0a42e3b6ac
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47878 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
190 lines
6.3 KiB
TeX
190 lines
6.3 KiB
TeX
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%% Name: animatctrl.tex
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%% Purpose: wxAnimationCtrl documentation
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%% Author: Francesco Montorsi
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%% Created: 24-9-2006
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%% RCS-ID: $Id$
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%% Copyright: (c) 2006 Francesco Montorsi
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%% License: wxWindows license
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{\class{wxAnimationCtrl}}\label{wxanimationctrl}
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This is a static control which displays an animation.
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wxAnimationCtrl API is simple as possible and won't give you full control on the
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animation; if you need it then use \helpref{wxMediaCtrl}{wxmediactrl}.
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This control is useful to display a (small) animation while doing a long task
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(e.g. a "throbber").
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It is only available if \texttt{wxUSE\_ANIMATIONCTRL} is set to $1$ (the default).
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\wxheading{Derived from}
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\helpref{wxControl}{wxcontrol}\\
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\helpref{wxWindow}{wxwindow}\\
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\helpref{wxEvtHandler}{wxevthandler}\\
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/animate.h>
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\wxheading{Library}
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\helpref{wxAdv}{librarieslist}
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\wxheading{Window styles}
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\twocolwidtha{5cm}%
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\windowstyle{wxAC\_DEFAULT\_STYLE}}{The default style: wxBORDER\_NONE.}
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\twocolitem{\windowstyle{wxAC\_NO\_AUTORESIZE}}{By default, the control will adjust
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its size to exactly fit to the size of the animation when \helpref{SetAnimation}{wxanimationctrlsetanimation}
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is called. If this style flag is given, the control will not change its size}
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\end{twocollist}
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%\wxheading{Event handling}
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%
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%\twocolwidtha{7cm}%
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%\begin{twocollist}\itemsep=0pt
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%\twocolitem{{\bf EVT\_ANIMATION\_END(id, func)}}{}
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%\end{twocollist}
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\wxheading{See also}
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\helpref{wxAnimation}{wxanimation}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxAnimationCtrl::wxAnimationCtrl}\label{wxanimationctrl}
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\func{}{wxAnimationCtrl}{\param{wxWindow *}{parent},\rtfsp
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\param{wxWindowID}{ id},\rtfsp
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\param{const wxAnimation\& }{anim},\rtfsp
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\param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
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\param{const wxSize\& }{size = wxDefaultSize},\rtfsp
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\param{long}{ style = wxAC\_DEFAULT\_STYLE},\rtfsp
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\param{const wxString\& }{name = ``animationctrl"}}
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Initializes the object and calls \helpref{Create}{wxanimationctrlcreate} with
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all the parameters.
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\membersection{wxAnimationCtrl::Create}\label{wxanimationctrlcreate}
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\func{bool}{Create}{\param{wxWindow *}{parent},\rtfsp
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\param{wxWindowID}{ id},\rtfsp
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\param{const wxAnimation\& }{anim},\rtfsp
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\param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
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\param{const wxSize\& }{size = wxDefaultSize},\rtfsp
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\param{long}{ style = wxAC\_DEFAULT\_STYLE},\rtfsp
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\param{const wxString\& }{name = ``animationctrl"}}
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\wxheading{Parameters}
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\docparam{parent}{Parent window, must be non-\NULL.}
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\docparam{id}{The identifier for the control.}
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\docparam{anim}{The initial animation shown in the control.}
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\docparam{pos}{Initial position.}
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\docparam{size}{Initial size.}
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\docparam{style}{The window style, see {\tt wxAC\_*} flags.}
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\docparam{name}{Control name.}
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After control creation you must explicitely call \helpref{Play}{wxanimationctrlplay}
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to start to play the animation. Until that function won't be called, the first frame
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of the animation is displayed.
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\wxheading{Return value}
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\true if the control was successfully created or \false if creation failed.
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\membersection{wxAnimationCtrl::GetAnimation}\label{wxanimationctrlgetanimation}
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\constfunc{wxAnimation}{GetAnimation}{\void}
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Returns the animation associated with this control.
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\membersection{wxAnimationCtrl::GetInactiveBitmap}\label{wxanimationctrlgetinactivebitmap}
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\constfunc{wxBitmap}{GetInactiveBitmap}{\void}
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Returns the inactive bitmap shown in this control when the;
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see \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} for more info.
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\membersection{wxAnimationCtrl::IsPlaying}\label{wxanimationctrlisplaying}
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\constfunc{bool}{IsPlaying}{\void}
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Returns \true if the animation is being played.
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\membersection{wxAnimationCtrl::LoadFile}\label{wxanimationctrlloadfile}
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\func{bool}{LoadFile}{\param{const wxString \&}{ file}, \param{wxAnimationType }{ animType = wxANIMATION\_TYPE\_ANY}}
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Loads the animation from the given file and calls \helpref{SetAnimation}{wxanimationctrlsetanimation}.
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See \helpref{wxAnimation::LoadFile}{wxanimationloadfile} for more info.
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\membersection{wxAnimationCtrl::Play}\label{wxanimationctrlplay}
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\func{bool}{Play}{\void}
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Starts playing the animation.
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The animation is always played in loop mode (unless the last frame of the animation
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has an infinite delay time) and always start from the first frame
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(even if you \helpref{stopped}{wxanimationctrlstop} it while some other frame was
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displayed).
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\membersection{wxAnimationCtrl::SetAnimation}\label{wxanimationctrlsetanimation}
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\func{void}{SetAnimation}{\param{const wxAnimation \&}{ anim}}
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Sets the animation to play in this control.
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If the previous animation is being played, it's \helpref{Stopped}{wxanimationctrlstop}.
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Until \helpref{Play}{wxanimationctrlplay} isn't called, a static image, the first
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frame of the given animation or the background colour will be shown
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(see \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} for more info).
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\membersection{wxAnimationCtrl::SetInactiveBitmap}\label{wxanimationctrlsetinactivebitmap}
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\func{void}{SetInactiveBitmap}{\param{const wxBitmap\& }{bmp}}
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Sets the bitmap to show on the control when it's not playing an animation.
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If you set as inactive bitmap {\tt wxNullBitmap} (which is the default), then the
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first frame of the animation is instead shown when the control is inactive; in this case,
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if there's no valid animation associated with the control (see \helpref{SetAnimation}{wxanimationctrlsetanimation}),
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then the background colour of the window is shown.
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If the control is not playing the animation, the given bitmap will be immediately
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shown, otherwise it will be shown as soon as \helpref{Stop}{wxanimationctrlstop}
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is called.
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Note that the inactive bitmap, if smaller than the control's size, will be centered in
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the control; if bigger, it will be stretched to fit it.
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\membersection{wxAnimationCtrl::Stop}\label{wxanimationctrlstop}
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\func{void}{Stop}{\void}
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Stops playing the animation.
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The control will show the first frame of the animation, a custom static image or
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the window's background colour as specified by the
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last \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} call.
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