a7cf6f5556
Some parts were not updated after copying them from wxVariantDataErrorCode. Closes #14689. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72547 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
586 lines
18 KiB
Objective-C
586 lines
18 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: msw/ole/automtn.h
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// Purpose: interface of wxAutomationObject
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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Automation object creation flags.
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These flags can be used with wxAutomationObject::GetInstance().
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@since 2.9.2
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*/
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enum wxAutomationInstanceFlags
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{
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/**
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Only use the existing instance, never create a new one.
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This flag can be used to forbid the creation of a new instance if none
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is currently running.
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*/
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wxAutomationInstance_UseExistingOnly = 0,
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/**
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Create a new instance if there are no existing ones.
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This flag corresponds to the default behaviour of
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wxAutomationObject::GetInstance() and means that if getting an existing
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instance failed, we should call wxAutomationObject::CreateInstance() to
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create a new one.
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*/
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wxAutomationInstance_CreateIfNeeded = 1,
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/**
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Do not show an error message if no existing instance is currently
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running.
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All other errors will still be reported as usual.
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*/
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wxAutomationInstance_SilentIfNone = 2
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};
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/**
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@class wxVariantDataCurrency
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This class represents a thin wrapper for Microsoft Windows CURRENCY type.
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It is used for converting between wxVariant and OLE VARIANT
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with type set to VT_CURRENCY. When wxVariant stores
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wxVariantDataCurrency, it returns "currency" as its type.
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An example of setting and getting CURRENCY value to and from wxVariant:
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@code
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CURRENCY cy;
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wxVariant variant;
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// set wxVariant to currency type
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if ( SUCCEEDED(VarCyFromR8(123.45, &cy)) ) // set cy to 123.45
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{
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variant.SetData(new wxVariantDataCurrency(cy));
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// or instead of the line above you could write:
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// wxVariantDataCurrency wxCy;
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// wxCy.SetValue(cy);
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// variant.SetData(wxCy.Clone());
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}
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// get CURRENCY value from wxVariant
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if ( variant.GetType() == "currency" )
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{
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wxVariantDataCurrency*
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wxCy = wxDynamicCastVariantData(variant.GetData(), wxVariantDataCurrency);
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cy = wxCy->GetValue();
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}
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@endcode
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@onlyfor{wxmsw}
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@since 2.9.5
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@library{wxcore}
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@category{data}
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@see wxAutomationObject, wxVariant, wxVariantData, wxVariantDataErrorCode
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@header{wx/msw/ole/oleutils.h}
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*/
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class wxVariantDataCurrency : public wxVariantData
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{
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public:
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/**
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Default constructor initializes the object to 0.0.
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*/
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wxVariantDataCurrency();
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/**
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Constructor from CURRENCY.
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*/
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wxVariantDataCurrency(CURRENCY value);
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/**
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Returns the stored CURRENCY value.
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*/
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CURRENCY GetValue() const;
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/**
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Sets the stored value to @a value.
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*/
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void SetValue(CURRENCY value);
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/**
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Returns true if @a data is of wxVariantDataCurency type
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and contains the same CURRENCY value.
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*/
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virtual bool Eq(wxVariantData& data) const;
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/**
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Fills the provided string with the textual representation of this
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object.
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The implementation of this method using @c VarBstrFromCy() Windows API
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function with LOCALE_USER_DEFAULT.
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*/
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virtual bool Write(wxString& str) const;
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/**
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Returns a copy of itself.
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*/
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wxVariantData* Clone() const;
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/**
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Returns "currency".
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*/
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virtual wxString GetType() const;
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/**
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Converts the value of this object to wxAny.
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*/
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virtual bool GetAsAny(wxAny* any) const;
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};
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/**
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@class wxVariantDataErrorCode
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This class represents a thin wrapper for Microsoft Windows SCODE type
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(which is the same as HRESULT).
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It is used for converting between a wxVariant and OLE VARIANT with type set
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to VT_ERROR. When wxVariant stores wxVariantDataErrorCode, it returns
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"errorcode" as its type. This class can be used for returning error codes
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of automation calls or exchanging values with other applications: e.g.
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Microsoft Excel returns VARIANTs with VT_ERROR type for cell values with
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errors (one of XlCVError constants, displayed as e.g. "#DIV/0!" or "#REF!"
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there) etc. See wxVariantDataCurrency for an example of how to exchange
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values between wxVariant and a native type not directly supported by it.
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@onlyfor{wxmsw}
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@since 2.9.5
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@library{wxcore}
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@category{data}
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@see wxAutomationObject, wxVariant, wxVariantData, wxVariantDataCurrency
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@header{wx/msw/ole/oleutils.h}
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*/
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class wxVariantDataErrorCode : public wxVariantData
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{
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public:
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/**
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Constructor initializes the object to @a value or S_OK if no value was
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passed.
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*/
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wxVariantDataErrorCode(SCODE value = S_OK);
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/**
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Returns the stored SCODE value.
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*/
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SCODE GetValue() const;
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/**
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Set the stored value to @a value.
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*/
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void SetValue(SCODE value);
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/**
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Returns true if @a data is of wxVariantDataErrorCode type
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and contains the same SCODE value.
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*/
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virtual bool Eq(wxVariantData& data) const;
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/**
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Fills the provided string with the textual representation of this
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object.
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The error code is just a number, so it's output as such.
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*/
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virtual bool Write(wxString& str) const;
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/**
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Returns a copy of itself.
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*/
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wxVariantData* Clone() const;
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/**
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Returns "errorcode".
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*/
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virtual wxString GetType() const { return wxS("errorcode"); }
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/**
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Converts the value of this object to wxAny.
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*/
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virtual bool GetAsAny(wxAny* any) const;
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};
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/**
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@class wxVariantDataSafeArray
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This class represents a thin wrapper for Microsoft Windows SAFEARRAY type.
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It is used for converting between wxVariant and OLE VARIANT
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with type set to VT_ARRAY, which has more than one dimension.
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When wxVariant stores wxVariantDataSafeArray, it returns "safearray" as its type.
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wxVariantDataSafeArray does NOT manage the SAFEARRAY it points to.
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If you want to pass it to a wxAutomationObject as a parameter:
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-# Assign a SAFEARRAY pointer to it and store it in a wxVariant.
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-# Call the wxAutomationObject method (CallMethod(), SetProperty() or Invoke())
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-# wxAutomationObject will destroy the array after the approapriate automation call.
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An example of creating a 2-dimensional SAFEARRAY containing VARIANTs
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and storing it in a wxVariant
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@code
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SAFEARRAYBOUND bounds[2]; // 2 dimensions
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wxSafeArray<VT_VARIANT> safeArray;
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unsigned rowCount = 1000;
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unsigned colCount = 20;
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bounds[0].lLbound = 0; // elements start at 0
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bounds[0].cElements = rowCount;
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bounds[1].lLbound = 0; // elements start at 0
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bounds[1].cElements = colCount;
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if ( !safeArray.Create(bounds, 2) )
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return false;
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long indices[2];
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for ( unsigned row = 0; row < rowCount; row++ )
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{
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indices[0] = row;
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for ( unsigned col = 0; col < colCount; col++ )
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{
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indices[1] = col;
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if ( !safeArray.SetElement(indices, wxString::Format("R%u C%u", row+1, col+1)) )
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return false;
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}
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}
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range.PutProperty("Value", wxVariant(new wxVariantDataSafeArray(sa.Detach())));
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@endcode
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If you you received wxVariantDataSafeArray as a result of wxAutomationObject method call:
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(1) Get the data out of the array.
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(2) Destroy the array.
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@code
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wxVariant result;
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result = range.GetProperty("Value");
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if ( result.GetType() == "safearray" )
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{
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wxSafeArray<VT_VARIANT> safeArray;
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wxVariantDataSafeArray* const
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sa = wxStaticCastVariantData(variant.GetData(), wxVariantDataSafeArray);
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if ( !safeArray.Attach(sa.GetValue() )
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{
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if ( !safeArray.HasArray() )
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SafeArrayDestroy(sa.GetValue()); // we have to dispose the SAFEARRAY ourselves
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return false;
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}
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// get the data from the SAFEARRAY using wxSafeArray::GetElement()
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// SAFEARRAY will be disposed by safeArray's dtor
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}
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@endcode
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@onlyfor{wxmsw}
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@since 2.9.5
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@library{wxcore}
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@category{data}
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@see wxAutomationObject, wxVariant, wxVariantData, wxVariantDataErrorCode
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@header{wx/msw/ole/oleutils.h}
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*/
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class wxVariantDataSafeArray : public wxVariantData
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{
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public:
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/**
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Constructor initializes the object to @a value.
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*/
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explicit wxVariantDataSafeArray(SAFEARRAY* value = NULL);
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/**
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Returns the stored array.
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*/
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SAFEARRAY* GetValue() const;
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/**
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Set the stored array.
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*/
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void SetValue(SAFEARRAY* value);
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/**
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Returns true if @a data is of wxVariantDataSafeArray type
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and contains the same SAFEARRAY* value.
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*/
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virtual bool Eq(wxVariantData& data) const;
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/**
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Fills the provided string with the textual representation of this
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object.
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Only the address of SAFEARRAY pointer is output.
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*/
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virtual bool Write(wxString& str) const;
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/**
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Returns a copy of itself.
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*/
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wxVariantData* Clone() const;
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/**
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Returns "safearray".
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*/
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virtual wxString GetType() const;
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/**
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Converts the value of this object to wxAny.
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*/
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virtual bool GetAsAny(wxAny* any) const;
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};
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/**
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@class wxAutomationObject
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The @b wxAutomationObject class represents an OLE automation object containing
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a single data member,
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an IDispatch pointer. It contains a number of functions that make it easy to
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perform
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automation operations, and set and get properties. The class makes heavy use of
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the wxVariant class.
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The usage of these classes is quite close to OLE automation usage in Visual
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Basic. The API is
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high-level, and the application can specify multiple properties in a single
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string. The following example
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gets the current Excel instance, and if it exists, makes the active cell bold.
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@code
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wxAutomationObject excelObject;
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if (excelObject.GetInstance("Excel.Application"))
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excelObject.PutProperty("ActiveCell.Font.Bold", @true);
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@endcode
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Note that this class obviously works under Windows only.
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@onlyfor{wxmsw}
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@library{wxcore}
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@category{data}
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@see wxVariant, wxVariantDataCurrency, wxVariantDataErrorCode, wxVariantDataSafeArray
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*/
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class wxAutomationObject : public wxObject
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{
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public:
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/**
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Constructor, taking an optional IDispatch pointer which will be released when
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the
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object is deleted.
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*/
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wxAutomationObject(WXIDISPATCH* dispatchPtr = NULL);
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/**
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Destructor. If the internal IDispatch pointer is non-null, it will be released.
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*/
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~wxAutomationObject();
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//@{
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/**
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Calls an automation method for this object. The first form takes a method name,
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number of
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arguments, and an array of variants. The second form takes a method name and
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zero to six
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constant references to variants. Since the variant class has constructors for
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the basic
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data types, and C++ provides temporary objects automatically, both of the
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following lines
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are syntactically valid:
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Note that @a method can contain dot-separated property names, to save the
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application
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needing to call GetProperty several times using several temporary objects. For
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example:
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*/
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wxVariant CallMethod(const wxString& method, int noArgs,
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wxVariant args[]) const;
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const wxVariant CallMethod(const wxString& method, ... ) const;
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//@}
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/**
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Creates a new object based on the ProgID, returning @true if the object was
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successfully created,
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or @false if not.
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*/
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bool CreateInstance(const wxString& progId) const;
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/**
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Checks if the object is in a valid state.
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Returns @true if the object was successfully initialized or @false if
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it has no valid IDispatch pointer.
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@see GetDispatchPtr()
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*/
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bool IsOk() const;
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/**
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Gets the IDispatch pointer.
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Notice that the return value of this function is an untyped pointer but
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it can be safely cast to @c IDispatch.
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*/
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void* GetDispatchPtr() const;
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/**
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Retrieves the current object associated with the specified ProgID, and
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attaches the IDispatch pointer to this object.
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If attaching to an existing object failed and @a flags includes
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wxAutomationInstance_CreateIfNeeded flag, a new object will be created.
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Otherwise this function will normally log an error message which may be
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undesirable if the object may or may not exist. The
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wxAutomationInstance_SilentIfNone flag can be used to prevent the error
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from being logged in this case.
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Returns @true if a pointer was successfully retrieved, @false
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otherwise.
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Note that this cannot cope with two instances of a given OLE object being
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active simultaneously,
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such as two copies of Excel running. Which object is referenced cannot
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currently be specified.
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@param progId COM ProgID, e.g. "Excel.Application"
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@param flags The creation flags (this parameters was added in wxWidgets
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2.9.2)
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*/
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bool GetInstance(const wxString& progId,
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int flags = wxAutomationInstance_CreateIfNeeded) const;
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/**
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Retrieves a property from this object, assumed to be a dispatch pointer, and
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initialises @a obj with it.
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To avoid having to deal with IDispatch pointers directly, use this function in
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preference
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to GetProperty() when retrieving objects
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from other objects.
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Note that an IDispatch pointer is stored as a void* pointer in wxVariant
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objects.
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@see GetProperty()
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*/
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bool GetObject(wxAutomationObject& obj, const wxString& property,
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int noArgs = 0,
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wxVariant args[] = NULL) const;
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//@{
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/**
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Gets a property value from this object. The first form takes a property name,
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number of
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arguments, and an array of variants. The second form takes a property name and
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zero to six
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constant references to variants. Since the variant class has constructors for
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the basic
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data types, and C++ provides temporary objects automatically, both of the
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following lines
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are syntactically valid:
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Note that @a property can contain dot-separated property names, to save the
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application
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needing to call GetProperty several times using several temporary objects.
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*/
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wxVariant GetProperty(const wxString& property, int noArgs,
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wxVariant args[]) const;
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const wxVariant GetProperty(const wxString& property, ... ) const;
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//@}
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/**
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This function is a low-level implementation that allows access to the IDispatch
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Invoke function.
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It is not meant to be called directly by the application, but is used by other
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convenience functions.
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@param member
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The member function or property name.
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@param action
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Bitlist: may contain DISPATCH_PROPERTYPUT, DISPATCH_PROPERTYPUTREF,
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DISPATCH_METHOD.
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@param retValue
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Return value (ignored if there is no return value)
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@param noArgs
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Number of arguments in args or ptrArgs.
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@param args
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If non-null, contains an array of variants.
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@param ptrArgs
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If non-null, contains an array of constant pointers to variants.
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@return @true if the operation was successful, @false otherwise.
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@remarks Two types of argument array are provided, so that when possible
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pointers are used for efficiency.
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*/
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bool Invoke(const wxString& member, int action,
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wxVariant& retValue, int noArgs,
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wxVariant args[],
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const wxVariant* ptrArgs[] = 0) const;
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//@{
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/**
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Puts a property value into this object. The first form takes a property name,
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number of
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arguments, and an array of variants. The second form takes a property name and
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zero to six
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constant references to variants. Since the variant class has constructors for
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the basic
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data types, and C++ provides temporary objects automatically, both of the
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following lines
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are syntactically valid:
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Note that @a property can contain dot-separated property names, to save the
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application
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needing to call GetProperty several times using several temporary objects.
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*/
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bool PutProperty(const wxString& property, int noArgs,
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wxVariant args[]);
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const bool PutProperty(const wxString& property, ... );
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//@}
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/**
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Sets the IDispatch pointer. This function does not check if there is already an
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IDispatch pointer.
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You may need to cast from IDispatch* to WXIDISPATCH* when calling this function.
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*/
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void SetDispatchPtr(WXIDISPATCH* dispatchPtr);
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/**
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Returns the locale identifier used in automation calls.
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The default is LOCALE_SYSTEM_DEFAULT but the objects obtained by
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GetObject() inherit the locale identifier from the one that created
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them.
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@since 2.9.5
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*/
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LCID GetLCID() const;
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/**
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Sets the locale identifier to be used in automation calls performed by
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this object.
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The default value is LOCALE_SYSTEM_DEFAULT.
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Notice that any automation objects created by this one inherit the same
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LCID.
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@since 2.9.5
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*/
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void SetLCID(LCID lcid);
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};
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