f11bdd03b9
wxWindows can be configured as wxMac or wxMotif under Mac OS X replaced __WXMAC_X__ define by __DARWIN__ (general Darwin related issues) moved dlopen/dlerror code to dynlib.cpp to make it available for wxMotif git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11061 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
296 lines
9.9 KiB
C++
296 lines
9.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/frame.h
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// Purpose: wxFrame class interface
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 15.11.99
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FRAME_H_BASE_
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#define _WX_FRAME_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma interface "framebase.h"
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#endif
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#include "wx/window.h" // the base class
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#include "wx/icon.h" // for m_icon
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// the default names for various classs
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WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
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WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
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WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
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class WXDLLEXPORT wxFrame;
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class WXDLLEXPORT wxMenuBar;
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class WXDLLEXPORT wxStatusBar;
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class WXDLLEXPORT wxToolBar;
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// Styles for ShowFullScreen
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#define wxFULLSCREEN_NOMENUBAR 0x01
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#define wxFULLSCREEN_NOTOOLBAR 0x02
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#define wxFULLSCREEN_NOSTATUSBAR 0x04
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#define wxFULLSCREEN_NOBORDER 0x08
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#define wxFULLSCREEN_NOCAPTION 0x10
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#define wxFULLSCREEN_ALL (wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR | wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER | wxFULLSCREEN_NOCAPTION)
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// ----------------------------------------------------------------------------
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// wxFrame is a top-level window with optional menubar, statusbar and toolbar
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//
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// For each of *bars, a frame may have several of them, but only one is
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// managed by the frame, i.e. resized/moved when the frame is and whose size
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// is accounted for in client size calculations - all others should be taken
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// care of manually. The CreateXXXBar() functions create this, main, XXXBar,
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// but the actual creation is done in OnCreateXXXBar() functions which may be
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// overridden to create custom objects instead of standard ones when
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// CreateXXXBar() is called.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxFrameBase : public wxWindow
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{
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public:
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// construction
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wxFrameBase();
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#ifdef __DARWIN__
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virtual ~wxFrameBase() { }
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#endif
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wxFrame *New(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr);
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// frame state
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// -----------
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// maximize = TRUE => maximize, otherwise - restore
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virtual void Maximize(bool maximize = TRUE) = 0;
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// undo Maximize() or Iconize()
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virtual void Restore() = 0;
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// iconize = TRUE => iconize, otherwise - restore
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virtual void Iconize(bool iconize = TRUE) = 0;
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// return TRUE if the frame is maximized
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virtual bool IsMaximized() const = 0;
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// return TRUE if the frame is iconized
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virtual bool IsIconized() const = 0;
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// get the frame icon
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const wxIcon& GetIcon() const { return m_icon; }
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// set the frame icon
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virtual void SetIcon(const wxIcon& icon) { m_icon = icon; }
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// make the window modal (all other windows unresponsive)
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virtual void MakeModal(bool modal = TRUE);
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// get the origin of the client area (which may be different from (0, 0)
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// if the frame has a toolbar) in client coordinates
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virtual wxPoint GetClientAreaOrigin() const;
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// menu bar functions
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// ------------------
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#if wxUSE_MENUS
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virtual void SetMenuBar(wxMenuBar *menubar);
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virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
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#endif // wxUSE_MENUS
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// call this to simulate a menu command
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bool Command(int id) { return ProcessCommand(id); }
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// process menu command: returns TRUE if processed
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bool ProcessCommand(int id);
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// status bar functions
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// --------------------
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#if wxUSE_STATUSBAR
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// create the main status bar by calling OnCreateStatusBar()
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virtual wxStatusBar* CreateStatusBar(int number = 1,
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long style = wxST_SIZEGRIP,
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wxWindowID id = 0,
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const wxString& name =
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wxStatusLineNameStr);
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// return a new status bar
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virtual wxStatusBar *OnCreateStatusBar(int number,
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long style,
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wxWindowID id,
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const wxString& name);
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// get the main status bar
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virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
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// sets the main status bar
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void SetStatusBar(wxStatusBar *statBar) { m_frameStatusBar = statBar; }
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// forward these to status bar
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virtual void SetStatusText(const wxString &text, int number = 0);
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virtual void SetStatusWidths(int n, const int widths_field[]);
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#endif // wxUSE_STATUSBAR
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// toolbar functions
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// -----------------
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#if wxUSE_TOOLBAR
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// create main toolbar bycalling OnCreateToolBar()
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virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER|wxTB_HORIZONTAL,
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wxWindowID id = -1,
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const wxString& name = wxToolBarNameStr);
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// return a new toolbar
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virtual wxToolBar *OnCreateToolBar(long style,
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wxWindowID id,
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const wxString& name );
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// get/set the main toolbar
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virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
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virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
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#endif // wxUSE_TOOLBAR
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// old functions, use the new ones instead!
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#if WXWIN_COMPATIBILITY_2
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bool Iconized() const { return IsIconized(); }
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#endif // WXWIN_COMPATIBILITY_2
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// implementation only from now on
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// -------------------------------
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// override some base class virtuals
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virtual bool Destroy();
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virtual bool IsTopLevel() const { return TRUE; }
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// event handlers
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void OnIdle(wxIdleEvent& event);
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void OnCloseWindow(wxCloseEvent& event);
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void OnMenuHighlight(wxMenuEvent& event);
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void OnSize(wxSizeEvent& event);
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// this should go away, but for now it's called from docview.cpp,
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// so should be there for all platforms
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void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
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#if wxUSE_MENUS
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// send wxUpdateUIEvents for all menu items (called from OnIdle())
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void DoMenuUpdates();
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void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
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#endif // wxUSE_MENUS
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protected:
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// the frame main menu/status/tool bars
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// ------------------------------------
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// this (non virtual!) function should be called from dtor to delete the
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// main menubar, statusbar and toolbar (if any)
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void DeleteAllBars();
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// test whether this window makes part of the frame
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virtual bool IsOneOfBars(const wxWindow *win) const;
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#if wxUSE_MENUS
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// override to update menu bar position when the frame size changes
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virtual void PositionMenuBar() { }
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// override to do something special when the menu bar is being removed
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// from the frame
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virtual void DetachMenuBar();
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// override to do something special when the menu bar is attached to the
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// frame
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virtual void AttachMenuBar(wxMenuBar *menubar);
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wxMenuBar *m_frameMenuBar;
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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// override to update status bar position (or anything else) when
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// something changes
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virtual void PositionStatusBar() { }
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// show the help string for this menu item in the given status bar: the
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// status bar pointer can be NULL; return TRUE if help was shown
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bool ShowMenuHelp(wxStatusBar *statbar, int id);
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wxStatusBar *m_frameStatusBar;
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#endif // wxUSE_STATUSBAR
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#if wxUSE_TOOLBAR
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// override to update status bar position (or anything else) when
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// something changes
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virtual void PositionToolBar() { }
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wxToolBar *m_frameToolBar;
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#endif // wxUSE_TOOLBAR
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// the frame client to screen translation should take account of the
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// toolbar which may shift the origin of the client area
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virtual void DoClientToScreen(int *x, int *y) const;
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virtual void DoScreenToClient(int *x, int *y) const;
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// send the iconize event, return TRUE if processed
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bool SendIconizeEvent(bool iconized = TRUE);
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// the frame icon
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wxIcon m_icon;
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DECLARE_EVENT_TABLE()
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};
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// include the real class declaration
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#if defined(__WXMSW__)
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#include "wx/msw/frame.h"
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#define wxFrameNative wxFrameMSW
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#elif defined(__WXGTK__)
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#include "wx/gtk/frame.h"
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#define wxFrameNative wxFrameGTK
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#elif defined(__WXMOTIF__)
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#include "wx/motif/frame.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/frame.h"
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#define wxFrameNative wxFrameMac
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#elif defined(__WXMGL__)
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#include "wx/mgl/frame.h"
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#define wxFrameNative wxFrameMGL
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#elif defined(__WXPM__)
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#include "wx/os2/frame.h"
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#define wxFrameNative wxFrameOS2
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#endif
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#ifdef __WXUNIVERSAL__
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#include "wx/univ/frame.h"
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#else // !__WXUNIVERSAL__
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#ifdef wxFrameNative
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class WXDLLEXPORT wxFrame : public wxFrameNative
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{
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public:
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// construction
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wxFrame() { Init(); }
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wxFrame(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr)
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{
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Init();
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Create(parent, id, title, pos, size, style, name);
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}
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DECLARE_DYNAMIC_CLASS(wxFrame)
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};
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#endif // wxFrameNative
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#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
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#endif
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// _WX_FRAME_H_BASE_
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