8907154c1a
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35650 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
258 lines
6.2 KiB
C++
258 lines
6.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: penguin.cpp
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// Purpose: wxGLCanvas demo program
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// Author: Robert Roebling
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_GLCANVAS
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#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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#endif
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#include "penguin.h"
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#ifdef __WXMAC__
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# ifdef __DARWIN__
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# include <OpenGL/glu.h>
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# else
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# include <glu.h>
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# endif
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#else
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# include <GL/glu.h>
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#endif
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#include "../../sample.xpm"
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#define VIEW_ASPECT 1.3
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit()
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{
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// Create the main frame window
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MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets OpenGL Penguin Sample"),
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wxDefaultPosition, wxDefaultSize);
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/* Make a menubar */
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wxMenu *fileMenu = new wxMenu;
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fileMenu->Append(wxID_EXIT, wxT("E&xit"));
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(fileMenu, wxT("&File"));
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frame->SetMenuBar(menuBar);
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frame->SetCanvas( new TestGLCanvas(frame, wxID_ANY, wxDefaultPosition,
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wxSize(200, 200), wxSUNKEN_BORDER) );
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/* Load file wiht mesh data */
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frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") );
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/* Show the frame */
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frame->Show(true);
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return true;
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}
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IMPLEMENT_APP(MyApp)
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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END_EVENT_TABLE()
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/* My frame constructor */
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MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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const wxSize& size, long style)
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: wxFrame(frame, wxID_ANY, title, pos, size, style)
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{
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m_canvas = NULL;
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SetIcon(wxIcon(sample_xpm));
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}
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/* Intercept menu commands */
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void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
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{
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// true is to force the frame to close
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Close(true);
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}
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BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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EVT_SIZE(TestGLCanvas::OnSize)
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EVT_PAINT(TestGLCanvas::OnPaint)
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EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
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EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
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END_EVENT_TABLE()
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TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name)
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: wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name)
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{
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block = false;
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}
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TestGLCanvas::~TestGLCanvas()
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{
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/* destroy mesh */
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lw_object_free(info.lwobject);
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}
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void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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{
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/* must always be here */
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wxPaintDC dc(this);
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#ifndef __WXMOTIF__
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if (!GetContext()) return;
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#endif
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SetCurrent();
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// Initialize OpenGL
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if (info.do_init)
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{
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InitGL();
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info.do_init = false;
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}
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// View
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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gluPerspective( info.zoom, VIEW_ASPECT, 1.0, 100.0 );
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glMatrixMode( GL_MODELVIEW );
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// Clear
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glClearColor( 0.3f, 0.4f, 0.6f, 1.0f );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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// Transformations
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GLfloat m[4][4];
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glLoadIdentity();
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glTranslatef( 0.0f, 0.0f, -30.0f );
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build_rotmatrix( m,info.quat );
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glMultMatrixf( &m[0][0] );
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// Draw object
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lw_object_show( info.lwobject );
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// Flush
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glFlush();
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// Swap
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SwapBuffers();
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}
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void TestGLCanvas::OnSize(wxSizeEvent& event)
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{
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// this is also necessary to update the context on some platforms
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wxGLCanvas::OnSize(event);
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// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
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int w, h;
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GetClientSize(&w, &h);
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#ifndef __WXMOTIF__
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if ( GetContext() )
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#endif
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{
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SetCurrent();
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glViewport(0, 0, (GLint) w, (GLint) h);
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}
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}
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void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
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{
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/* Do nothing, to avoid flashing on MSW */
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}
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void TestGLCanvas::LoadLWO(const wxString &filename)
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{
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/* test if lightwave object */
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if (!lw_is_lwobject(filename.mb_str())) return;
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/* read lightwave object */
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lwObject *lwobject = lw_object_read(filename.mb_str());
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/* scale */
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lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject));
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/* set up mesh info */
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info.do_init = true;
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info.lwobject = lwobject;
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info.beginx = 0.0f;
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info.beginy = 0.0f;
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info.zoom = 45.0f;
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trackball( info.quat, 0.0f, 0.0f, 0.0f, 0.0f );
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}
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void TestGLCanvas::OnMouse( wxMouseEvent& event )
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{
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if ( event.Dragging() )
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{
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wxSize sz( GetClientSize() );
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/* drag in progress, simulate trackball */
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float spin_quat[4];
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trackball(spin_quat,
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(2.0*info.beginx - sz.x) / sz.x,
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( sz.y - 2.0*info.beginy) / sz.y,
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( 2.0*event.GetX() - sz.x) / sz.x,
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( sz.y - 2.0*event.GetY()) / sz.y);
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add_quats( spin_quat, info.quat, info.quat );
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/* orientation has changed, redraw mesh */
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Refresh(false);
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}
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info.beginx = event.GetX();
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info.beginy = event.GetY();
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}
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void TestGLCanvas::InitGL()
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{
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static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f };
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// white light
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static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f };
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static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f };
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// cold blue light
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static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f };
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/* remove back faces */
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glDisable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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/* speedups */
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glEnable(GL_DITHER);
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glShadeModel(GL_SMOOTH);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
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/* light */
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glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
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glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
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glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHT1);
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glEnable(GL_LIGHTING);
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
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glEnable(GL_COLOR_MATERIAL);
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}
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