163b3ad72c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50646 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: sound.h
|
|
// Purpose: wxSound class (loads and plays short Windows .wav files).
|
|
// Optional on non-Windows platforms.
|
|
// Authors: David Elliott, Ryan Norton
|
|
// Modified by:
|
|
// Created: 2004-10-02
|
|
// RCS-ID: $Id$
|
|
// Copyright: (c) 2004 David Elliott, Ryan Norton
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef _WX_COCOA_SOUND_H_
|
|
#define _WX_COCOA_SOUND_H_
|
|
|
|
#include "wx/object.h"
|
|
#include "wx/cocoa/ObjcRef.h"
|
|
|
|
class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
|
|
{
|
|
public:
|
|
wxSound()
|
|
: m_cocoaNSSound(NULL)
|
|
{}
|
|
wxSound(const wxString& fileName, bool isResource = false)
|
|
: m_cocoaNSSound(NULL)
|
|
{ Create(fileName, isResource); }
|
|
wxSound(int size, const wxByte* data)
|
|
: m_cocoaNSSound(NULL)
|
|
{ LoadWAV(data,size,true); }
|
|
wxSound(const wxSound& sound); // why not?
|
|
virtual ~wxSound();
|
|
|
|
public:
|
|
bool Create(const wxString& fileName, bool isResource = false);
|
|
bool IsOk() const
|
|
{ return m_cocoaNSSound; }
|
|
static void Stop();
|
|
static bool IsPlaying();
|
|
|
|
void SetNSSound(WX_NSSound cocoaNSSound);
|
|
inline WX_NSSound GetNSSound()
|
|
{ return m_cocoaNSSound; }
|
|
protected:
|
|
bool DoPlay(unsigned flags) const;
|
|
bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
|
|
private:
|
|
WX_NSSound m_cocoaNSSound;
|
|
static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;
|
|
};
|
|
|
|
#endif //ndef _WX_COCOA_SOUND_H_
|