d7f19ee610
Apply the utility from https://github.com/codespell-project/codespell/ to fix spelling issues in the headers under both include and interface directories and add a file with a couple of exceptions. The exact command line used was: $ codespell -w -I misc/scripts/codespell.ignore -i 3 in*
258 lines
7.7 KiB
C++
258 lines
7.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/popupwin.h
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// Purpose: wxPopupWindow interface declaration
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 06.01.01
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_POPUPWIN_H_BASE_
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#define _WX_POPUPWIN_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_POPUPWIN
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// ----------------------------------------------------------------------------
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// wxPopupWindow specific flags
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// ----------------------------------------------------------------------------
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// This flag can be used in MSW if some controls are not working with the
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// default popup style.
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#define wxPU_CONTAINS_CONTROLS 0x0001
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#include "wx/nonownedwnd.h"
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// ----------------------------------------------------------------------------
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// wxPopupWindow: a special kind of top level window used for popup menus,
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// combobox popups and such.
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxPopupWindowBase : public wxNonOwnedWindow
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{
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public:
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wxPopupWindowBase() { }
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virtual ~wxPopupWindowBase();
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// create the popup window
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//
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// style may only contain border flags
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bool Create(wxWindow *parent, int style = wxBORDER_NONE);
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// move the popup window to the right position, i.e. such that it is
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// entirely visible
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//
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// the popup is positioned at ptOrigin + size if it opens below and to the
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// right (default), at ptOrigin - sizePopup if it opens above and to the
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// left &c
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//
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// the point must be given in screen coordinates!
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virtual void Position(const wxPoint& ptOrigin,
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const wxSize& size);
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virtual bool IsTopLevel() const wxOVERRIDE { return true; }
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wxDECLARE_NO_COPY_CLASS(wxPopupWindowBase);
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};
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// include the real class declaration
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#if defined(__WXMSW__)
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#include "wx/msw/popupwin.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/popupwin.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/popupwin.h"
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#elif defined(__WXX11__)
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#include "wx/x11/popupwin.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/popupwin.h"
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#elif defined(__WXDFB__)
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#include "wx/dfb/popupwin.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/popupwin.h"
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#elif defined(__WXQT__)
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#include "wx/qt/popupwin.h"
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#else
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#error "wxPopupWindow is not supported under this platform."
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#endif
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// ----------------------------------------------------------------------------
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// wxPopupTransientWindow: a wxPopupWindow which disappears automatically
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// when the user clicks mouse outside it or if it loses focus in any other way
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// ----------------------------------------------------------------------------
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// Define the public API of wxPopupTransientWindow:
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class WXDLLIMPEXP_CORE wxPopupTransientWindowBase : public wxPopupWindow
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{
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public:
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// popup the window (this will show it too) and keep focus at winFocus
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// (or itself if it's NULL), dismiss the popup if we lose focus
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virtual void Popup(wxWindow *focus = NULL) = 0;
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// hide the window
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virtual void Dismiss() = 0;
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// can the window be dismissed now?
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//
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// VZ: where is this used??
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virtual bool CanDismiss()
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{ return true; }
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// called when a mouse is pressed while the popup is shown: return true
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// from here to prevent its normal processing by the popup (which consists
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// in dismissing it if the mouse is clicked outside it)
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virtual bool ProcessLeftDown(wxMouseEvent& WXUNUSED(event))
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{ return false; }
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// Override to implement delayed destruction of this window.
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virtual bool Destroy() wxOVERRIDE;
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protected:
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// this is called when the popup is disappeared because of anything
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// else but direct call to Dismiss()
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virtual void OnDismiss() { }
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// dismiss and notify the derived class
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void DismissAndNotify()
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{
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Dismiss();
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OnDismiss();
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}
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};
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#ifdef __WXMSW__
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class WXDLLIMPEXP_CORE wxPopupTransientWindow : public wxPopupTransientWindowBase
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{
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public:
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// ctors
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wxPopupTransientWindow() { }
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wxPopupTransientWindow(wxWindow *parent, int style = wxBORDER_NONE)
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{ Create(parent, style); }
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bool Create(wxWindow *parent, int style = wxBORDER_NONE)
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{
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return wxPopupTransientWindowBase::Create
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(
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parent, style | wxPU_CONTAINS_CONTROLS
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);
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}
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// Implement base class pure virtuals.
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virtual void Popup(wxWindow *focus = NULL) wxOVERRIDE;
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virtual void Dismiss() wxOVERRIDE;
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// Override to handle WM_NCACTIVATE.
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virtual bool MSWHandleMessage(WXLRESULT *result,
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WXUINT message,
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WXWPARAM wParam,
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WXLPARAM lParam) wxOVERRIDE;
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private:
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void DismissOnDeactivate();
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wxDECLARE_DYNAMIC_CLASS(wxPopupTransientWindow);
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wxDECLARE_NO_COPY_CLASS(wxPopupTransientWindow);
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};
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#else // !__WXMSW__
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class WXDLLIMPEXP_FWD_CORE wxPopupWindowHandler;
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class WXDLLIMPEXP_FWD_CORE wxPopupFocusHandler;
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class WXDLLIMPEXP_CORE wxPopupTransientWindow : public wxPopupTransientWindowBase
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{
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public:
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// ctors
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wxPopupTransientWindow() { Init(); }
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wxPopupTransientWindow(wxWindow *parent, int style = wxBORDER_NONE);
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virtual ~wxPopupTransientWindow();
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// Implement base class pure virtuals.
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virtual void Popup(wxWindow *focus = NULL) wxOVERRIDE;
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virtual void Dismiss() wxOVERRIDE;
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// Overridden to grab the input on some platforms
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virtual bool Show( bool show = true ) wxOVERRIDE;
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protected:
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// common part of all ctors
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void Init();
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// remove our event handlers
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void PopHandlers();
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// get alerted when child gets deleted from under us
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void OnDestroy(wxWindowDestroyEvent& event);
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#if defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON
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// Check if the mouse needs to be captured or released: we must release
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// when it's inside our window if we want the embedded controls to work.
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void OnIdle(wxIdleEvent& event);
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#endif
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// the child of this popup if any
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wxWindow *m_child;
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// the window which has the focus while we're shown
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wxWindow *m_focus;
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// these classes may call our DismissAndNotify()
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friend class wxPopupWindowHandler;
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friend class wxPopupFocusHandler;
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// the handlers we created, may be NULL (if not, must be deleted)
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wxPopupWindowHandler *m_handlerPopup;
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wxPopupFocusHandler *m_handlerFocus;
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_DYNAMIC_CLASS(wxPopupTransientWindow);
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wxDECLARE_NO_COPY_CLASS(wxPopupTransientWindow);
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};
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#endif // __WXMSW__/!__WXMSW__
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#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
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// ----------------------------------------------------------------------------
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// wxPopupComboWindow: wxPopupTransientWindow used by wxComboBox
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxComboBox;
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class WXDLLIMPEXP_FWD_CORE wxComboCtrl;
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class WXDLLIMPEXP_CORE wxPopupComboWindow : public wxPopupTransientWindow
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{
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public:
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wxPopupComboWindow() { m_combo = NULL; }
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wxPopupComboWindow(wxComboCtrl *parent);
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bool Create(wxComboCtrl *parent);
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// position the window correctly relatively to the combo
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void PositionNearCombo();
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protected:
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// notify the combo here
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virtual void OnDismiss();
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// forward the key presses to the combobox
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void OnKeyDown(wxKeyEvent& event);
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// the parent combobox
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wxComboCtrl *m_combo;
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_DYNAMIC_CLASS(wxPopupComboWindow);
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};
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#endif // wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
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#endif // wxUSE_POPUPWIN
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#endif // _WX_POPUPWIN_H_BASE_
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