the filename)
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if success pointer is not NULL, it will be filled with TRUE if everything
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went ok and FALSE otherwise
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*/
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static wxDllType LoadLibrary(const wxString& libname, bool *success = 0);
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/*
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This function unloads the shared library previously loaded with
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LoadLibrary
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*/
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static void UnloadLibrary(wxDllType dll);
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/*
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This function returns a valid handle for the main program
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itself or NULL if back linking is not supported by the current platform
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(e.g. Win32).
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*/
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static wxDllType GetProgramHandle();
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/*
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This function resolves a symbol in a loaded DLL, such as a
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variable or function name.
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dllHandle Handle of the DLL, as returned by LoadDll().
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name Name of the symbol.
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Returns the pointer to the symbol or NULL on error.
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*/
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static void *GetSymbol(wxDllType dllHandle,
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const wxString &name,
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bool *success = NULL);
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// return the standard DLL extension (with leading dot) for this platform
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static const wxString &GetDllExt() { return ms_dllext; }
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private:
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// forbid construction of objects
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wxDllLoader();
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static const wxString ms_dllext;
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};
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// ----------------------------------------------------------------------------
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// wxDynamicLibrary - friendly interface to wxDllLoader
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxDynamicLibrary
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{
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public:
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// ctors
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wxDynamicLibrary() { m_library = 0; }
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wxDynamicLibrary(const wxString& name) { Load(name); }
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// return TRUE if the library was loaded successfully
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bool IsLoaded() const { return m_library != 0; }
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operator bool() const { return IsLoaded(); }
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// load the library with the given name (full or not), return TRUE on
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// success
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bool Load(const wxString& name)
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{
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m_library = wxDllLoader::LoadLibrary(name);
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return IsLoaded();
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}
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// unload the library, also done automatically in dtor
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void Unload()
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{
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if ( IsLoaded() )
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wxDllLoader::UnloadLibrary(m_library);
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}
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// load a symbol from the library, return NULL if an error occured or
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// symbol wasn't found
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void *GetSymbol(const wxString& name) const
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{
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wxCHECK_MSG( IsLoaded(), NULL,
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_T("can't load symbol from unloaded library") );
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return wxDllLoader::GetSymbol(m_library, name);
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}
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// unload the library
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//
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// NB: dtor is not virtual, don't derive from this class
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~wxDynamicLibrary() { Unload(); }
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private:
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// the handle to DLL or NULL
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wxDllType m_library;
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// no copy ctor/assignment operators (or we'd try to unload the library
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// twice)
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DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
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};
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// ----------------------------------------------------------------------------
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// wxLibrary
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxLibrary : public wxObject
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{
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public:
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wxLibrary(wxDllType handle);
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virtual ~wxLibrary();
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// Get a symbol from the dynamic library
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void *GetSymbol(const wxString& symbname);
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// Create the object whose classname is "name"
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wxObject *CreateObject(const wxString& name);
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protected:
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void PrepareClasses(wxClassInfo *first);
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wxDllType m_handle;
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public:
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wxHashTable classTable;
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};
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// ----------------------------------------------------------------------------
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// wxLibraries
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxLibraries
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{
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public:
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wxLibraries();
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~wxLibraries();
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// caller is responsible for deleting the returned pointer if !NULL
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wxLibrary *LoadLibrary(const wxString& basename);
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wxObject *CreateObject(const wxString& name);
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protected:
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wxList m_loaded;
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};
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// ----------------------------------------------------------------------------
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// Global variables
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// ----------------------------------------------------------------------------
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extern WXDLLEXPORT_DATA(wxLibraries) wxTheLibraries;
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// ----------------------------------------------------------------------------
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// Interesting defines
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// ----------------------------------------------------------------------------
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#define WXDLL_ENTRY_FUNCTION() \
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extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
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const wxClassInfo *wxGetClassFirst() { \
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return wxClassInfo::GetFirst(); \
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}
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#endif // wxUSE_DYNLIB_CLASS
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#endif // _WX_DYNLIB_H__
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