6de97a3b94
Added wxValidator to constructros Added resource.cpp Added parser stuff Added the coolest Makefile.in Added callbacks to Menu Changed parser.y to include lexer.c for wxGTK (Is that right?) Can't remeber havning changed the printing stuff. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@530 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: bmpbutton.h
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// Purpose:
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// Author: Robert Roebling
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// Created: 01/02/97
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// Id:
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// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __BMPBUTTONH__
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#define __BMPBUTTONH__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/list.h"
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#include "wx/control.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class wxBitmapButton;
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//-----------------------------------------------------------------------------
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// global data
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//-----------------------------------------------------------------------------
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extern const char *wxButtonNameStr;
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//-----------------------------------------------------------------------------
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// wxBitmapButton
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//-----------------------------------------------------------------------------
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class wxBitmapButton: public wxControl
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{
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DECLARE_DYNAMIC_CLASS(wxBitmapButton)
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public:
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wxBitmapButton(void);
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inline wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr)
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{
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Create(parent, id, bitmap, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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void SetDefault(void);
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void SetLabel( const wxString &label );
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wxString GetLabel(void) const;
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public:
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wxBitmap m_bitmap;
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};
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#endif // __BMPBUTTONH__
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