wxWidgets/include/wx/propform.h
Julian Smart 2432b92dd7 Doc & Symantec C++ fixes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1325 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-01-07 08:43:47 +00:00

298 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: propform.h
// Purpose: Property form classes
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PROPFORM_H_
#define _WX_PROPFORM_H_
#ifdef __GNUG__
#pragma interface "propform.h"
#endif
#include "wx/prop.h"
////
//// Property form classes: for using an existing dialog or panel
////
#define wxID_PROP_REVERT 3100
#define wxID_PROP_UPDATE 3101
// Mediates between a physical panel and the property sheet
class wxPropertyFormView: public wxPropertyView
{
DECLARE_DYNAMIC_CLASS(wxPropertyFormView)
public:
wxPropertyFormView(wxWindow *propPanel = NULL, long flags = 0);
~wxPropertyFormView(void);
// Associates and shows the view
virtual void ShowView(wxPropertySheet *propertySheet, wxWindow *panel);
// Update this view of the viewed object, called e.g. by
// the object itself.
virtual bool OnUpdateView(void);
// Transfer values from property sheet to dialog
virtual bool TransferToDialog(void);
// Transfer values from dialog to property sheet
virtual bool TransferToPropertySheet(void);
// Check that all the values are valid
virtual bool Check(void);
// Give each property in the sheet a panel item, by matching
// the name of the property to the name of the panel item.
// The user doesn't always want to call this; sometimes, it
// will have been done explicitly (e.g., no matching names).
virtual bool AssociateNames(void);
void OnOk(wxCommandEvent& event);
void OnCancel(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnUpdate(wxCommandEvent& event);
void OnRevert(wxCommandEvent& event);
virtual bool OnClose(void);
virtual void OnDoubleClick(wxControl *item);
// TODO: does OnCommand still get called...???
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
inline virtual void AssociatePanel(wxWindow *win) { m_propertyWindow = win; }
inline virtual wxWindow *GetPanel(void) const { return m_propertyWindow; }
inline virtual void SetManagedWindow(wxWindow *win) { m_managedWindow = win; }
inline virtual wxWindow *GetManagedWindow(void) const { return m_managedWindow; }
inline virtual wxButton *GetWindowCloseButton() const { return m_windowCloseButton; }
inline virtual wxButton *GetWindowCancelButton() const { return m_windowCancelButton; }
inline virtual wxButton *GetHelpButton() const { return m_windowHelpButton; }
public:
static bool sm_dialogCancelled;
protected:
bool m_detailedEditing; // E.g. using listbox for choices
wxWindow* m_propertyWindow; // Panel that the controls will appear on
wxWindow* m_managedWindow; // Frame or dialog
wxButton* m_windowCloseButton; // Or OK
wxButton* m_windowCancelButton;
wxButton* m_windowHelpButton;
DECLARE_EVENT_TABLE()
};
/*
* The type of validator used for forms (wxForm style but using an existing panel
* or dialog box).
* Classes derived from this know how to map from whatever widget they
* find themselves paired with, to the wxProperty and vice versa.
* Should the widget pointer be stored with the validator, or
* the wxProperty? If with the property, we don't have to supply
* a validator for every property. Otherwise, there ALWAYS needs
* to be a validator. On the other hand, not storing a wxWindow pointer
* in the wxProperty is more elegant. Perhaps.
* I think on balance, should put wxWindow pointer into wxProperty.
* After all, wxProperty will often be used to represent the data
* assocated with a window. It's that kinda thing.
*/
class wxPropertyFormValidator: public wxPropertyValidator
{
DECLARE_DYNAMIC_CLASS(wxPropertyFormValidator)
protected:
public:
wxPropertyFormValidator(long flags = 0): wxPropertyValidator(flags) { }
~wxPropertyFormValidator(void) {}
// Called to check value is OK (e.g. when OK is pressed)
// Return FALSE if value didn't check out; signal to restore old value.
virtual bool OnCheckValue( wxProperty *WXUNUSED(property), wxPropertyFormView *WXUNUSED(view),
wxWindow *WXUNUSED(parentWindow) ) { return TRUE; }
// Does the transferance from the property editing area to the property itself.
// Called by the view, e.g. when closing the window.
virtual bool OnRetrieveValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow) = 0;
// Called by the view to transfer the property to the window.
virtual bool OnDisplayValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow) = 0;
virtual void OnDoubleClick( wxProperty *WXUNUSED(property), wxPropertyFormView *WXUNUSED(view),
wxWindow *WXUNUSED(parentWindow) ) { }
virtual void OnSetFocus( wxProperty *WXUNUSED(property), wxPropertyFormView *WXUNUSED(view),
wxWindow *WXUNUSED(parentWindow) ) { }
virtual void OnKillFocus( wxProperty *WXUNUSED(property), wxPropertyFormView *WXUNUSED(view),
wxWindow *WXUNUSED(parentWindow) ) { }
virtual void OnCommand( wxProperty *WXUNUSED(property), wxPropertyFormView *WXUNUSED(view),
wxWindow *WXUNUSED(parentWindow), wxCommandEvent& WXUNUSED(event) ) {}
};
/*
* Some default validators
*/
class wxRealFormValidator: public wxPropertyFormValidator
{
DECLARE_DYNAMIC_CLASS(wxRealFormValidator)
public:
// 0.0, 0.0 means no range
wxRealFormValidator(float min = 0.0, float max = 0.0, long flags = 0):wxPropertyFormValidator(flags)
{
m_realMin = min; m_realMax = max;
}
~wxRealFormValidator(void) {}
bool OnCheckValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
bool OnRetrieveValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
// Called by the view to transfer the property to the window.
bool OnDisplayValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
protected:
float m_realMin;
float m_realMax;
};
class wxIntegerFormValidator: public wxPropertyFormValidator
{
DECLARE_DYNAMIC_CLASS(wxIntegerFormValidator)
public:
// 0, 0 means no range
wxIntegerFormValidator(long min = 0, long max = 0, long flags = 0):wxPropertyFormValidator(flags)
{
m_integerMin = min; m_integerMax = max;
}
~wxIntegerFormValidator(void) {}
bool OnCheckValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
bool OnRetrieveValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
bool OnDisplayValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
protected:
long m_integerMin;
long m_integerMax;
};
class wxBoolFormValidator: public wxPropertyFormValidator
{
DECLARE_DYNAMIC_CLASS(wxBoolFormValidator)
protected:
public:
wxBoolFormValidator(long flags = 0):wxPropertyFormValidator(flags)
{
}
~wxBoolFormValidator(void) {}
bool OnCheckValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
bool OnRetrieveValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
bool OnDisplayValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
};
class wxStringFormValidator: public wxPropertyFormValidator
{
DECLARE_DYNAMIC_CLASS(wxStringFormValidator)
public:
wxStringFormValidator(wxStringList *list = NULL, long flags = 0);
~wxStringFormValidator(void)
{
if (m_strings)
delete m_strings;
}
bool OnCheckValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
bool OnRetrieveValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
bool OnDisplayValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow);
protected:
wxStringList* m_strings;
};
/*
* A default dialog box class to use.
*/
class wxPropertyFormDialog: public wxDialog
{
DECLARE_CLASS(wxPropertyFormDialog)
public:
wxPropertyFormDialog(wxPropertyFormView *v, wxWindow *parent, const wxString& title,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = "dialogBox");
bool OnClose(void);
void OnDefaultAction(wxControl *item);
void OnCommand(wxWindow& win, wxCommandEvent& event);
// Extend event processing to search the view's event table
virtual bool ProcessEvent(wxEvent& event);
private:
wxPropertyFormView* m_view;
};
/*
* A default panel class to use.
*/
class wxPropertyFormPanel: public wxPanel
{
DECLARE_CLASS(wxPropertyFormPanel)
public:
wxPropertyFormPanel(wxPropertyFormView *v, wxWindow *parent, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "panel"):
wxPanel(parent, -1, pos, size, style, name)
{
m_view = v;
}
void OnDefaultAction(wxControl *item);
void OnCommand(wxWindow& win, wxCommandEvent& event);
// Extend event processing to search the view's event table
virtual bool ProcessEvent(wxEvent& event);
private:
wxPropertyFormView* m_view;
};
/*
* A default frame class to use.
*/
class wxPropertyFormFrame: public wxFrame
{
DECLARE_CLASS(wxPropertyFormFrame)
public:
wxPropertyFormFrame(wxPropertyFormView *v, wxFrame *parent, const wxString& title,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE, const wxString& name = "frame"):
wxFrame(parent, -1, title, pos, size, style, name)
{
m_view = v;
m_propertyPanel = NULL;
}
bool OnClose(void);
// Must call this to create panel and associate view
virtual bool Initialize(void);
virtual wxPanel *OnCreatePanel(wxFrame *parent, wxPropertyFormView *v);
inline virtual wxPanel *GetPropertyPanel(void) const { return m_propertyPanel; }
private:
wxPropertyFormView* m_view;
wxPanel* m_propertyPanel;
};
#endif
// _WX_PROPFORM_H_