wxWidgets/utils/wxMMedia/sndfrag.h
Guilhem Lavaux 9fc0fe377b * Stream: update in doc, fix in code.
* wxMMedia: various fixes, WAV and AIFF should work on Linux, preparing it
    for Windows.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1692 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-02-14 17:46:47 +00:00

101 lines
2.5 KiB
C++

// /////////////////////////////////////////////////////////////////////////////
// Name: sndfrag.h
// Purpose: wxMMedia
// Author: Guilhem Lavaux
// Created: 1997
// Updated: 1998
// Copyright: (C) 1997, 1998, Guilhem Lavaux
// License: wxWindows license
// /////////////////////////////////////////////////////////////////////////////
#ifndef __SND_frag_H__
#define __SND_frag_H__
#ifdef __GNUG__
#pragma interface
#endif
#ifdef WX_PRECOMP
#include "wx_prec.h"
#else
#include "wx/wx.h"
#endif
#include "sndsnd.h"
///
class wxFragmentBuffer {
protected:
wxSound *m_iodrv;
///
wxUint8 m_maxoq, m_maxiq;
///
typedef enum {
wxBUFFER_FREE,
wxBUFFER_FFILLED,
wxBUFFER_TOFREE,
wxBUFFER_PLAYING
} BufState;
public:
///
typedef struct {
// Local stream buffer for this fragment.
wxStreamBuffer *sndbuf;
// Data the driver would like to pass to the callback.
char *user_data;
// Buffers included in this fragment.
wxList *buffers;
// State of the fragment.
BufState state;
} wxFragBufPtr;
protected:
//
wxFragBufPtr *m_optrs, *m_iptrs;
//
wxFragBufPtr *m_lstoptrs, *m_lstiptrs;
//
bool m_buf2free, m_dontq, m_freeing;
//
wxSoundDataFormat m_drvformat;
public:
wxFragmentBuffer(wxSound& io_drv);
virtual ~wxFragmentBuffer();
// These functions initializes the fragments. They must initialize
// m_lstoptrs, m_lstiptrs, m_maxoq, m_maxiq.
virtual void AllocIOBuffer() = 0;
virtual void FreeIOBuffer() = 0;
void AbortBuffer(wxSndBuffer *buf);
// Find a free (or partly free) fragment.
wxFragBufPtr *FindFreeBuffer(wxFragBufPtr *list, wxUint8 max_queue);
// Add this sound buffer to an "OUTPUT" fragment.
bool NotifyOutputBuffer(wxSndBuffer *buf);
// Add this sound buffer to an "INPUT" fragment.
bool NotifyInputBuffer(wxSndBuffer *buf);
// Called when a fragment is finished.
void OnBufferFinished(wxFragBufPtr *ptr);
// Called when a fragment is full and it should be flushed in the sound card.
virtual bool OnBufferFilled(wxFragBufPtr *ptr, wxSndMode mode) = 0;
inline wxSndBuffer *LastBuffer() {
wxNode *node = m_iodrv->m_buffers.Last();
if (!node) return NULL;
return (wxSndBuffer *)node->Data();
}
inline wxSndBuffer *FirstBuffer() {
wxNode *node = m_iodrv->m_buffers.First();
if (!node) return NULL;
return (wxSndBuffer *)node->Data();
}
protected:
void FreeBufToFree(bool force = FALSE);
void ClearBuffer(wxFragBufPtr *ptr);
};
#endif