wxWidgets/include/wx/cocoa/font.h
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

172 lines
5.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/font.h
// Purpose: wxFont class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_
#define _WX_FONT_H_
// ----------------------------------------------------------------------------
// wxFont
// ----------------------------------------------------------------------------
DECLARE_WXCOCOA_OBJC_CLASS(NSFont);
// Internal class that bridges us with code like wxSystemSettings
class wxCocoaFontFactory;
// We have c-tors/methods taking pointers of these
class wxFontRefData;
/*! @discussion
wxCocoa's implementation of wxFont is very incomplete. In particular,
a lot of work needs to be done on wxNativeFontInfo which is currently
using the totally generic implementation.
See the documentation in src/cocoa/font.mm for more implementatoin details.
*/
class WXDLLIMPEXP_CORE wxFont : public wxFontBase
{
friend class wxCocoaFontFactory;
public:
/*! @abstract Default construction of invalid font for 2-step construct then Create process.
*/
wxFont() { }
wxFont(const wxFontInfo& info)
{
Create(info.GetPointSize(),
info.GetFamily(),
info.GetStyle(),
info.GetWeight(),
info.IsUnderlined(),
info.GetFaceName(),
info.GetEncoding());
if ( info.IsUsingSizeInPixels() )
SetPixelSize(info.GetPixelSize());
}
/*! @abstract Platform-independent construction with individual properties
*/
#if FUTURE_WXWIN_COMPATIBILITY_3_0
wxFont(int size,
int family,
int style,
int weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
(void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
}
#endif
wxFont(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
(void)Create(size, family, style, weight, underlined, face, encoding);
}
wxFont(const wxSize& pixelSize,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Create(10, family, style, weight, underlined, face, encoding);
SetPixelSize(pixelSize);
}
/*! @abstract Construction with opaque wxNativeFontInfo
*/
wxFont(const wxNativeFontInfo& info)
{
(void)Create(info);
}
/*! @abstract Construction with platform-dependent font descriptor string.
@param fontDesc Usually the result of wxNativeFontInfo::ToUserString()
*/
wxFont(const wxString& fontDesc);
// NOTE: Copy c-tor and assignment from wxObject is fine
bool Create(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
bool Create(const wxNativeFontInfo& info);
virtual ~wxFont();
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual wxFontStyle GetStyle() const;
virtual wxFontWeight GetWeight() const;
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(wxFontFamily family);
virtual void SetStyle(wxFontStyle style);
virtual void SetWeight(wxFontWeight weight);
virtual bool SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
wxDECLARE_COMMON_FONT_METHODS();
// implementation only from now on
// -------------------------------
/*! @abstract Defined on some ports (not including this one) in wxGDIObject
@discussion
The intention here I suppose is to allow one to create a wxFont without yet
creating the underlying native object. There's no point not to create the
NSFont immediately in wxCocoa so this is useless.
This method came from the stub code copied in the early days of wxCocoa.
FIXME(1): Remove this in trunk. FIXME(2): Is it really a good idea for this to
be part of the public API for wxGDIObject?
*/
virtual bool RealizeResource();
protected:
/*! @abstract Internal constructor with ref data
@discussion
Takes ownership of @a refData. That is, it is assumed that refData has either just been
created using new (which initializes its m_refCount to 1) or if you are sharing a ref that
you have called IncRef on it before passing it to this method.
*/
explicit wxFont(wxFontRefData *refData)
{ Create(refData); }
bool Create(wxFontRefData *refData);
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
virtual wxFontFamily DoGetFamily() const;
private:
DECLARE_DYNAMIC_CLASS(wxFont)
};
#endif
// _WX_FONT_H_