f6bcfd974e
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7748 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
246 lines
7.8 KiB
TeX
246 lines
7.8 KiB
TeX
\section{\class{wxBitmapButton}}\label{wxbitmapbutton}
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A bitmap button is a control that contains a bitmap.
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It may be placed on a \helpref{dialog box}{wxdialog} or \helpref{panel}{wxpanel}, or indeed
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almost any other window.
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\wxheading{Derived from}
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\helpref{wxButton}{wxbutton}\\
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\helpref{wxControl}{wxcontrol}\\
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\helpref{wxWindow}{wxwindow}\\
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\helpref{wxEvtHandler}{wxevthandler}\\
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/bmpbuttn.h>
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\wxheading{Remarks}
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A bitmap button can be supplied with a single bitmap, and wxWindows will draw
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all button states using this bitmap. If the application needs more control, additional bitmaps for
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the selected state, unpressed focused state, and greyed-out state may be supplied.
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\wxheading{Window styles}
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\twocolwidtha{5cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\windowstyle{wxBU\_AUTODRAW}}{If
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this is specified, the button will be drawn automatically using the label bitmap only, providing
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a 3D-look border. If this style is not specified, the button will be drawn without borders and using all
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provided bitmaps. WIN32 only.}
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\twocolitem{\windowstyle{wxBU\_LEFT}}{Left-justifies the bitmap label. WIN32 only.}
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\twocolitem{\windowstyle{wxBU\_TOP}}{Aligns the bitmap label to the top of the button. WIN32 only.}
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\twocolitem{\windowstyle{wxBU\_RIGHT}}{Right-justifies the bitmap label. WIN32 only.}
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\twocolitem{\windowstyle{wxBU\_BOTTOM}}{Aligns the bitmap label to the bottom of the button. WIN32 only.}
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\end{twocollist}
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See also \helpref{window styles overview}{windowstyles}.
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\wxheading{Event handling}
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf EVT\_BUTTON(id, func)}}{Process a wxEVT\_COMMAND\_BUTTON\_CLICKED event,
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when the button is clicked.}
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\end{twocollist}
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\wxheading{See also}
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\helpref{wxButton}{wxbutton}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxBitmapButton::wxBitmapButton}\label{wxbitmapbuttonconstr}
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\func{}{wxBitmapButton}{\void}
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Default constructor.
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\func{}{wxBitmapButton}{
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\param{wxWindow* }{parent},
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\param{wxWindowID }{id},
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\param{const wxBitmap\& }{bitmap},\rtfsp
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\param{const wxPoint\& }{pos = wxDefaultPosition},
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\param{const wxSize\& }{size = wxDefaultSize},\rtfsp
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\param{long }{style = wxBU\_AUTODRAW},
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\param{const wxValidator\& }{validator = wxDefaultValidator},
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\param{const wxString\& }{name = ``button"}}
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Constructor, creating and showing a button.
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\wxheading{Parameters}
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\docparam{parent}{Parent window. Must not be NULL.}
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\docparam{id}{Button identifier. A value of -1 indicates a default value.}
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\docparam{bitmap}{Bitmap to be displayed.}
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\docparam{pos}{Button position.}
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\docparam{size}{Button size. If the default size (-1, -1) is specified then the button is sized
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appropriately for the bitmap.}
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\docparam{style}{Window style. See \helpref{wxBitmapButton}{wxbitmapbutton}.}
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\docparam{validator}{Window validator.}
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\docparam{name}{Window name.}
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\wxheading{Remarks}
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The {\it bitmap} parameter is normally the only bitmap you need to provide, and wxWindows will
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draw the button correctly in its different states. If you want more control, call
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any of the functions \helpref{wxBitmapButton::SetBitmapSelected}{wxbitmapbuttonsetbitmapselected},\rtfsp
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\helpref{wxBitmapButton::SetBitmapFocus}{wxbitmapbuttonsetbitmapfocus},\rtfsp
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\helpref{wxBitmapButton::SetBitmapDisabled}{wxbitmapbuttonsetbitmapdisabled}.
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Note that the bitmap passed is smaller than the actual button created.
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\wxheading{See also}
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\helpref{wxBitmapButton::Create}{wxbitmapbuttoncreate}, \helpref{wxValidator}{wxvalidator}
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\membersection{wxBitmapButton::\destruct{wxBitmapButton}}
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\func{}{\destruct{wxBitmapButton}}{\void}
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Destructor, destroying the button.
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\membersection{wxBitmapButton::Create}\label{wxbitmapbuttoncreate}
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\func{bool}{Create}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id}, \param{const wxBitmap\& }{bitmap},\rtfsp
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\param{const wxPoint\& }{pos}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
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\param{long}{ style = 0}, \param{const wxValidator\& }{validator}, \param{const wxString\& }{name = ``button"}}
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Button creation function for two-step creation. For more details, see \helpref{wxBitmapButton::wxBitmapButton}{wxbitmapbuttonconstr}.
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\membersection{wxBitmapButton::GetBitmapDisabled}\label{wxbitmapbuttongetbitmapdisabled}
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\constfunc{wxBitmap\&}{GetBitmapDisabled}{\void}
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Returns the bitmap for the disabled state.
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\wxheading{Return value}
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A reference to the disabled state bitmap.
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\wxheading{See also}
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\helpref{wxBitmapButton::SetBitmapDisabled}{wxbitmapbuttonsetbitmapdisabled}
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\membersection{wxBitmapButton::GetBitmapFocus}\label{wxbitmapbuttongetbitmapfocus}
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\constfunc{wxBitmap\&}{GetBitmapFocus}{\void}
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Returns the bitmap for the focused state.
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\wxheading{Return value}
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A reference to the focused state bitmap.
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\wxheading{See also}
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\helpref{wxBitmapButton::SetBitmapFocus}{wxbitmapbuttonsetbitmapfocus}
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\membersection{wxBitmapButton::GetBitmapLabel}\label{wxbitmapbuttongetbitmaplabel}
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\constfunc{wxBitmap\&}{GetBitmapLabel}{\void}
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Returns the label bitmap (the one passed to the constructor).
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\wxheading{Return value}
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A reference to the button's label bitmap.
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\wxheading{See also}
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\helpref{wxBitmapButton::SetBitmapLabel}{wxbitmapbuttonsetbitmaplabel}
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\membersection{wxBitmapButton::GetBitmapSelected}\label{wxbitmapbuttongetbitmapselected}
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\constfunc{wxBitmap\&}{GetBitmapSelected}{\void}
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Returns the bitmap for the selected state.
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\wxheading{Return value}
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A reference to the selected state bitmap.
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\wxheading{See also}
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\helpref{wxBitmapButton::SetBitmapSelected}{wxbitmapbuttonsetbitmapselected}
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\membersection{wxBitmapButton::SetBitmapDisabled}\label{wxbitmapbuttonsetbitmapdisabled}
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\func{void}{SetBitmapDisabled}{\param{const wxBitmap\& }{bitmap}}
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Sets the bitmap for the disabled button appearance.
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\wxheading{Parameters}
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\docparam{bitmap}{The bitmap to set.}
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\wxheading{See also}
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\helpref{wxBitmapButton::GetBitmapDisabled}{wxbitmapbuttongetbitmapdisabled},\rtfsp
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\helpref{wxBitmapButton::SetBitmapLabel}{wxbitmapbuttonsetbitmaplabel},\rtfsp
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\helpref{wxBitmapButton::SetBitmapSelected}{wxbitmapbuttonsetbitmapselected},\rtfsp
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\helpref{wxBitmapButton::SetBitmapFocus}{wxbitmapbuttonsetbitmapfocus}
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\membersection{wxBitmapButton::SetBitmapFocus}\label{wxbitmapbuttonsetbitmapfocus}
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\func{void}{SetBitmapFocus}{\param{const wxBitmap\& }{bitmap}}
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Sets the bitmap for the button appearance when it has the keyboard focus.
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\wxheading{Parameters}
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\docparam{bitmap}{The bitmap to set.}
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\wxheading{See also}
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\helpref{wxBitmapButton::GetBitmapFocus}{wxbitmapbuttongetbitmapfocus},\rtfsp
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\helpref{wxBitmapButton::SetBitmapLabel}{wxbitmapbuttonsetbitmaplabel},\rtfsp
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\helpref{wxBitmapButton::SetBitmapSelected}{wxbitmapbuttonsetbitmapselected},\rtfsp
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\helpref{wxBitmapButton::SetBitmapDisabled}{wxbitmapbuttonsetbitmapdisabled}
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\membersection{wxBitmapButton::SetBitmapLabel}\label{wxbitmapbuttonsetbitmaplabel}
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\func{void}{SetBitmapLabel}{\param{const wxBitmap\& }{bitmap}}
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Sets the bitmap label for the button.
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\wxheading{Parameters}
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\docparam{bitmap}{The bitmap label to set.}
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\wxheading{Remarks}
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This is the bitmap used for the unselected state, and for all other states
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if no other bitmaps are provided.
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\wxheading{See also}
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\helpref{wxBitmapButton::GetBitmapLabel}{wxbitmapbuttongetbitmaplabel}
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\membersection{wxBitmapButton::SetBitmapSelected}\label{wxbitmapbuttonsetbitmapselected}
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\func{void}{SetBitmapSelected}{\param{const wxBitmap\& }{bitmap}}
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Sets the bitmap for the selected (depressed) button appearance.
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\wxheading{Parameters}
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\docparam{bitmap}{The bitmap to set.}
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\wxheading{See also}
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\helpref{wxBitmapButton::GetBitmapSelected}{wxbitmapbuttongetbitmapselected},\rtfsp
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\helpref{wxBitmapButton::SetBitmapLabel}{wxbitmapbuttonsetbitmaplabel},\rtfsp
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\helpref{wxBitmapButton::SetBitmapFocus}{wxbitmapbuttonsetbitmapfocus},\rtfsp
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\helpref{wxBitmapButton::SetBitmapDisabled}{wxbitmapbuttonsetbitmapdisabled}
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