a7af285d1a
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47777 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
480 lines
19 KiB
TeX
480 lines
19 KiB
TeX
\section{\class{wxThread}}\label{wxthread}
|
|
|
|
A thread is basically a path of execution through a program. Threads are
|
|
sometimes called {\it light-weight processes}, but the fundamental difference
|
|
between threads and processes is that memory spaces of different processes are
|
|
separated while all threads share the same address space.
|
|
|
|
While it makes it much easier to share common data between several threads, it also
|
|
makes it much easier to shoot oneself in the foot, so careful use of synchronization
|
|
objects such as \helpref{mutexes}{wxmutex} or \helpref{critical sections}{wxcriticalsection} is recommended. In addition, don't create global thread
|
|
objects because they allocate memory in their constructor, which will cause
|
|
problems for the memory checking system.
|
|
|
|
\wxheading{Derived from}
|
|
|
|
None.
|
|
|
|
\wxheading{Include files}
|
|
|
|
<wx/thread.h>
|
|
|
|
\wxheading{Library}
|
|
|
|
\helpref{wxBase}{librarieslist}
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
|
|
|
|
\latexignore{\rtfignore{\wxheading{Members}}}
|
|
|
|
\membersection{Types of wxThreads}\label{typeswxthread}
|
|
|
|
There are two types of threads in wxWidgets: {\it detached} and {\it joinable},
|
|
modeled after the the POSIX thread API. This is different from the Win32 API
|
|
where all threads are joinable.
|
|
|
|
By default wxThreads in wxWidgets use the detached behavior. Detached threads
|
|
delete themselves once they have completed, either by themselves when they complete
|
|
processing or through a call to \helpref{wxThread::Delete}{wxthreaddelete}, and thus
|
|
must be created on the heap (through the new operator, for example). Conversely,
|
|
joinable threads do not delete themselves when they are done processing and as such
|
|
are safe to create on the stack. Joinable threads also provide the ability
|
|
for one to get value it returned from \helpref{wxThread::Entry}{wxthreadentry}
|
|
through \helpref{wxThread::Wait}{wxthreadwait}.
|
|
|
|
You shouldn't hurry to create all the threads joinable, however, because this
|
|
has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
|
|
system resources used by it will never be freed, and you also must delete the
|
|
corresponding wxThread object yourself if you did not create it on the stack. In
|
|
contrast, detached threads are of the "fire-and-forget" kind: you only have to start
|
|
a detached thread and it will terminate and destroy itself.
|
|
|
|
\membersection{wxThread deletion}\label{deletionwxthread}
|
|
|
|
Regardless of whether it has terminated or not, you should call
|
|
\helpref{wxThread::Wait}{wxthreadwait} on a joinable thread to release its
|
|
memory, as outlined in \helpref{Types of wxThreads}{typeswxthread}. If you created
|
|
a joinable thread on the heap, remember to delete it manually with the delete
|
|
operator or similar means as only detached threads handle this type of memory
|
|
management.
|
|
|
|
Since detached threads delete themselves when they are finished processing,
|
|
you should take care when calling a routine on one. If you are certain the
|
|
thread is still running and would like to end it, you may call
|
|
\helpref{wxThread::Delete}{wxthreaddelete} to gracefully end it (which implies
|
|
that the thread will be deleted after that call to Delete()). It should be
|
|
implied that you should never attempt to delete a detached thread with the
|
|
delete operator or similar means.
|
|
|
|
As mentioned, \helpref{wxThread::Wait}{wxthreadwait} or
|
|
\helpref{wxThread::Delete}{wxthreaddelete} attempts to gracefully terminate
|
|
a joinable and detached thread, respectively. It does this by waiting until
|
|
the thread in question calls \helpref{wxThread::TestDestroy}{wxthreadtestdestroy}
|
|
or ends processing (returns from \helpref{wxThread::Entry}{wxthreadentry}).
|
|
|
|
Obviously, if the thread does call TestDestroy() and does not end the calling
|
|
thread will come to halt. This is why it is important to call TestDestroy() in
|
|
the Entry() routine of your threads as often as possible.
|
|
|
|
As a last resort you can end the thread immediately through
|
|
\helpref{wxThread::Kill}{wxthreadkill}. It is strongly recommended that you
|
|
do not do this, however, as it does not free the resources associated with
|
|
the object (although the wxThread object of detached threads will still be
|
|
deleted) and could leave the C runtime library in an undefined state.
|
|
|
|
\membersection{wxWidgets calls in secondary threads}\label{secondarywxthread}
|
|
|
|
All threads other then the "main application thread" (the one
|
|
\helpref{wxApp::OnInit}{wxapponinit} or your main function runs in, for
|
|
example) are considered "secondary threads". These include all threads created
|
|
by \helpref{wxThread::Create}{wxthreadcreate} or the corresponding constructors.
|
|
|
|
GUI calls, such as those to a \helpref{wxWindow}{wxwindow} or
|
|
\helpref{wxBitmap}{wxbitmap} are explicitly not safe at all in secondary threads
|
|
and could end your application prematurely. This is due to several reasons,
|
|
including the underlying native API and the fact that wxThread does not run a
|
|
GUI event loop similar to other APIs as MFC.
|
|
|
|
A workaround that works on some wxWidgets ports is calling \helpref{wxMutexGUIEnter}{wxmutexguienter}
|
|
before any GUI calls and then calling \helpref{wxMutexGUILeave}{wxmutexguileave} afterwords. However,
|
|
the recommended way is to simply process the GUI calls in the main thread
|
|
through an event that is posted by either \helpref{wxPostEvent}{wxpostevent} or
|
|
\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. This does
|
|
not imply that calls to these classes are thread-safe, however, as most
|
|
wxWidgets classes are not thread-safe, including wxString.
|
|
|
|
\membersection{Don't poll a wxThread}\label{dontpollwxthread}
|
|
|
|
A common problem users experience with wxThread is that in their main thread
|
|
they will check the thread every now and then to see if it has ended through
|
|
\helpref{wxThread::IsRunning}{wxthreadisrunning}, only to find that their
|
|
application has run into problems because the thread is using the default
|
|
behavior and has already deleted itself. Naturally, they instead attempt to
|
|
use joinable threads in place of the previous behavior.
|
|
|
|
However, polling a wxThread for when it has ended is in general a bad idea -
|
|
in fact calling a routine on any running wxThread should be avoided if
|
|
possible. Instead, find a way to notify yourself when the thread has ended.
|
|
Usually you only need to notify the main thread, in which case you can post
|
|
an event to it via \helpref{wxPostEvent}{wxpostevent} or
|
|
\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. In
|
|
the case of secondary threads you can call a routine of another class
|
|
when the thread is about to complete processing and/or set the value
|
|
of a variable, possibly using \helpref{mutexes}{wxmutex} and/or other
|
|
synchronization means if necessary.
|
|
|
|
\membersection{wxThread::wxThread}\label{wxthreadctor}
|
|
|
|
\func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}
|
|
|
|
This constructor creates a new detached (default) or joinable C++ thread object. It
|
|
does not create or start execution of the real thread -- for this you should
|
|
use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
|
|
|
|
The possible values for {\it kind} parameters are:
|
|
|
|
\twocolwidtha{7cm}
|
|
\begin{twocollist}\itemsep=0pt
|
|
\twocolitem{{\bf wxTHREAD\_DETACHED}}{Creates a detached thread.}
|
|
\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Creates a joinable thread.}
|
|
\end{twocollist}
|
|
|
|
|
|
\membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor}
|
|
|
|
\func{}{\destruct{wxThread}}{\void}
|
|
|
|
The destructor frees the resources associated with the thread. Notice that you
|
|
should never delete a detached thread -- you may only call
|
|
\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
|
|
destructs) itself. Because the detached threads delete themselves, they can
|
|
only be allocated on the heap.
|
|
|
|
Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
|
|
will not delete the C++ thread object. It is also safe to allocate them on
|
|
stack.
|
|
|
|
|
|
\membersection{wxThread::Create}\label{wxthreadcreate}
|
|
|
|
\func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}}
|
|
|
|
Creates a new thread. The thread object is created in the suspended state, and you
|
|
should call \helpref{Run}{wxthreadrun} to start running it. You may optionally
|
|
specify the stack size to be allocated to it (Ignored on platforms that don't
|
|
support setting it explicitly, eg. Unix system without
|
|
\texttt{pthread\_attr\_setstacksize}). If you do not specify the stack size,
|
|
the system's default value is used.
|
|
|
|
{\bf Warning:} It is a good idea to explicitly specify a value as systems'
|
|
default values vary from just a couple of KB on some systems (BSD and
|
|
OS/2 systems) to one or several MB (Windows, Solaris, Linux). So, if you
|
|
have a thread that requires more than just a few KB of memory, you will
|
|
have mysterious problems on some platforms but not on the common ones. On the
|
|
other hand, just indicating a large stack size by default will give you
|
|
performance issues on those systems with small default stack since those
|
|
typically use fully committed memory for the stack. On the contrary, if
|
|
use a lot of threads (say several hundred), virtual adress space can get tight
|
|
unless you explicitly specify a smaller amount of thread stack space for each
|
|
thread.
|
|
|
|
|
|
\wxheading{Return value}
|
|
|
|
One of:
|
|
|
|
\twocolwidtha{7cm}
|
|
\begin{twocollist}\itemsep=0pt
|
|
\twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
|
|
\twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
|
|
\twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
|
|
\end{twocollist}
|
|
|
|
|
|
\membersection{wxThread::Delete}\label{wxthreaddelete}
|
|
|
|
\func{wxThreadError}{Delete}{\void}
|
|
|
|
Calling \helpref{Delete}{wxthreaddelete} gracefully terminates a
|
|
detached thread, either when the thread calls \helpref{TestDestroy}{wxthreadtestdestroy} or finished processing.
|
|
|
|
(Note that while this could work on a joinable thread you simply should not
|
|
call this routine on one as afterwards you may not be able to call
|
|
\helpref{wxThread::Wait}{wxthreadwait} to free the memory of that thread).
|
|
|
|
See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
|
|
|
|
%%FIXME: What does this return and why?
|
|
|
|
\membersection{wxThread::Entry}\label{wxthreadentry}
|
|
|
|
\func{virtual ExitCode}{Entry}{\void}
|
|
|
|
This is the entry point of the thread. This function is pure virtual and must
|
|
be implemented by any derived class. The thread execution will start here.
|
|
|
|
The returned value is the thread exit code which is only useful for
|
|
joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
|
|
|
|
This function is called by wxWidgets itself and should never be called
|
|
directly.
|
|
|
|
|
|
\membersection{wxThread::Exit}\label{wxthreadexit}
|
|
|
|
\func{void}{Exit}{\param{ExitCode }{exitcode = 0}}
|
|
|
|
This is a protected function of the wxThread class and thus can only be called
|
|
from a derived class. It also can only be called in the context of this
|
|
thread, i.e. a thread can only exit from itself, not from another thread.
|
|
|
|
This function will terminate the OS thread (i.e. stop the associated path of
|
|
execution) and also delete the associated C++ object for detached threads.
|
|
\helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.
|
|
|
|
|
|
\membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
|
|
|
|
\func{static int}{GetCPUCount}{\void}
|
|
|
|
Returns the number of system CPUs or -1 if the value is unknown.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{SetConcurrency}{wxthreadsetconcurrency}
|
|
|
|
|
|
\membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid}
|
|
|
|
\func{static unsigned long}{GetCurrentId}{\void}
|
|
|
|
Returns the platform specific thread ID of the current thread as a
|
|
long. This can be used to uniquely identify threads, even if they are
|
|
not wxThreads.
|
|
|
|
|
|
\membersection{wxThread::GetId}\label{wxthreadgetid}
|
|
|
|
\constfunc{unsigned long}{GetId}{\void}
|
|
|
|
Gets the thread identifier: this is a platform dependent number that uniquely identifies the
|
|
thread throughout the system during its existence (i.e. the thread identifiers may be reused).
|
|
|
|
|
|
\membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
|
|
|
|
\constfunc{int}{GetPriority}{\void}
|
|
|
|
Gets the priority of the thread, between zero and 100.
|
|
|
|
The following priorities are defined:
|
|
|
|
\twocolwidtha{7cm}
|
|
\begin{twocollist}\itemsep=0pt
|
|
\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
|
|
\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
|
|
\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
|
|
\end{twocollist}
|
|
|
|
|
|
\membersection{wxThread::IsAlive}\label{wxthreadisalive}
|
|
|
|
\constfunc{bool}{IsAlive}{\void}
|
|
|
|
Returns \true if the thread is alive (i.e. started and not terminating).
|
|
|
|
Note that this function can only safely be used with joinable threads, not
|
|
detached ones as the latter delete themselves and so when the real thread is
|
|
no longer alive, it is not possible to call this function because
|
|
the wxThread object no longer exists.
|
|
|
|
\membersection{wxThread::IsDetached}\label{wxthreadisdetached}
|
|
|
|
\constfunc{bool}{IsDetached}{\void}
|
|
|
|
Returns \true if the thread is of the detached kind, \false if it is a joinable
|
|
one.
|
|
|
|
|
|
\membersection{wxThread::IsMain}\label{wxthreadismain}
|
|
|
|
\func{static bool}{IsMain}{\void}
|
|
|
|
Returns \true if the calling thread is the main application thread.
|
|
|
|
|
|
\membersection{wxThread::IsPaused}\label{wxthreadispaused}
|
|
|
|
\constfunc{bool}{IsPaused}{\void}
|
|
|
|
Returns \true if the thread is paused.
|
|
|
|
|
|
\membersection{wxThread::IsRunning}\label{wxthreadisrunning}
|
|
|
|
\constfunc{bool}{IsRunning}{\void}
|
|
|
|
Returns \true if the thread is running.
|
|
|
|
This method may only be safely used for joinable threads, see the remark in
|
|
\helpref{IsAlive}{wxthreadisalive}.
|
|
|
|
|
|
\membersection{wxThread::Kill}\label{wxthreadkill}
|
|
|
|
\func{wxThreadError}{Kill}{\void}
|
|
|
|
Immediately terminates the target thread. {\bf This function is dangerous and should
|
|
be used with extreme care (and not used at all whenever possible)!} The resources
|
|
allocated to the thread will not be freed and the state of the C runtime library
|
|
may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} for detached
|
|
threads or \helpref{Wait()}{wxthreadwait} for joinable threads instead.
|
|
|
|
For detached threads Kill() will also delete the associated C++ object.
|
|
However this will not happen for joinable threads and this means that you will
|
|
still have to delete the wxThread object yourself to avoid memory leaks.
|
|
In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be
|
|
called, so no thread-specific cleanup will be performed.
|
|
|
|
This function can only be called from another thread context, i.e. a thread
|
|
cannot kill itself.
|
|
|
|
It is also an error to call this function for a thread which is not running or
|
|
paused (in the latter case, the thread will be resumed first) -- if you do it,
|
|
a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned.
|
|
|
|
|
|
\membersection{wxThread::OnExit}\label{wxthreadonexit}
|
|
|
|
\func{void}{OnExit}{\void}
|
|
|
|
Called when the thread exits. This function is called in the context of the
|
|
thread associated with the wxThread object, not in the context of the main
|
|
thread. This function will not be called if the thread was
|
|
\helpref{killed}{wxthreadkill}.
|
|
|
|
This function should never be called directly.
|
|
|
|
|
|
\membersection{wxThread::Pause}\label{wxthreadpause}
|
|
|
|
\func{wxThreadError}{Pause}{\void}
|
|
|
|
Suspends the thread. Under some implementations (Win32), the thread is
|
|
suspended immediately, under others it will only be suspended when it calls
|
|
\helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
|
|
thread doesn't call it at all, it won't be suspended).
|
|
|
|
This function can only be called from another thread context.
|
|
|
|
|
|
\membersection{wxThread::Run}\label{wxthreadrun}
|
|
|
|
\func{wxThreadError}{Run}{\void}
|
|
|
|
Starts the thread execution. Should be called after
|
|
\helpref{Create}{wxthreadcreate}.
|
|
|
|
This function can only be called from another thread context.
|
|
|
|
|
|
\membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
|
|
|
|
\func{void}{SetPriority}{\param{int}{ priority}}
|
|
|
|
Sets the priority of the thread, between $0$ and $100$. It can only be set
|
|
after calling \helpref{Create()}{wxthreadcreate} but before calling
|
|
\helpref{Run()}{wxthreadrun}.
|
|
|
|
The following priorities are already defined:
|
|
|
|
\twocolwidtha{7cm}
|
|
\begin{twocollist}\itemsep=0pt
|
|
\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
|
|
\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
|
|
\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
|
|
\end{twocollist}
|
|
|
|
|
|
\membersection{wxThread::Sleep}\label{wxthreadsleep}
|
|
|
|
\func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
|
|
|
|
Pauses the thread execution for the given amount of time.
|
|
|
|
This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
|
|
threads (i.e. all except the main one).
|
|
|
|
|
|
\membersection{wxThread::Resume}\label{wxthreadresume}
|
|
|
|
\func{wxThreadError}{Resume}{\void}
|
|
|
|
Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
|
|
|
|
This function can only be called from another thread context.
|
|
|
|
|
|
\membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
|
|
|
|
\func{static bool}{SetConcurrency}{\param{size\_t }{level}}
|
|
|
|
Sets the thread concurrency level for this process. This is, roughly, the
|
|
number of threads that the system tries to schedule to run in parallel.
|
|
The value of $0$ for {\it level} may be used to set the default one.
|
|
|
|
Returns \true on success or false otherwise (for example, if this function is
|
|
not implemented for this platform -- currently everything except Solaris).
|
|
|
|
|
|
\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
|
|
|
|
\func{virtual bool}{TestDestroy}{\void}
|
|
|
|
This function should be called periodically by the thread to ensure that calls
|
|
to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
|
|
work. If it returns \true, the thread should exit as soon as possible.
|
|
|
|
Notice that under some platforms (POSIX), implementation of
|
|
\helpref{Pause}{wxthreadpause} also relies on this function being called, so
|
|
not calling it would prevent both stopping and suspending thread from working.
|
|
|
|
|
|
\membersection{wxThread::This}\label{wxthreadthis}
|
|
|
|
\func{static wxThread *}{This}{\void}
|
|
|
|
Return the thread object for the calling thread. NULL is returned if the calling thread
|
|
is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
|
|
whether the thread is really the main one because NULL may also be returned for the thread
|
|
not created with wxThread class. Generally speaking, the return value for such a thread
|
|
is undefined.
|
|
|
|
|
|
\membersection{wxThread::Yield}\label{wxthreadyield}
|
|
|
|
\func{void}{Yield}{\void}
|
|
|
|
Give the rest of the thread time slice to the system allowing the other threads to run.
|
|
See also \helpref{Sleep()}{wxthreadsleep}.
|
|
|
|
|
|
\membersection{wxThread::Wait}\label{wxthreadwait}
|
|
|
|
\constfunc{ExitCode}{Wait}{\void}
|
|
|
|
Waits for a joinable thread to terminate and returns the value the thread
|
|
returned from \helpref{wxThread::Entry}{wxthreadentry} or {\tt (ExitCode)-1} on
|
|
error. Notice that, unlike \helpref{Delete}{wxthreaddelete} doesn't cancel the
|
|
thread in any way so the caller waits for as long as it takes to the thread to
|
|
exit.
|
|
|
|
You can only Wait() for joinable (not detached) threads.
|
|
|
|
This function can only be called from another thread context.
|
|
|
|
See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
|
|
|