wxWidgets/docs/latex/wx/sizer.tex
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\section{\class{wxSizer}}\label{wxsizer}
wxSizer is the abstract base class used for laying out subwindows in a window. You
cannot use wxSizer directly; instead, you will have to use one of the sizer
classes derived from it. Currently there are \helpref{wxBoxSizer}{wxboxsizer},
\helpref{wxStaticBoxSizer}{wxstaticboxsizer},
\helpref{wxNotebookSizer}{wxnotebooksizer}, \helpref{wxGridSizer}{wxgridsizer}
\helpref{wxFlexGridSizer}{wxflexgridsizer} and \helpref{wxGridBagSizer}{wxgridbagsizer}.
The layout algorithm used by sizers in wxWidgets is closely related to layout
in other GUI toolkits, such as Java's AWT, the GTK toolkit or the Qt toolkit. It is
based upon the idea of the individual subwindows reporting their minimal required
size and their ability to get stretched if the size of the parent window has changed.
This will most often mean, that the programmer does not set the original size of
a dialog in the beginning, rather the dialog will assigned a sizer and this sizer
will be queried about the recommended size. The sizer in turn will query its
children, which can be normal windows, empty space or other sizers, so that
a hierarchy of sizers can be constructed. Note that wxSizer does not derive from wxWindow
and thus do not interfere with tab ordering and requires very little resources compared
to a real window on screen.
What makes sizers so well fitted for use in wxWidgets is the fact that every control
reports its own minimal size and the algorithm can handle differences in font sizes
or different window (dialog item) sizes on different platforms without problems. If e.g.
the standard font as well as the overall design of Motif widgets requires more space than
on Windows, the initial dialog size will automatically be bigger on Motif than on Windows.
\pythonnote{If you wish to create a sizer class in wxPython you should
derive the class from {\tt wxPySizer} in order to get Python-aware
capabilities for the various virtual methods.}
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{See also}
\helpref{Sizer overview}{sizeroverview}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxSizer::wxSizer}\label{wxsizerwxsizer}
\func{}{wxSizer}{\void}
The constructor. Note that wxSizer is an abstract base class and may not
be instantiated.
\membersection{wxSizer::\destruct{wxSizer}}\label{wxsizerdtor}
\func{}{\destruct{wxSizer}}{\void}
The destructor.
\membersection{wxSizer::Add}\label{wxsizeradd}
\func{void}{Add}{\param{wxWindow* }{window}, \param{int }{proportion = 0},\param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
\func{void}{Add}{\param{wxSizer* }{sizer}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
\func{void}{Add}{\param{int }{width}, \param{int }{height}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
Appends a child to the sizer. wxSizer itself is an abstract class, but the parameters are
equivalent in the derived classes that you will instantiate to use it so they are described
here:
\docparam{window}{The window to be added to the sizer. Its initial size (either set explicitly by the
user or calculated internally when using wxDefaultSize) is interpreted as the minimal and in many
cases also the initial size. This is particularly useful in connection with \helpref{SetSizeHints}{wxsizersetsizehints}.}
\docparam{sizer}{The (child-)sizer to be added to the sizer. This allows placing a child sizer in a
sizer and thus to create hierarchies of sizers (typically a vertical box as the top sizer and several
horizontal boxes on the level beneath).}
\docparam{width and height}{The dimension of a spacer to be added to the sizer. Adding spacers to sizers
gives more flexibility in the design of dialogs; imagine for example a horizontal box with two buttons at the
bottom of a dialog: you might want to insert a space between the two buttons and make that space stretchable
using the {\it proportion} flag and the result will be that the left button will be aligned with the left
side of the dialog and the right button with the right side - the space in between will shrink and grow with
the dialog.}
\docparam{proportion}{Although the meaning of this parameter is undefined in wxSizer, it is used in wxBoxSizer
to indicate if a child of a sizer can change its size in the main orientation of the wxBoxSizer - where
0 stands for not changeable and a value of more than zero is interpreted relative to the value of other
children of the same wxBoxSizer. For example, you might have a horizontal wxBoxSizer with three children, two
of which are supposed to change their size with the sizer. Then the two stretchable windows would get a
value of 1 each to make them grow and shrink equally with the sizer's horizontal dimension.}
\docparam{flag}{This parameter can be used to set a number of flags
which can be combined using the binary OR operator |. Two main
behaviours are defined using these flags. One is the border around a
window: the {\it border} parameter determines the border width whereas
the flags given here determine which side(s) of the item that the
border will be added. The other flags determine how the sizer item
behaves when the space allotted to the sizer changes, and is somewhat
dependent on the specific kind of sizer used.
\twocolwidtha{5cm}%
\begin{twocollist}\itemsep=0pt
\twocolitem{\windowstyle{wxTOP}\\
\windowstyle{wxBOTTOM}\\
\windowstyle{wxLEFT}\\
\windowstyle{wxRIGHT}\\
\windowstyle{wxALL}}{These flags are used to specify which side(s) of
the sizer item the {\it border} width will apply to. }
\twocolitem{\windowstyle{wxEXAPAND}}{The item will be expanded to fill
the space allotted to the item.}
\twocolitem{\windowstyle{wxSHAPED}}{The item will be expanded as much
as possible while also maintaining its aspect ratio}
\twocolitem{\windowstyle{wxFIXED\_MINSIZE}}{Normally wxSizers will use
\helpref{GetAdjustedBestSize}{wxwindowgetadjustedbestsize} to
determin what the minimal size of window items should be, and will
use that size to calculate the layout. This allows layouts to
adjust when an item changes and it's {\it best size} becomes
different. If you would rather have a window item stay the size it
started with then use wxFIXED\_MINSIZE.}
\twocolitem{\windowstyle{wxALIGN\_CENTER}\\
\windowstyle{wxALIGN\_LEFT}\\
\windowstyle{wxALIGN\_RIGHT}\\
\windowstyle{wxALIGN\_TOP}\\
\windowstyle{wxALIGN\_BOTTOM}\\
\windowstyle{wxALIGN\_CENTER\_VERTICAL}\\
\windowstyle{wxALIGN\_CENTER\_HORIZONTAL}}{The wxALIGN flags allow you to
specify the alignment of the item within the space allotted to it by
the sizer, ajusted for the border if any.}
\end{twocollist}
}
\docparam{border}{Determines the border width, if the {\it flag}
parameter is set to include any border flag.}
\docparam{userData}{Allows an extra object to be attached to the sizer
item, for use in derived classes when sizing information is more
complex than the {\it proportion} and {\it flag} will allow for.}
\membersection{wxSizer::CalcMin}\label{wxsizercalcmin}
\func{wxSize}{CalcMin}{\void}
This method is abstract and has to be overwritten by any derived class.
Here, the sizer will do the actual calculation of its children minimal sizes.
\membersection{wxSizer::Detach}\label{wxsizerdetach}
\func{bool}{Detach}{\param{wxWindow* }{window}}
\func{bool}{Detach}{\param{wxSizer* }{sizer}}
\func{bool}{Detach}{\param{size\_t }{index}}
Detach a child from the sizer without destroying it. {\it window} is the window to be
detached, {\it sizer} is the equivalent sizer and {\it index} is the position of
the child in the sizer, typically 0 for the first item. This method does not
cause any layout or resizing to take place, call \helpref{wxSizer::Layout}{wxsizerlayout}
to update the layout "on screen" after detaching a child from the sizer.
Returns true if the child item was found and detached, false otherwise.
\wxheading{See also}
\helpref{wxSizer::Remove}{wxsizerremove}
\membersection{wxSizer::Fit}\label{wxsizerfit}
\func{wxSize}{Fit}{\param{wxWindow* }{window}}
Tell the sizer to resize the {\it window} to match the sizer's minimal size. This
is commonly done in the constructor of the window itself, see sample in the description
of \helpref{wxBoxSizer}{wxboxsizer}. Returns the new size.
For a top level window this is the total window size, not client size.
\membersection{wxSizer::FitInside}\label{wxsizerfitinside}
\func{void}{FitInside}{\param{wxWindow* }{window}}
Tell the sizer to resize the virtual size of the {\it window} to match the sizer's
minimal size. This will not alter the on screen size of the window, but may cause
the addition/removal/alteration of scrollbars required to view the virtual area in
windows which manage it.
\wxheading{See also}
\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
\helpref{wxSizer::SetVirtualSizeHints}{wxsizersetvirtualsizehints}
\membersection{wxSizer::GetSize}\label{wxsizergetsize}
\func{wxSize}{GetSize}{\void}
Returns the current size of the sizer.
\membersection{wxSizer::GetPosition}\label{wxsizergetposition}
\func{wxPoint}{GetPosition}{\void}
Returns the current position of the sizer.
\membersection{wxSizer::GetMinSize}\label{wxsizergetminsize}
\func{wxSize}{GetMinSize}{\void}
Returns the minimal size of the sizer. This is either the combined minimal
size of all the children and their borders or the minimal size set by
\helpref{SetMinSize}{wxsizersetminsize}, depending on which is bigger.
\membersection{wxSizer::Insert}\label{wxsizerinsert}
\func{void}{Insert}{\param{size\_t }{index}, \param{wxWindow* }{window}, \param{int }{proportion = 0},\param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
\func{void}{Insert}{\param{size\_t }{index}, \param{wxSizer* }{sizer}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
\func{void}{Insert}{\param{size\_t }{index}, \param{int }{width}, \param{int }{height}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
Insert a child into the sizer before any existing item at {\it index}.
\docparam{index}{The position this child should assume in the sizer.}
See \helpref{wxSizer::Add}{wxsizeradd} for the meaning of the other parameters.
\membersection{wxSizer::Layout}\label{wxsizerlayout}
\func{void}{Layout}{\void}
Call this to force layout of the children anew, e.g. after having added a child
to or removed a child (window, other sizer or space) from the sizer while keeping
the current dimension.
\membersection{wxSizer::Prepend}\label{wxsizerprepend}
\func{void}{Prepend}{\param{wxWindow* }{window}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
\func{void}{Prepend}{\param{wxSizer* }{sizer}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
\func{void}{Prepend}{\param{int }{width}, \param{int }{height}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border= 0}, \param{wxObject* }{userData = NULL}}
Same as \helpref{wxSizer::Add}{wxsizeradd}, but prepends the items to the beginning of the
list of items (windows, subsizers or spaces) owned by this sizer.
\membersection{wxSizer::RecalcSizes}\label{wxsizerrecalcsizes}
\func{void}{RecalcSizes}{\void}
This method is abstract and has to be overwritten by any derived class.
Here, the sizer will do the actual calculation of its children's positions
and sizes.
\membersection{wxSizer::Remove}\label{wxsizerremove}
\func{bool}{Remove}{\param{wxWindow* }{window}}
\func{bool}{Remove}{\param{wxSizer* }{sizer}}
\func{bool}{Remove}{\param{size\_t }{index}}
Removes a child from the sizer and destroys it. {\it sizer} is the wxSizer to be removed,
{\it index} is the position of the child in the sizer, typically 0 for the first item.
This method does not cause any layout or resizing to take place, call
\helpref{wxSizer::Layout}{wxsizerlayout} to update the layout "on screen" after removing a
child from the sizer.
{\bf NB:} The method taking a wxWindow* parameter is deprecated. For historical reasons
it does not destroy the window as would usually be expected from Remove. You should use
\helpref{wxSizer::Detach}{wxsizerdetach} in new code instead. There is currently no wxSizer
method that will both detach and destroy a wxWindow item.
Returns true if the child item was found and removed, false otherwise.
\membersection{wxSizer::SetDimension}\label{wxsizersetdimension}
\func{void}{SetDimension}{\param{int }{x}, \param{int }{y}, \param{int }{width}, \param{int }{height}}
Call this to force the sizer to take the given dimension and thus force the items owned
by the sizer to resize themselves according to the rules defined by the parameter in the
\helpref{Add}{wxsizeradd} and \helpref{Prepend}{wxsizerprepend} methods.
\membersection{wxSizer::SetMinSize}\label{wxsizersetminsize}
\func{void}{SetMinSize}{\param{int }{width}, \param{int }{height}}
\func{void}{SetMinSize}{\param{wxSize }{size}}
Call this to give the sizer a minimal size. Normally, the sizer will calculate its
minimal size based purely on how much space its children need. After calling this
method \helpref{GetMinSize}{wxsizergetminsize} will return either the minimal size
as requested by its children or the minimal size set here, depending on which is
bigger.
\membersection{wxSizer::SetItemMinSize}\label{wxsizersetitemminsize}
\func{void}{SetItemMinSize}{\param{wxWindow* }{window}, \param{int}{ width}, \param{int}{ height}}
\func{void}{SetItemMinSize}{\param{wxSizer* }{sizer}, \param{int}{ width}, \param{int}{ height}}
\func{void}{SetItemMinSize}{\param{size\_t }{index}, \param{int}{ width}, \param{int}{ height}}
Set an item's minimum size by window, sizer, or position. The item will be found recursively
in the sizer's descendants. This function enables an application to set the size of an item
after initial creation.
\membersection{wxSizer::SetSizeHints}\label{wxsizersetsizehints}
\func{void}{SetSizeHints}{\param{wxWindow* }{window}}
Tell the sizer to set (and \helpref{Fit}{wxsizerfit}) the minimal size of the {\it window} to
match the sizer's minimal size. This is commonly done in the constructor of the window itself,
see sample in the description of \helpref{wxBoxSizer}{wxboxsizer} if the window is resizable
(as are many dialogs under Unix and frames on probably all platforms).
\membersection{wxSizer::SetVirtualSizeHints}\label{wxsizersetvirtualsizehints}
\func{void}{SetVirtualSizeHints}{\param{wxWindow* }{window}}
Tell the sizer to set the minimal size of the {\it window} virtual area to match the sizer's
minimal size. For windows with managed scrollbars this will set them appropriately.
\wxheading{See also}
\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
\membersection{wxSizer::Show}\label{wxsizershow}
\func{void}{Show}{\param{wxWindow* }{window}, \param{bool }{show = true}}
\func{void}{Show}{\param{wxSizer* }{sizer}, \param{bool }{show = true}}
\func{void}{Show}{\param{size\_t }{index}, \param{bool }{show = true}}
Shows or hides the {\it window}, {\it sizer}, or item at {\it index}.
To make a sizer item disappear or reappear, use Show() followed by Layout().
Note that this only works with wxBoxSizer and wxFlexGridSizer, since they
are the only two sizer classes that can size rows/columns independently.