621b83d9b3
virtual and implement them like any other method in the wxDC classes, not only in the their files but somehow belonging to the wxDCBase class. This is required for plugging in differnt DC backends with different conversions. Ideally (and absolutely possible ) all these methods should be removed and just the one in wxDCBase should stay using values set in the various derived classes. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45741 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
208 lines
7.4 KiB
C++
208 lines
7.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/dfb/dc.h
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// Purpose: wxDC class
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// Author: Vaclav Slavik
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// Created: 2006-08-07
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// RCS-ID: $Id$
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// Copyright: (c) 2006 REA Elektronik GmbH
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DFB_DC_H_
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#define _WX_DFB_DC_H_
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#include "wx/defs.h"
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#include "wx/region.h"
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#include "wx/dfb/dfbptr.h"
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wxDFB_DECLARE_INTERFACE(IDirectFBSurface);
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//-----------------------------------------------------------------------------
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// wxDC
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxDC : public wxDCBase
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{
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public:
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wxDC();
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// Ctor.
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wxDC(const wxIDirectFBSurfacePtr& surface);
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public:
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// implement base class pure virtuals
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// ----------------------------------
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virtual void Clear();
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virtual bool StartDoc(const wxString& message);
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virtual void EndDoc();
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virtual void StartPage();
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virtual void EndPage();
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virtual void SetFont(const wxFont& font);
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virtual void SetPen(const wxPen& pen);
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virtual void SetBrush(const wxBrush& brush);
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virtual void SetBackground(const wxBrush& brush);
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virtual void SetBackgroundMode(int mode);
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#if wxUSE_PALETTE
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virtual void SetPalette(const wxPalette& palette);
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#endif
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virtual void DestroyClippingRegion();
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virtual wxCoord GetCharHeight() const;
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virtual wxCoord GetCharWidth() const;
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virtual void DoGetTextExtent(const wxString& string,
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wxCoord *x, wxCoord *y,
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wxCoord *descent = NULL,
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wxCoord *externalLeading = NULL,
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const wxFont *theFont = NULL) const;
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virtual bool CanDrawBitmap() const { return true; }
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virtual bool CanGetTextExtent() const { return true; }
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virtual int GetDepth() const;
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virtual wxSize GetPPI() const;
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virtual void SetMapMode(int mode);
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virtual void SetUserScale(double x, double y);
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virtual void SetLogicalScale(double x, double y);
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virtual void SetLogicalOrigin(wxCoord x, wxCoord y);
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virtual void SetDeviceOrigin(wxCoord x, wxCoord y);
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virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
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virtual void SetLogicalFunction(int function);
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virtual wxCoord DeviceToLogicalX(wxCoord x) const;
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virtual wxCoord DeviceToLogicalY(wxCoord y) const;
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virtual wxCoord DeviceToLogicalXRel(wxCoord x) const;
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virtual wxCoord DeviceToLogicalYRel(wxCoord y) const;
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virtual wxCoord LogicalToDeviceX(wxCoord x) const;
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virtual wxCoord LogicalToDeviceY(wxCoord y) const;
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virtual wxCoord LogicalToDeviceXRel(wxCoord x) const;
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virtual wxCoord LogicalToDeviceYRel(wxCoord y) const ;
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// implementation from now on
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// --------------------------
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virtual void ComputeScaleAndOrigin();
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wxCoord XDEV2LOG(wxCoord x) const
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{
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return wxRound((double)(x - m_deviceOriginX) / m_scaleX) * m_signX + m_logicalOriginX;
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}
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wxCoord XDEV2LOGREL(wxCoord x) const
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{
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return wxRound((double)(x) / m_scaleX);
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}
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wxCoord YDEV2LOG(wxCoord y) const
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{
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return wxRound((double)(y - m_deviceOriginY) / m_scaleY) * m_signY + m_logicalOriginY;
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}
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wxCoord YDEV2LOGREL(wxCoord y) const
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{
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return wxRound((double)(y) / m_scaleY);
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}
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wxCoord XLOG2DEV(wxCoord x) const
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{
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return wxRound((double)(x - m_logicalOriginX) * m_scaleX) * m_signX + m_deviceOriginX;
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}
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wxCoord XLOG2DEVREL(wxCoord x) const
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{
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return wxRound((double)(x) * m_scaleX);
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}
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wxCoord YLOG2DEV(wxCoord y) const
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{
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return wxRound((double)(y - m_logicalOriginY) * m_scaleY) * m_signY + m_deviceOriginY;
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}
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wxCoord YLOG2DEVREL(wxCoord y) const
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{
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return wxRound((double)(y) * m_scaleY);
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}
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// Returns the surface (and increases its ref count)
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wxIDirectFBSurfacePtr GetDirectFBSurface() const { return m_surface; }
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protected:
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// initializes the DC from a surface, must be called if default ctor
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// was used
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void DFBInit(const wxIDirectFBSurfacePtr& surface);
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virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
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int style = wxFLOOD_SURFACE);
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virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
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virtual void DoDrawPoint(wxCoord x, wxCoord y);
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virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
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virtual void DoDrawArc(wxCoord x1, wxCoord y1,
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wxCoord x2, wxCoord y2,
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wxCoord xc, wxCoord yc);
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virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
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double sa, double ea);
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virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y,
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wxCoord width, wxCoord height,
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double radius);
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virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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virtual void DoCrossHair(wxCoord x, wxCoord y);
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virtual void DoDrawIcon(const wxIcon& icon, wxCoord x, wxCoord y);
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virtual void DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y,
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bool useMask = false);
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virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y);
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virtual void DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y,
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double angle);
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virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
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wxDC *source, wxCoord xsrc, wxCoord ysrc,
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int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
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// this is gnarly - we can't even call this function DoSetClippingRegion()
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// because of virtual function hiding
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virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
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virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
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wxCoord width, wxCoord height);
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virtual void DoGetSize(int *width, int *height) const;
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virtual void DoGetSizeMM(int* width, int* height) const;
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virtual void DoDrawLines(int n, wxPoint points[],
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wxCoord xoffset, wxCoord yoffset);
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virtual void DoDrawPolygon(int n, wxPoint points[],
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wxCoord xoffset, wxCoord yoffset,
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int fillStyle = wxODDEVEN_RULE);
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// implementation from now on:
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protected:
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wxIDirectFBFontPtr GetCurrentFont() const;
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private:
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// Unified implementation of DrawIcon, DrawBitmap and Blit:
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void DoDrawSubBitmap(const wxBitmap &bmp,
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wxCoord x, wxCoord y, wxCoord w, wxCoord h,
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wxCoord destx, wxCoord desty, int rop, bool useMask);
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bool DoBlitFromSurface(const wxIDirectFBSurfacePtr& src,
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wxCoord srcx, wxCoord srcy,
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wxCoord w, wxCoord h,
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wxCoord dstx, wxCoord dsty);
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// selects colour into surface's state
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void SelectColour(const wxColour& clr);
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protected:
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wxIDirectFBSurfacePtr m_surface;
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double m_mm_to_pix_x, m_mm_to_pix_y;
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friend class WXDLLIMPEXP_CORE wxOverlayImpl; // for Init
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DECLARE_DYNAMIC_CLASS(wxDC)
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};
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#endif // _WX_DFB_DC_H_
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