3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
90 lines
4.4 KiB
C++
90 lines
4.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: exceptions.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page overview_exceptions C++ Exceptions
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@tableofcontents
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wxWidgets had been started long before the exceptions were introduced in C++ so
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it is not very surprising that it is not built around using them as some more
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modern C++ libraries are. For instance, the library doesn't throw exceptions to
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signal about the errors. Moreover, up to (and including) the version 2.4 of
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wxWidgets, even using the exceptions in the user code was dangerous because the
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library code wasn't exception-safe and so an exception propagating through it
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could result in memory and/or resource leaks, and also not very convenient.
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However the recent wxWidgets versions are exception-friendly. This means that
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while the library still doesn't use the exceptions by itself, it should be now
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safe to use the exceptions in the user code and the library tries to help you
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with this.
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@section overview_exceptions_strategies Strategies for Exception Handling
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There are several choice for using the exceptions in wxWidgets programs. First
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of all, you may not use them at all. As stated above, the library doesn't throw
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any exceptions by itself and so you don't have to worry about exceptions at all
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unless your own code throws them. This is, of course, the simplest solution but
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may be not the best one to deal with all possible errors.
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The next simplest strategy is to only use exceptions inside non-GUI code, i.e.
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never let unhandled exceptions escape the event handler in which it happened.
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In this case using exceptions in wxWidgets programs is not different from using
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them in any other C++ program.
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Things get more interesting if you decide to let (at least some) exceptions
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escape from the event handler in which they occurred. Such exceptions will be
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caught by wxWidgets and the special wxApp::OnExceptionInMainLoop() method will
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be called from the @c catch clause. This allows you to decide in a single place
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what to do about such exceptions: you may want to handle the exception somehow
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or terminate the program. In this sense, OnExceptionInMainLoop() is equivalent
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to putting a @c try/catch block around the entire @c main() function body in
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the traditional console programs. However notice that, as its name indicates,
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this method won't help you with the exceptions thrown before the main loop is
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started or after it is over, so you may still want to have @c try/catch in your
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overridden wxApp::OnInit() and wxApp::OnExit() methods too, otherwise
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wxApp::OnUnhandledException() will be called.
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Finally, notice that even if you decide to not let any exceptions escape in
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this way, this still may happen unexpectedly in a program using exceptions as a
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result of a bug. So consider always overriding OnExceptionInMainLoop() in your
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wxApp-derived class if you use exceptions in your program, whether you expect
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it to be called or not. In the latter case you may simple re-throw the
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exception and let it bubble up to OnUnhandledException() as well.
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To summarize, when you use exceptions in your code, you may handle them in the
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following places, in order of priority:
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-# In a @c try/catch block inside an event handler.
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-# In wxApp::OnExceptionInMainLoop().
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-# In wxApp::OnUnhandledException().
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In the first two cases you may decide whether you want to handle the exception
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and continue execution or to exit the program. In the last one the program is
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about to exit already so you can just try to save any unsaved data and notify
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the user about the problem (while being careful not to throw any more
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exceptions as otherwise @c std::terminate() will be called).
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@section overview_exceptions_tech Technicalities
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To use any kind of exception support in the library you need to build it
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with @c wxUSE_EXCEPTIONS set to 1. It is turned on by default but you may
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wish to check @c include/wx/msw/setup.h file under Windows or run @c configure
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with explicit @c --enable-exceptions argument under Unix.
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On the other hand, if you do not plan to use exceptions, setting this
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flag to 0 or using @c --disable-exceptions could result in a leaner and
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slightly faster library.
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As for any other library feature, there is a sample (@c except)
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showing how to use it. Please look at its sources for further information.
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*/
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