wxWidgets/include/wx/gtk/gauge.h
Robert Roebling 6de97a3b94 Added wxRadioButton (not tested)
Added wxValidator to constructros
  Added resource.cpp
  Added parser stuff
  Added the coolest Makefile.in
  Added callbacks to Menu
  Changed parser.y to include lexer.c for wxGTK
    (Is that right?)
  Can't remeber havning changed the printing stuff.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@530 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-08-14 10:07:38 +00:00

84 lines
2.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: gauge.h
// Purpose:
// Author: Robert Roebling
// Created: 01/02/97
// Id:
// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __GTKGAUGEH__
#define __GTKGAUGEH__
#ifdef __GNUG__
#pragma interface
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/list.h"
#include "wx/control.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class wxGauge;
//-----------------------------------------------------------------------------
// global data
//-----------------------------------------------------------------------------
extern const char* wxGaugeNameStr;
//-----------------------------------------------------------------------------
// wxGaugeBox
//-----------------------------------------------------------------------------
class wxGauge: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxGauge)
public:
inline wxGauge(void) { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
inline wxGauge( wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr )
{
Create(parent, id, range, pos, size, style, validator, name);
}
bool Create( wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr );
void SetShadowWidth( int WXUNUSED(w) ) {};
void SetBezelFace( int WXUNUSED(w) ) {};
void SetRange( int r );
void SetValue( int pos );
int GetShadowWidth(void) const { return 0; };
int GetBezelFace(void) const { return 0; };
int GetRange(void) const;
int GetValue(void) const;
// Are we a Win95/GTK progress bar, or a normal gauge?
inline bool GetProgressBar(void) const { return m_useProgressBar; }
protected:
int m_rangeMax;
int m_gaugePos;
bool m_useProgressBar;
};
#endif // __GTKGAUGEH__