f11bdd03b9
wxWindows can be configured as wxMac or wxMotif under Mac OS X replaced __WXMAC_X__ define by __DARWIN__ (general Darwin related issues) moved dlopen/dlerror code to dynlib.cpp to make it available for wxMotif git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11061 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
159 lines
4.4 KiB
C++
159 lines
4.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/ctrlsub.h (read: "wxConTRoL with SUBitems")
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// Purpose: wxControlWithItems interface
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 22.10.99
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CTRLSUB_H_BASE_
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#define _WX_CTRLSUB_H_BASE_
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#ifdef __GNUG__
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#pragma interface "controlwithitems.h"
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#endif
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#if wxUSE_CONTROLS
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#include "wx/control.h" // base class
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// ----------------------------------------------------------------------------
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// wxItemContainer defines an interface which is implemented by all controls
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// which have string subitems each of which may be selected.
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//
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// Examples: wxListBox, wxCheckListBox, wxChoice and wxComboBox (which
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// implements an extended interface deriving from this one)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxItemContainer
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{
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public:
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wxItemContainer() { m_clientDataItemsType = wxClientData_None; }
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// adding items
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// ------------
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int Append(const wxString& item)
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{ return DoAppend(item); }
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int Append(const wxString& item, void *clientData)
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{ int n = DoAppend(item); SetClientData(n, clientData); return n; }
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int Append(const wxString& item, wxClientData *clientData)
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{ int n = DoAppend(item); SetClientObject(n, clientData); return n; }
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// deleting items
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// --------------
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virtual void Clear() = 0;
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virtual void Delete(int n) = 0;
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// accessing strings
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// -----------------
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virtual int GetCount() const = 0;
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virtual wxString GetString(int n) const = 0;
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virtual void SetString(int n, const wxString& s) = 0;
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virtual int FindString(const wxString& s) const = 0;
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// selection
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// ---------
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virtual void Select(int n) = 0;
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virtual int GetSelection() const = 0;
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wxString GetStringSelection() const;
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// misc
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// ----
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// client data stuff
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void SetClientData(int n, void* clientData);
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void* GetClientData(int n) const;
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void SetClientObject(int n, wxClientData* clientData);
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wxClientData* GetClientObject(int n) const;
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bool HasClientObjectData() const
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{ return m_clientDataItemsType == wxClientData_Object; }
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bool HasClientUntypedData() const
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{ return m_clientDataItemsType == wxClientData_Void; }
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#if WXWIN_COMPATIBILITY_2_2
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// compatibility - these functions are deprecated, use the new ones
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// instead
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int Number() const { return GetCount(); }
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#endif // WXWIN_COMPATIBILITY_2_2
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#ifdef __DARWIN__
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virtual ~wxItemContainer() { }
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#endif
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protected:
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virtual int DoAppend(const wxString& item) = 0;
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virtual void DoSetItemClientData(int n, void* clientData) = 0;
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virtual void* DoGetItemClientData(int n) const = 0;
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virtual void DoSetItemClientObject(int n, wxClientData* clientData) = 0;
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virtual wxClientData* DoGetItemClientObject(int n) const = 0;
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// the type of the client data for the items
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wxClientDataType m_clientDataItemsType;
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};
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class WXDLLEXPORT wxControlWithItems : public wxControl, public wxItemContainer
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{
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public:
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// we have to redefine these functions here to avoid ambiguities in classes
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// deriving from us which would arise otherwise because both base classses
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// have the methods with the same names - hopefully, a smart compiler can
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// optimize away these simple inline wrappers so we don't suffer much from
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// this
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void SetClientData(void *data)
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{
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wxControl::SetClientData(data);
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}
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void *GetClientData() const
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{
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return wxControl::GetClientData();
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}
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void SetClientObject(wxClientData *data)
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{
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wxControl::SetClientObject(data);
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}
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wxClientData *GetClientObject() const
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{
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return wxControl::GetClientObject();
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}
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void SetClientData(int n, void* clientData)
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{
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wxItemContainer::SetClientData(n, clientData);
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}
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void* GetClientData(int n) const
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{
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return wxItemContainer::GetClientData(n);
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}
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void SetClientObject(int n, wxClientData* clientData)
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{
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wxItemContainer::SetClientObject(n, clientData);
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}
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wxClientData* GetClientObject(int n) const
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{
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return wxItemContainer::GetClientObject(n);
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}
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};
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#endif // wxUSE_CONTROLS
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#endif // _WX_CTRLSUB_H_BASE_
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