wxWidgets/samples/mdi/mdi.cpp
2012-12-01 23:06:50 +00:00

578 lines
16 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: mdi.cpp
// Purpose: MDI sample
// Author: Julian Smart
// Modified by: 2008-10-31 Vadim Zeitlin: big clean up
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) 1997 Julian Smart
// (c) 2008 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#include "wx/mdi.h"
#endif
#include "wx/toolbar.h"
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#include "chart.xpm"
#endif
#include "bitmaps/new.xpm"
#include "bitmaps/open.xpm"
#include "bitmaps/save.xpm"
#include "bitmaps/copy.xpm"
#include "bitmaps/cut.xpm"
#include "bitmaps/paste.xpm"
#include "bitmaps/print.xpm"
#include "bitmaps/help.xpm"
// replace this 0 with 1 to build the sample using the generic MDI classes (you
// may also need to add src/generic/mdig.cpp to the build)
#if 0
#include "wx/generic/mdig.h"
#define wxMDIParentFrame wxGenericMDIParentFrame
#define wxMDIChildFrame wxGenericMDIChildFrame
#define wxMDIClientWindow wxGenericMDIClientWindow
#endif
#include "mdi.h"
IMPLEMENT_APP(MyApp)
// ---------------------------------------------------------------------------
// event tables
// ---------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxMDIParentFrame)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
EVT_MENU(wxID_NEW, MyFrame::OnNewWindow)
EVT_MENU(MDI_FULLSCREEN, MyFrame::OnFullScreen)
EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
EVT_MENU(wxID_CLOSE_ALL, MyFrame::OnCloseAll)
EVT_CLOSE(MyFrame::OnClose)
END_EVENT_TABLE()
// Note that wxID_NEW and wxID_ABOUT commands get passed
// to the parent window for processing, so no need to
// duplicate event handlers here.
BEGIN_EVENT_TABLE(MyChild, wxMDIChildFrame)
EVT_MENU(wxID_CLOSE, MyChild::OnClose)
EVT_MENU(MDI_REFRESH, MyChild::OnRefresh)
EVT_MENU(MDI_CHANGE_TITLE, MyChild::OnChangeTitle)
EVT_MENU(MDI_CHANGE_POSITION, MyChild::OnChangePosition)
EVT_MENU(MDI_CHANGE_SIZE, MyChild::OnChangeSize)
#if wxUSE_CLIPBOARD
EVT_MENU(wxID_PASTE, MyChild::OnPaste)
EVT_UPDATE_UI(wxID_PASTE, MyChild::OnUpdatePaste)
#endif // wxUSE_CLIPBOARD
EVT_SIZE(MyChild::OnSize)
EVT_MOVE(MyChild::OnMove)
EVT_CLOSE(MyChild::OnCloseWindow)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_MOUSE_EVENTS(MyCanvas::OnEvent)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyChild::EventHandler, wxEvtHandler)
EVT_MENU(MDI_REFRESH, MyChild::EventHandler::OnRefresh)
END_EVENT_TABLE()
// ===========================================================================
// implementation
// ===========================================================================
// ---------------------------------------------------------------------------
// MyApp
// ---------------------------------------------------------------------------
// Initialise this in OnInit, not statically
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
// Create the main frame window
MyFrame *frame = new MyFrame;
frame->Show(true);
return true;
}
// ---------------------------------------------------------------------------
// MyFrame
// ---------------------------------------------------------------------------
// Define my frame constructor
MyFrame::MyFrame()
: wxMDIParentFrame(NULL, wxID_ANY, "wxWidgets MDI Sample",
wxDefaultPosition, wxSize(500, 400))
{
SetIcon(wxICON(sample));
// Make a menubar
#if wxUSE_MENUS
// Associate the menu bar with the frame
SetMenuBar(CreateMainMenubar());
// This shows that the standard window menu may be customized:
wxMenu * const windowMenu = GetWindowMenu();
if ( windowMenu )
{
// we can change the labels of standard items (which also means we can
// set up accelerators for them as they're part of the label)
windowMenu->SetLabel(wxID_MDI_WINDOW_TILE_HORZ,
"&Tile horizontally\tCtrl-Shift-H");
windowMenu->SetLabel(wxID_MDI_WINDOW_TILE_VERT,
"&Tile vertically\tCtrl-Shift-V");
// we can also change the help string
windowMenu->SetHelpString(wxID_MDI_WINDOW_CASCADE,
"Arrange windows in cascade");
// we can remove some items
windowMenu->Delete(wxID_MDI_WINDOW_ARRANGE_ICONS);
// and we can add completely custom commands -- but then we must handle
// them ourselves, see OnCloseAll()
windowMenu->AppendSeparator();
windowMenu->Append(wxID_CLOSE_ALL, "&Close all windows\tCtrl-Shift-C",
"Close all open windows");
SetWindowMenu(windowMenu);
}
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
CreateStatusBar();
#endif // wxUSE_STATUSBAR
m_textWindow = new wxTextCtrl(this, wxID_ANY, "A help window",
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxSUNKEN_BORDER);
#if wxUSE_TOOLBAR
CreateToolBar(wxNO_BORDER | wxTB_FLAT | wxTB_HORIZONTAL);
InitToolBar(GetToolBar());
#endif // wxUSE_TOOLBAR
#if wxUSE_ACCEL
// Accelerators
wxAcceleratorEntry entries[3];
entries[0].Set(wxACCEL_CTRL, (int) 'N', wxID_NEW);
entries[1].Set(wxACCEL_CTRL, (int) 'X', wxID_EXIT);
entries[2].Set(wxACCEL_CTRL, (int) 'A', wxID_ABOUT);
wxAcceleratorTable accel(3, entries);
SetAcceleratorTable(accel);
#endif // wxUSE_ACCEL
// connect it only now, after creating m_textWindow
Connect(wxEVT_SIZE, wxSizeEventHandler(MyFrame::OnSize));
}
MyFrame::~MyFrame()
{
// and disconnect it to prevent accessing already deleted m_textWindow in
// the size event handler if it's called during destruction
Disconnect(wxEVT_SIZE, wxSizeEventHandler(MyFrame::OnSize));
}
#if wxUSE_MENUS
/* static */
wxMenuBar *MyFrame::CreateMainMenubar()
{
wxMenu *menuFile = new wxMenu;
menuFile->Append(wxID_NEW, "&New window\tCtrl-N", "Create a new child window");
menuFile->AppendCheckItem(MDI_FULLSCREEN, "Show &full screen\tCtrl-F");
menuFile->Append(wxID_EXIT, "&Exit\tAlt-X", "Quit the program");
wxMenu *menuHelp = new wxMenu;
menuHelp->Append(wxID_ABOUT, "&About\tF1");
wxMenuBar *mbar = new wxMenuBar;
mbar->Append(menuFile, "&File");
mbar->Append(menuHelp, "&Help");
return mbar;
}
#endif // wxUSE_MENUS
void MyFrame::OnClose(wxCloseEvent& event)
{
unsigned numChildren = MyChild::GetChildrenCount();
if ( event.CanVeto() && (numChildren > 0) )
{
wxString msg;
msg.Printf("%d windows still open, close anyhow?", numChildren);
if ( wxMessageBox(msg, "Please confirm",
wxICON_QUESTION | wxYES_NO) != wxYES )
{
event.Veto();
return;
}
}
event.Skip();
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
Close();
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
(void)wxMessageBox("wxWidgets 2.0 MDI Demo\n"
"Author: Julian Smart (c) 1997\n"
"Usage: mdi.exe", "About MDI Demo");
}
void MyFrame::OnNewWindow(wxCommandEvent& WXUNUSED(event) )
{
// create and show another child frame
MyChild *subframe = new MyChild(this);
subframe->Show(true);
}
void MyFrame::OnFullScreen(wxCommandEvent& event)
{
ShowFullScreen(event.IsChecked());
}
void MyFrame::OnCloseAll(wxCommandEvent& WXUNUSED(event))
{
for ( wxWindowList::const_iterator i = GetChildren().begin();
i != GetChildren().end();
++i )
{
if ( wxDynamicCast(*i, wxMDIChildFrame) )
(*i)->Close();
}
}
void MyFrame::OnSize(wxSizeEvent& event)
{
int w, h;
GetClientSize(&w, &h);
m_textWindow->SetSize(0, 0, 200, h);
GetClientWindow()->SetSize(200, 0, w - 200, h);
// FIXME: On wxX11, we need the MDI frame to process this
// event, but on other platforms this should not
// be done.
#ifdef __WXUNIVERSAL__
event.Skip();
#else
wxUnusedVar(event);
#endif
}
#if wxUSE_TOOLBAR
void MyFrame::InitToolBar(wxToolBar* toolBar)
{
wxBitmap bitmaps[8];
bitmaps[0] = wxBitmap( new_xpm );
bitmaps[1] = wxBitmap( open_xpm );
bitmaps[2] = wxBitmap( save_xpm );
bitmaps[3] = wxBitmap( copy_xpm );
bitmaps[4] = wxBitmap( cut_xpm );
bitmaps[5] = wxBitmap( paste_xpm );
bitmaps[6] = wxBitmap( print_xpm );
bitmaps[7] = wxBitmap( help_xpm );
toolBar->AddTool(wxID_NEW, "New", bitmaps[0], "New file");
toolBar->AddTool(1, "Open", bitmaps[1], "Open file");
toolBar->AddTool(2, "Save", bitmaps[2], "Save file");
toolBar->AddSeparator();
toolBar->AddTool(3, "Copy", bitmaps[3], "Copy");
toolBar->AddTool(4, "Cut", bitmaps[4], "Cut");
toolBar->AddTool(5, "Paste", bitmaps[5], "Paste");
toolBar->AddSeparator();
toolBar->AddTool(6, "Print", bitmaps[6], "Print");
toolBar->AddSeparator();
toolBar->AddTool(wxID_ABOUT, "About", bitmaps[7], "Help");
toolBar->Realize();
}
#endif // wxUSE_TOOLBAR
// ---------------------------------------------------------------------------
// MyCanvas
// ---------------------------------------------------------------------------
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size)
: wxScrolledWindow(parent, wxID_ANY, pos, size,
wxSUNKEN_BORDER |
wxNO_FULL_REPAINT_ON_RESIZE |
wxVSCROLL | wxHSCROLL)
{
SetBackgroundColour(*wxWHITE);
SetCursor(wxCursor(wxCURSOR_PENCIL));
SetScrollbars(20, 20, 50, 50);
m_dirty = false;
}
// Define the repainting behaviour
void MyCanvas::OnDraw(wxDC& dc)
{
if ( !m_text.empty() )
dc.DrawText(m_text, 10, 10);
dc.SetFont(*wxSWISS_FONT);
dc.SetPen(*wxGREEN_PEN);
dc.DrawLine(0, 0, 200, 200);
dc.DrawLine(200, 0, 0, 200);
dc.SetBrush(*wxCYAN_BRUSH);
dc.SetPen(*wxRED_PEN);
dc.DrawRectangle(100, 100, 100, 50);
dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
dc.DrawEllipse(250, 250, 100, 50);
#if wxUSE_SPLINES
dc.DrawSpline(50, 200, 50, 100, 200, 10);
#endif // wxUSE_SPLINES
dc.DrawLine(50, 230, 200, 230);
dc.DrawText("This is a test string", 50, 230);
wxPoint points[3];
points[0].x = 200; points[0].y = 300;
points[1].x = 100; points[1].y = 400;
points[2].x = 300; points[2].y = 400;
dc.DrawPolygon(3, points);
}
// This implements a tiny doodling program! Drag the mouse using the left
// button.
void MyCanvas::OnEvent(wxMouseEvent& event)
{
wxClientDC dc(this);
PrepareDC(dc);
wxPoint pt(event.GetLogicalPosition(dc));
static long xpos = -1;
static long ypos = -1;
if (xpos > -1 && ypos > -1 && event.Dragging())
{
dc.SetPen(*wxBLACK_PEN);
dc.DrawLine(xpos, ypos, pt.x, pt.y);
m_dirty = true;
}
xpos = pt.x;
ypos = pt.y;
}
// ---------------------------------------------------------------------------
// MyChild
// ---------------------------------------------------------------------------
unsigned MyChild::ms_numChildren = 0;
MyChild::MyChild(wxMDIParentFrame *parent)
: wxMDIChildFrame
(
parent,
wxID_ANY,
wxString::Format("Child %u", ++ms_numChildren)
)
{
m_canvas = new MyCanvas(this, wxPoint(0, 0), GetClientSize());
SetIcon(wxICON(chart));
const bool canBeResized = !IsAlwaysMaximized();
// create our menu bar: it will be shown instead of the main frame one when
// we're active
#if wxUSE_MENUS
wxMenuBar *mbar = MyFrame::CreateMainMenubar();
mbar->GetMenu(0)->Insert(1, wxID_CLOSE, "&Close child\tCtrl-W",
"Close this window");
wxMenu *menuChild = new wxMenu;
menuChild->Append(MDI_REFRESH, "&Refresh picture");
menuChild->Append(MDI_CHANGE_TITLE, "Change &title...\tCtrl-T");
if ( canBeResized )
{
menuChild->AppendSeparator();
menuChild->Append(MDI_CHANGE_POSITION, "Move frame\tCtrl-M");
menuChild->Append(MDI_CHANGE_SIZE, "Resize frame\tCtrl-S");
}
#if wxUSE_CLIPBOARD
menuChild->AppendSeparator();
menuChild->Append(wxID_PASTE, "Copy text from clipboard\tCtrl-V");
#endif // wxUSE_CLIPBOARD
mbar->Insert(1, menuChild, "&Child");
// Associate the menu bar with the frame
SetMenuBar(mbar);
#endif // wxUSE_MENUS
// this should work for MDI frames as well as for normal ones, provided
// they can be resized at all
if ( canBeResized )
SetSizeHints(100, 100);
// test that event handlers pushed on top of MDI children do work (this
// used to be broken, see #11225)
PushEventHandler(new EventHandler(ms_numChildren));
}
MyChild::~MyChild()
{
PopEventHandler(true);
ms_numChildren--;
}
void MyChild::OnClose(wxCommandEvent& WXUNUSED(event))
{
Close(true);
}
void MyChild::OnRefresh(wxCommandEvent& WXUNUSED(event))
{
if ( m_canvas )
m_canvas->Refresh();
}
void MyChild::OnChangePosition(wxCommandEvent& WXUNUSED(event))
{
Move(10, 10);
}
void MyChild::OnChangeSize(wxCommandEvent& WXUNUSED(event))
{
SetClientSize(100, 100);
}
void MyChild::OnChangeTitle(wxCommandEvent& WXUNUSED(event))
{
#if wxUSE_TEXTDLG
static wxString s_title = "Canvas Frame";
wxString title = wxGetTextFromUser("Enter the new title for MDI child",
"MDI sample question",
s_title,
GetParent()->GetParent());
if ( !title )
return;
s_title = title;
SetTitle(s_title);
#endif // wxUSE_TEXTDLG
}
void MyChild::OnActivate(wxActivateEvent& event)
{
if ( event.GetActive() && m_canvas )
m_canvas->SetFocus();
}
void MyChild::OnMove(wxMoveEvent& event)
{
// VZ: here everything is totally wrong under MSW, the positions are
// different and both wrong (pos2 is off by 2 pixels for me which seems
// to be the width of the MDI canvas border)
wxPoint pos1 = event.GetPosition(),
pos2 = GetPosition();
wxLogStatus("position from event: (%d, %d), from frame (%d, %d)",
pos1.x, pos1.y, pos2.x, pos2.y);
event.Skip();
}
void MyChild::OnSize(wxSizeEvent& event)
{
// VZ: under MSW the size event carries the client size (quite
// unexpectedly) *except* for the very first one which has the full
// size... what should it really be? TODO: check under wxGTK
wxSize size1 = event.GetSize(),
size2 = GetSize(),
size3 = GetClientSize();
wxLogStatus("size from event: %dx%d, from frame %dx%d, client %dx%d",
size1.x, size1.y, size2.x, size2.y, size3.x, size3.y);
event.Skip();
}
void MyChild::OnCloseWindow(wxCloseEvent& event)
{
if ( m_canvas && m_canvas->IsDirty() )
{
if ( wxMessageBox("Really close?", "Please confirm",
wxICON_QUESTION | wxYES_NO) != wxYES )
{
event.Veto();
return;
}
}
event.Skip();
}
#if wxUSE_CLIPBOARD
#include "wx/clipbrd.h"
void MyChild::OnPaste(wxCommandEvent& WXUNUSED(event))
{
wxClipboardLocker lock;
wxTextDataObject data;
m_canvas->SetText(wxTheClipboard->GetData(data)
? data.GetText()
: wxString("No text on clipboard"));
}
void MyChild::OnUpdatePaste(wxUpdateUIEvent& event)
{
wxClipboardLocker lock;
event.Enable( wxTheClipboard->IsSupported(wxDF_TEXT) );
}
#endif // wxUSE_CLIPBOARD