d4f380e16e
Use more modern function which allows to avoid wxXXXEventHandler() macros use. No real changes.
266 lines
8.8 KiB
C++
266 lines
8.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/compositewin.h
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// Purpose: wxCompositeWindow<> declaration
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// Author: Vadim Zeitlin
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// Created: 2011-01-02
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// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COMPOSITEWIN_H_
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#define _WX_COMPOSITEWIN_H_
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#include "wx/window.h"
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#include "wx/containr.h"
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class WXDLLIMPEXP_FWD_CORE wxToolTip;
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// NB: This is an experimental and, as for now, undocumented class used only by
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// wxWidgets itself internally. Don't use it in your code until its API is
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// officially stabilized unless you are ready to change it with the next
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// wxWidgets release.
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// ----------------------------------------------------------------------------
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// wxCompositeWindow is a helper for implementing composite windows: to define
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// a class using subwindows, simply inherit from it specialized with the real
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// base class name and implement GetCompositeWindowParts() pure virtual method.
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// ----------------------------------------------------------------------------
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// This is the base class of wxCompositeWindow which takes care of propagating
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// colours, fonts etc changes to all the children, but doesn't bother with
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// handling their events or focus. There should be rarely any need to use it
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// rather than the full wxCompositeWindow.
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// The template parameter W must be a wxWindow-derived class.
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template <class W>
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class wxCompositeWindowSettersOnly : public W
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{
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public:
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typedef W BaseWindowClass;
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// Override all wxWindow methods which must be forwarded to the composite
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// window parts.
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// Attribute setters group.
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//
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// NB: Unfortunately we can't factor out the call for the setter itself
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// into DoSetForAllParts() because we can't call the function passed to
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// it non-virtually and we need to do this to avoid infinite recursion,
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// so we work around this by calling the method of this object itself
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// manually in each function.
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virtual bool SetForegroundColour(const wxColour& colour) wxOVERRIDE
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{
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if ( !BaseWindowClass::SetForegroundColour(colour) )
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return false;
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SetForAllParts(&wxWindowBase::SetForegroundColour, colour);
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return true;
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}
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virtual bool SetBackgroundColour(const wxColour& colour) wxOVERRIDE
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{
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if ( !BaseWindowClass::SetBackgroundColour(colour) )
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return false;
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SetForAllParts(&wxWindowBase::SetBackgroundColour, colour);
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return true;
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}
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virtual bool SetFont(const wxFont& font) wxOVERRIDE
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{
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if ( !BaseWindowClass::SetFont(font) )
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return false;
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SetForAllParts(&wxWindowBase::SetFont, font);
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return true;
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}
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virtual bool SetCursor(const wxCursor& cursor) wxOVERRIDE
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{
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if ( !BaseWindowClass::SetCursor(cursor) )
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return false;
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SetForAllParts(&wxWindowBase::SetCursor, cursor);
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return true;
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}
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virtual void SetLayoutDirection(wxLayoutDirection dir) wxOVERRIDE
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{
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BaseWindowClass::SetLayoutDirection(dir);
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SetForAllParts(&wxWindowBase::SetLayoutDirection, dir);
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// The child layout almost invariably depends on the layout direction,
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// so redo it when it changes.
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//
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// However avoid doing it when we're called from wxWindow::Create() in
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// wxGTK as the derived window is not fully created yet and calling its
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// SetSize() may be unexpected. This does mean that any future calls to
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// SetLayoutDirection(wxLayout_Default) wouldn't result in a re-layout
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// neither, but then we're not supposed to be called with it at all.
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if ( dir != wxLayout_Default )
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this->SetSize(-1, -1, -1, -1, wxSIZE_FORCE);
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}
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#if wxUSE_TOOLTIPS
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virtual void DoSetToolTipText(const wxString &tip) wxOVERRIDE
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{
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BaseWindowClass::DoSetToolTipText(tip);
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// Use a variable to disambiguate between SetToolTip() overloads.
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void (wxWindowBase::*func)(const wxString&) = &wxWindowBase::SetToolTip;
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SetForAllParts(func, tip);
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}
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virtual void DoSetToolTip(wxToolTip *tip) wxOVERRIDE
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{
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BaseWindowClass::DoSetToolTip(tip);
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SetForAllParts(&wxWindowBase::CopyToolTip, tip);
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}
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#endif // wxUSE_TOOLTIPS
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protected:
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// Trivial but necessary default ctor.
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wxCompositeWindowSettersOnly()
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{
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}
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private:
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// Must be implemented by the derived class to return all children to which
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// the public methods we override should forward to.
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virtual wxWindowList GetCompositeWindowParts() const = 0;
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template <class T, class TArg, class R>
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void SetForAllParts(R (wxWindowBase::*func)(TArg), T arg)
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{
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// Simply call the setters for all parts of this composite window.
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const wxWindowList parts = GetCompositeWindowParts();
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for ( wxWindowList::const_iterator i = parts.begin();
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i != parts.end();
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++i )
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{
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wxWindow * const child = *i;
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// Allow NULL elements in the list, this makes the code of derived
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// composite controls which may have optionally shown children
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// simpler and it doesn't cost us much here.
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if ( child )
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(child->*func)(arg);
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}
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}
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wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindowSettersOnly, W);
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};
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// The real wxCompositeWindow itself, inheriting all the setters defined above.
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template <class W>
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class wxCompositeWindow : public wxCompositeWindowSettersOnly<W>
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{
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public:
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virtual void SetFocus() wxOVERRIDE
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{
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wxSetFocusToChild(this, NULL);
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}
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protected:
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// Default ctor sets things up for handling children events correctly.
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wxCompositeWindow()
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{
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this->Bind(wxEVT_CREATE, &wxCompositeWindow::OnWindowCreate, this);
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}
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private:
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void OnWindowCreate(wxWindowCreateEvent& event)
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{
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event.Skip();
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// Attach a few event handlers to all parts of the composite window.
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// This makes the composite window behave more like a simple control
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// and allows other code (such as wxDataViewCtrl's inline editing
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// support) to hook into its event processing.
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wxWindow *child = event.GetWindow();
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if ( child == this )
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return; // not a child, we don't want to bind to ourselves
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child->Bind(wxEVT_SET_FOCUS, &wxCompositeWindow::OnSetFocus, this);
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child->Bind(wxEVT_KILL_FOCUS, &wxCompositeWindow::OnKillFocus, this);
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// Some events should be only handled for non-toplevel children. For
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// example, we want to close the control in wxDataViewCtrl when Enter
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// is pressed in the inline editor, but not when it's pressed in a
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// popup dialog it opens.
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wxWindow *win = child;
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while ( win && win != this )
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{
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if ( win->IsTopLevel() )
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return;
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win = win->GetParent();
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}
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child->Bind(wxEVT_CHAR, &wxCompositeWindow::OnChar, this);
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}
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void OnChar(wxKeyEvent& event)
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{
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if ( !this->ProcessWindowEvent(event) )
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event.Skip();
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}
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void OnSetFocus(wxFocusEvent& event)
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{
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event.Skip();
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// When a child of a composite window gains focus, the entire composite
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// focus gains focus as well -- unless it had it already.
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//
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// We suppose that we hadn't had focus if the event doesn't carry the
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// previously focused window as it normally means that it comes from
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// outside of this program.
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wxWindow* const oldFocus = event.GetWindow();
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if ( !oldFocus || oldFocus->GetMainWindowOfCompositeControl() != this )
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{
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wxFocusEvent eventThis(wxEVT_SET_FOCUS, this->GetId());
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eventThis.SetEventObject(this);
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eventThis.SetWindow(event.GetWindow());
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this->ProcessWindowEvent(eventThis);
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}
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}
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void OnKillFocus(wxFocusEvent& event)
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{
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// Ignore focus changes within the composite control:
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wxWindow *win = event.GetWindow();
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while ( win )
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{
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if ( win == this )
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{
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event.Skip();
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return;
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}
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// Note that we don't use IsTopLevel() check here, because we do
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// want to ignore focus changes going to toplevel window that have
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// the composite control as its parent; these would typically be
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// some kind of control's popup window.
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win = win->GetParent();
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}
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// The event shouldn't be ignored, forward it to the main control:
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if ( !this->ProcessWindowEvent(event) )
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event.Skip();
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}
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wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindow, W);
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};
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#endif // _WX_COMPOSITEWIN_H_
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