8de1759c6f
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14045 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
527 lines
26 KiB
C++
527 lines
26 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: dynarray.h
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// Purpose: auto-resizable (i.e. dynamic) array support
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 12.09.97
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _DYNARRAY_H
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#define _DYNARRAY_H
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#ifdef __GNUG__
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#pragma interface "dynarray.h"
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#endif
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#include "wx/defs.h"
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/*
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This header defines the dynamic arrays and object arrays (i.e. arrays which
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own their elements). Dynamic means that the arrays grow automatically as
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needed.
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These macros are ugly (especially if you look in the sources ;-), but they
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allow us to define "template" classes without actually using templates and so
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this works with all compilers (and may be also much faster to compile even
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with a compiler which does support templates). The arrays defined with these
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macros are type-safe.
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Range checking is performed in debug build for both arrays and objarrays but
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not in release build - so using an invalid index will just lead to a crash
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then.
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Note about memory usage: arrays never shrink automatically (although you may
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use Shrink() function explicitly), they only grow, so loading 10 millions in
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an array only to delete them 2 lines below might be a bad idea if the array
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object is not going to be destroyed soon. However, as it does free memory
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when destroyed, it is ok if the array is a local variable.
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*/
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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/*
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The initial size by which an array grows when an element is added default
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value avoids allocate one or two bytes when the array is created which is
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rather inefficient
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*/
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#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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/*
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Callback compare function for quick sort.
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It must return negative value, 0 or positive value if the first item is
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less than, equal to or greater than the second one.
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*/
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extern "C"
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{
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typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
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}
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// ----------------------------------------------------------------------------
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// Base class managing data having size of type 'long' (not used directly)
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//
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// NB: for efficiency this often used class has no virtual functions (hence no
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// virtual table), even dtor is *not* virtual. If used as expected it
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// won't create any problems because ARRAYs from DEFINE_ARRAY have no dtor
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// at all, so it's not too important if it's not called (this happens when
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// you cast "SomeArray *" as "BaseArray *" and then delete it)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBaseArray
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{
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public:
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/** @name ctors and dtor */
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//@{
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/// default ctor
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wxBaseArray();
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/// copy ctor
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wxBaseArray(const wxBaseArray& array);
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/// assignment operator
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wxBaseArray& operator=(const wxBaseArray& src);
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/// not virtual, see above
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~wxBaseArray();
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//@}
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/** @name memory management */
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//@{
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/// empties the array, but doesn't release memory
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void Empty() { m_nCount = 0; }
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/// empties the array and releases memory
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void Clear();
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/// preallocates memory for given number of items
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void Alloc(size_t uiSize);
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/// minimizes the memory used by the array (frees unused memory)
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void Shrink();
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//@}
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/** @name simple accessors */
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//@{
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/// number of elements in the array
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size_t GetCount() const { return m_nCount; }
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/// is it empty?
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bool IsEmpty() const { return m_nCount == 0; }
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/// this version is obsolete, use GetCount()
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size_t Count() const { return m_nCount; }
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//@}
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protected:
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// these methods are protected because if they were public one could
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// mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
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// type safe methods
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/** @name items access */
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//@{
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/// get item at position uiIndex (range checking is done in debug version)
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long& Item(size_t uiIndex) const
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{ wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
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/// same as Item()
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long& operator[](size_t uiIndex) const { return Item(uiIndex); }
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//@}
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/** @name item management */
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//@{
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/**
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Search the element in the array, starting from the either side
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@param bFromEnd if TRUE, start from the end
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@return index of the first item matched or wxNOT_FOUND
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@see wxNOT_FOUND
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*/
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int Index(long lItem, bool bFromEnd = FALSE) const;
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/// search for an item using binary search in a sorted array
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int Index(long lItem, CMPFUNC fnCompare) const;
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/// search for a place to insert the element into a sorted array
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size_t IndexForInsert(long lItem, CMPFUNC fnCompare) const;
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/// add new element at the end
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void Add(long lItem);
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/// add item assuming the array is sorted with fnCompare function
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void Add(long lItem, CMPFUNC fnCompare);
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/// add new element at given position (it becomes Item[uiIndex])
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void Insert(long lItem, size_t uiIndex);
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/// remove first item matching this value
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void Remove(long lItem);
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/// remove item by index
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void RemoveAt(size_t uiIndex);
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//@}
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/// sort array elements using given compare function
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void Sort(CMPFUNC fnCompare);
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private:
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void Grow(); // makes array bigger if needed
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size_t m_nSize, // current size of the array
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m_nCount; // current number of elements
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long *m_pItems; // pointer to data
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};
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// ============================================================================
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// The private helper macros containing the core of the array classes
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// ============================================================================
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// Implementation notes:
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//
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// JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
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// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
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// so using a temporary variable instead.
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//
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// The classes need a (even trivial) ~name() to link under Mac X
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//
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// _WX_ERROR_REMOVE is needed to resolve the name conflict between the wxT()
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// macor and T typedef: we can't use wxT() inside WX_DEFINE_ARRAY!
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#define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
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// ----------------------------------------------------------------------------
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// _WX_DEFINE_ARRAY: array for simple types
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// ----------------------------------------------------------------------------
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#define _WX_DEFINE_ARRAY(T, name, classexp) \
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wxCOMPILE_TIME_ASSERT2(sizeof(T) <= sizeof(long), \
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TypeIsTooBigToBeStoredInWxArray, \
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name); \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
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classexp name : public wxBaseArray \
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{ \
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public: \
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name() { } \
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~name() { } \
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\
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name& operator=(const name& src) \
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{ wxBaseArray* temp = (wxBaseArray*) this; \
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(*temp) = ((const wxBaseArray&)src); \
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return *this; } \
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\
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T& operator[](size_t uiIndex) const \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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T& Item(size_t uiIndex) const \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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T& Last() const \
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{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
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\
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int Index(T Item, bool bFromEnd = FALSE) const \
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{ return wxBaseArray::Index((long)Item, bFromEnd); } \
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\
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void Add(T Item) \
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{ wxBaseArray::Add((long)Item); } \
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void Insert(T Item, size_t uiIndex) \
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{ wxBaseArray::Insert((long)Item, uiIndex) ; } \
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\
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void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
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void Remove(T Item) \
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{ int iIndex = Index(Item); \
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wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
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_WX_ERROR_REMOVE); \
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wxBaseArray::RemoveAt((size_t)iIndex); } \
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\
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void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
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}
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// ----------------------------------------------------------------------------
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// _WX_DEFINE_SORTED_ARRAY: sorted array for simple data types
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// ----------------------------------------------------------------------------
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#define _WX_DEFINE_SORTED_ARRAY(T, name, defcomp, classexp) \
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wxCOMPILE_TIME_ASSERT2(sizeof(T) <= sizeof(long), \
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TypeIsTooBigToBeStoredInWxArray, \
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name); \
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typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
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classexp name : public wxBaseArray \
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{ \
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public: \
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name(SCMPFUNC##T fn defcomp) { m_fnCompare = fn; } \
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\
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name& operator=(const name& src) \
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{ wxBaseArray* temp = (wxBaseArray*) this; \
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(*temp) = ((const wxBaseArray&)src); \
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m_fnCompare = src.m_fnCompare; \
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return *this; } \
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\
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T& operator[](size_t uiIndex) const \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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T& Item(size_t uiIndex) const \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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T& Last() const \
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{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
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\
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int Index(T Item) const \
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{ return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
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\
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size_t IndexForInsert(T Item) const \
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{ return wxBaseArray::IndexForInsert((long)Item, \
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(CMPFUNC)m_fnCompare); } \
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\
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void AddAt(T item, size_t index) \
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{ wxBaseArray::Insert((long)item, index); } \
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\
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void Add(T Item) \
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{ wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
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\
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void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
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void Remove(T Item) \
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{ int iIndex = Index(Item); \
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wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
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_WX_ERROR_REMOVE ); \
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wxBaseArray::RemoveAt((size_t)iIndex); } \
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\
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private: \
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SCMPFUNC##T m_fnCompare; \
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}
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// ----------------------------------------------------------------------------
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// _WX_DECLARE_OBJARRAY: an array for pointers to type T with owning semantics
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// ----------------------------------------------------------------------------
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#define _WX_DECLARE_OBJARRAY(T, name, classexp) \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
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classexp name : public wxBaseArray \
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{ \
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public: \
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name() { } \
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name(const name& src); \
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name& operator=(const name& src); \
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\
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~name(); \
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\
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T& operator[](size_t uiIndex) const \
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{ return *(T*)wxBaseArray::Item(uiIndex); } \
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T& Item(size_t uiIndex) const \
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{ return *(T*)wxBaseArray::Item(uiIndex); } \
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T& Last() const \
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{ return *(T*)(wxBaseArray::Item(Count() - 1)); } \
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\
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int Index(const T& Item, bool bFromEnd = FALSE) const; \
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\
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void Add(const T& Item); \
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void Add(const T* pItem) \
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{ wxBaseArray::Add((long)pItem); } \
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\
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void Insert(const T& Item, size_t uiIndex); \
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void Insert(const T* pItem, size_t uiIndex) \
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{ wxBaseArray::Insert((long)pItem, uiIndex); } \
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\
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void Empty() { DoEmpty(); wxBaseArray::Empty(); } \
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void Clear() { DoEmpty(); wxBaseArray::Clear(); } \
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\
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T* Detach(size_t uiIndex) \
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{ T* p = (T*)wxBaseArray::Item(uiIndex); \
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wxBaseArray::RemoveAt(uiIndex); return p; } \
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void RemoveAt(size_t uiIndex); \
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\
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void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
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\
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private: \
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void DoEmpty(); \
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void DoCopy(const name& src); \
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}
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// ============================================================================
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// The public macros for declaration and definition of the dynamic arrays
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// ============================================================================
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// Please note that for each macro WX_FOO_ARRAY we also have
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// WX_FOO_EXPORTED_ARRAY and WX_FOO_USER_EXPORTED_ARRAY which are exactly the
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// same except that they use an additional __declspec(dllexport) or equivalent
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// under Windows if needed.
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//
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// The first (just EXPORTED) macros do it if wxWindows was compiled as a DLL
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// and so must be used used inside the library. The second kind (USER_EXPORTED)
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// allow the user code to do it when it wants. This is needed if you have a dll
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// that wants to export a wxArray daubed with your own import/export goo.
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//
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// Finally, you can define the macro below as something special to modify the
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// arrays defined by a simple WX_FOO_ARRAY as well. By default is is empty.
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#define wxARRAY_DEFAULT_EXPORT
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// ----------------------------------------------------------------------------
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// WX_DEFINE_ARRAY(T, name) define an array class named "name" containing the
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// elements of simple type T such that sizeof(T) <= sizeof(long)
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//
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// Note that the class defined has only inline function and doesn't take any
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// space at all so there is no size penalty for defining multiple array classes
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// ----------------------------------------------------------------------------
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#define WX_DEFINE_ARRAY(T, name) \
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WX_DEFINE_USER_EXPORTED_ARRAY(T, name, wxARRAY_DEFAULT_EXPORT)
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#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
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WX_DEFINE_USER_EXPORTED_ARRAY(T, name, WXDLLEXPORT)
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#define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, expmode) \
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typedef T _wxArray##name; \
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_WX_DEFINE_ARRAY(_wxArray##name, name, class expmode)
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// ----------------------------------------------------------------------------
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// WX_DEFINE_SORTED_ARRAY: this is the same as the previous macro, but it
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// defines a sorted array.
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//
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// Differences:
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// 1) it must be given a COMPARE function in ctor which takes 2 items of type
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// T* and should return -1, 0 or +1 if the first one is less/greater
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// than/equal to the second one.
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// 2) the Add() method inserts the item in such was that the array is always
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// sorted (it uses the COMPARE function)
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// 3) it has no Sort() method because it's always sorted
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// 4) Index() method is much faster (the sorted arrays use binary search
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// instead of linear one), but Add() is slower.
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// 5) there is no Insert() method because you can't insert an item into the
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// given position in a sorted array but there is IndexForInsert()/AddAt()
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// pair which may be used to optimize a common operation of "insert only if
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// not found"
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//
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// Note that you have to specify the comparison function when creating the
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// objects of this array type. If, as in 99% of cases, the comparison function
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// is the same for all objects of a class, WX_DEFINE_SORTED_ARRAY_CMP below is
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// more convenient.
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//
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// Summary: use this class when the speed of Index() function is important, use
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// the normal arrays otherwise.
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// ----------------------------------------------------------------------------
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#define wxARRAY_EMPTY_CMP
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#define WX_DEFINE_SORTED_ARRAY(T, name) \
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WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, wxARRAY_DEFAULT_EXPORT)
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#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
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WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, WXDLLEXPORT)
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#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, expmode) \
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typedef T _wxArray##name; \
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_WX_DEFINE_SORTED_ARRAY(_wxArray##name, name, wxARRAY_EMPTY_CMP, class expmode)
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// ----------------------------------------------------------------------------
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// WX_DEFINE_SORTED_ARRAY_CMP: exactly the same as above but the comparison
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// function is provided by this macro and the objects of this class have a
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// default constructor which just uses it.
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//
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// The arguments are: the element type, the comparison function and the array
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// name
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//
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// NB: this is, of course, how WX_DEFINE_SORTED_ARRAY() should have worked from
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// the very beginning - unfortunately I didn't think about this earlier :-(
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// ----------------------------------------------------------------------------
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#define WX_DEFINE_SORTED_ARRAY_CMP(T, cmpfunc, name) \
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WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP(T, cmpfunc, name, \
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wxARRAY_DEFAULT_EXPORT)
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#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP(T, cmpfunc, name) \
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WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP(T, cmpfunc, name, WXDLLEXPORT)
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#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP(T, cmpfunc, name, expmode) \
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typedef T _wxArray##name; \
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_WX_DEFINE_SORTED_ARRAY(_wxArray##name, name, = cmpfunc, class expmode)
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// ----------------------------------------------------------------------------
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// WX_DECLARE_OBJARRAY(T, name): this macro generates a new array class
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// named "name" which owns the objects of type T it contains, i.e. it will
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// delete them when it is destroyed.
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//
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// An element is of type T*, but arguments of type T& are taken (see below!)
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// and T& is returned.
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//
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// Don't use this for simple types such as "int" or "long"!
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// You _may_ use it for "double" but it's awfully inefficient.
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//
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// Note on Add/Insert functions:
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// 1) function(T*) gives the object to the array, i.e. it will delete the
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// object when it's removed or in the array's dtor
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// 2) function(T&) will create a copy of the object and work with it
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//
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// Also:
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// 1) Remove() will delete the object after removing it from the array
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// 2) Detach() just removes the object from the array (returning pointer to it)
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//
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// NB1: Base type T should have an accessible copy ctor if Add(T&) is used
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// NB2: Never ever cast a array to it's base type: as dtor is not virtual
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// and so you risk having at least the memory leaks and probably worse
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//
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// Some functions of this class are not inline, so it takes some space to
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// define new class from this template even if you don't use it - which is not
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// the case for the simple (non-object) array classes
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//
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//
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// To use an objarray class you must
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// #include "dynarray.h"
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// WX_DECLARE_OBJARRAY(element_type, list_class_name)
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// #include "arrimpl.cpp"
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// WX_DEFINE_OBJARRAY(list_class_name) // name must be the same as above!
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//
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// This is necessary because at the moment of DEFINE_OBJARRAY class parsing the
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// element_type must be fully defined (i.e. forward declaration is not
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// enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
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// two allows to break cicrcular dependencies with classes which have member
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// variables of objarray type.
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// ----------------------------------------------------------------------------
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#define WX_DECLARE_OBJARRAY(T, name) \
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WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, wxARRAY_DEFAULT_EXPORT)
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#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
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WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, WXDLLEXPORT)
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#define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, expmode) \
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typedef T _wxObjArray##name; \
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_WX_DECLARE_OBJARRAY(_wxObjArray##name, name, class expmode)
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// WX_DEFINE_OBJARRAY is going to be redefined when arrimpl.cpp is included,
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// try to provoke a human-understandable error if it used incorrectly.
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//
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// there is no real need for 3 different macros in the DEFINE case but do it
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// anyhow for consistency
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#define WX_DEFINE_OBJARRAY(name) DidYouIncludeArrimplCpp
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#define WX_DEFINE_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
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#define WX_DEFINE_USER_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
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// ----------------------------------------------------------------------------
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|
// Some commonly used predefined arrays
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// ----------------------------------------------------------------------------
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|
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WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
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|
WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
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|
WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
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|
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|
// -----------------------------------------------------------------------------
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|
// convenience macros
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|
// -----------------------------------------------------------------------------
|
|
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|
// append all element of one array to another one
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|
#define WX_APPEND_ARRAY(array, other) \
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|
{ \
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|
size_t count = (other).Count(); \
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for ( size_t n = 0; n < count; n++ ) \
|
|
{ \
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|
(array).Add((other)[n]); \
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|
} \
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|
}
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|
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|
// delete all array elements
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|
//
|
|
// NB: the class declaration of the array elements must be visible from the
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|
// place where you use this macro, otherwise the proper destructor may not
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|
// be called (a decent compiler should give a warning about it, but don't
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|
// count on it)!
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|
#define WX_CLEAR_ARRAY(array) \
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|
{ \
|
|
size_t count = (array).Count(); \
|
|
for ( size_t n = 0; n < count; n++ ) \
|
|
{ \
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|
delete (array)[n]; \
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|
} \
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|
\
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|
(array).Empty(); \
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|
}
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|
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#endif // _DYNARRAY_H
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|