wxWidgets/include/wx/x11/app.h
Julian Smart e39af974ef - Moved wxApp::SendIdleEvents and wxApp::ProcessIdle into common code.
- wxWindow::OnInternalIdle is now used in all ports, and ensures that
  user OnIdle events do not interfere with crucial internal processing.
- wxWindow::UpdateWindowUI is now a documented function that
  sends wxUpdateUIEvents, and can be overridden. It has a helper function
  DoUpdateWindowUI for taking appropriate wxUpdateUIEvent action.
- Added functions to wxUpdateUIEvent: Set/GetMode, Set/GetUpdateInterval,
  CanUpdate, to assist with optimising update event frequency.
- Added functions to wxIdleEvent: Set/GetMode, CanSend, to
  determine whether a window should receive idle events.
- Added wxWS_EX_PROCESS_IDLE, wxWS_EX_PROCESS_UI_UPDATES window
  styles for use with conservative idle and update event modes.
- wxMSW and wxGTK now send menu update events only when a menu is
  about to be used.
- Added WM_INITMENU processing instead of WM_ENTERMENULOOP, or
  accelerators don't always get called since menu items may still
  be disabled.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-07-09 10:15:21 +00:00

138 lines
3.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: app.h
// Purpose: wxApp class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_
#define _WX_APP_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "app.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/gdicmn.h"
#include "wx/event.h"
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxApp;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
class WXDLLEXPORT wxEventLoop;
class WXDLLEXPORT wxXVisualInfo;
// ----------------------------------------------------------------------------
// the wxApp class for wxX11 - see wxAppBase for more details
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxApp : public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
public:
wxApp();
~wxApp();
// override base class (pure) virtuals
// -----------------------------------
virtual int MainLoop();
virtual void ExitMainLoop();
virtual bool Initialized();
virtual bool Pending();
virtual void Dispatch();
virtual void Exit();
virtual bool Yield(bool onlyIfNeeded = FALSE);
virtual void WakeUpIdle();
virtual bool OnInitGui();
// implementation from now on
// --------------------------
void OnIdle(wxIdleEvent& event);
// Processes an X event.
virtual bool ProcessXEvent(WXEvent* event);
#ifdef __WXDEBUG__
virtual void OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg);
#endif // __WXDEBUG__
protected:
bool m_showOnInit;
public:
// Implementation
virtual bool Initialize(int& argc, wxChar **argv);
virtual void CleanUp();
WXWindow GetTopLevelWidget() const { return m_topLevelWidget; }
WXColormap GetMainColormap(WXDisplay* display);
long GetMaxRequestSize() const { return m_maxRequestSize; }
// This handler is called when a property change event occurs
virtual bool HandlePropertyChange(WXEvent *event);
// Values that can be passed on the command line.
// Returns -1, -1 if none specified.
const wxSize& GetInitialSize() const { return m_initialSize; }
bool GetShowIconic() const { return m_showIconic; }
#if wxUSE_UNICODE
// Global context for Pango layout. Either use X11
// or use Xft rendering according to GDK_USE_XFT
// environment variable
PangoContext* GetPangoContext();
#endif
wxXVisualInfo* GetVisualInfo(WXDisplay* display)
{
// this should be implemented correctly for wxBitmap to work
// with multiple display
return m_visualInfo;
}
// We need this before creating the app
static WXDisplay* GetDisplay() { return ms_display; }
static WXDisplay* ms_display;
public:
static long sm_lastMessageTime;
bool m_showIconic;
wxSize m_initialSize;
#if !wxUSE_NANOX
wxXVisualInfo* m_visualInfo;
#endif
protected:
bool m_keepGoing;
WXWindow m_topLevelWidget;
WXColormap m_mainColormap;
long m_maxRequestSize;
wxEventLoop* m_mainLoop;
DECLARE_EVENT_TABLE()
};
#endif // _WX_APP_H_