ef8d96c29c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4837 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
312 lines
11 KiB
TeX
312 lines
11 KiB
TeX
\section{\class{wxThread}}\label{wxthread}
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A thread is basically a path of execution through a program. Threads are also
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sometimes called {\it light-weight processes}, but the fundamental difference
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between threads and processes is that memory spaces of different processes are
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separated while all threads share the same address space. While it makes it
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much easier to share common data between several threads, it also makes much
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easier to shoot oneself in the foot, so careful use of synchronization objects
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such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
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There are two types of threads in wxWindows: {\it detached} and {\it joinable}
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ones, just as in POSIX thread API (but unlike Win32 threads where all threads
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are joinable). The difference between the two is that only joinbale threads
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can return a return code - it is returned by Wait() function. The detached
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threads (default) can not be waited for.
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You shouldn't hurry to create all the threads joinable, however, because this
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has a disadvantage as well: you {\bf must} Wait() for a joinable thread of the
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system resources used by it will never be freed and you also must delete the
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corresponding wxThread object yourself, while detached threads are of the
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"fire-and-forget" kind: you only have to start a detached thread and it will
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terminate and destroy itself.
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This means, of course, that all detached threads {\bf must} be created on the
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heap because the thread will call {\tt delete this;} upon termination. The
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joinable threads may be created on stack (don't create global thread objects
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because they allocate memory in their constructor which is a badthing to do),
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although usually they will be created on the heap as well.
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\wxheading{Derived from}
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None.
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\wxheading{Include files}
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<wx/thread.h>
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\wxheading{See also}
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\helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxThread::wxThread}\label{wxthreadctor}
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\func{}{wxThread}{\void}
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Constructor creates a new detached (default) or joinable C++ thread object. It
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does not create (or starts execution of) the real thread - for this you should
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use \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
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\membersection{wxThread::\destruct{wxThread}}
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\func{}{\destruct{wxThread}}{\void}
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Destructor frees the ressources associated with the thread. Notice that you
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should never delete a detached thread - you may only call
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\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
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destructs) itself. Because the detached threads delete themselves, they can
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only be allocated on the heap.
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The joinable threads, however, may and should be deleted explicitly and
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\helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
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will not delete the C++ thread object. It is also safe to allocate them on
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stack.
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\membersection{wxThread::Create}\label{wxthreadcreate}
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\func{wxThreadError}{Create}{\void}
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Creates a new thread. The thread object is created in the suspended state, you
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should call \helpref{Run}{wxthreadrun} to start running it.
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\wxheading{Return value}
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One of:
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
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\twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
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\twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
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\end{twocollist}
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\membersection{wxThread::Delete}\label{wxthreaddelete}
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\func{void}{Delete}{\void}
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Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
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thread. It asks the thread to terminate and, if the thread code is well
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written, the thread will terminate after the next call to
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\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quiet soon.
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However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
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often enough (or at all), the function will not return immediately, but wait
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until the thread terminates. As it may take a long time, the message processing
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is not stopped during this function execution, so the message handlers may be
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called from inside it!
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Delete() may be called for thread in any state: running, paused or even not yet
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created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
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\helpref{Run}{wxthreadrun} failed for a detached thread to free the memory
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occupied by the thread object (it will be done in the destructor for joinable
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threads).
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Delete() may be called for thread in any state: running, paused or even not yet created. Moreover,
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it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free
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the memory occupied by the thread object. However, you should not call Delete()
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on a detached thread which already terminated - doing so will probably result
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in a crash because the thread object doesn't exist any more.
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For detached threads Delete() will also delete the C++ thread object, but it
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will not do this for joinable ones.
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This function can only be called from another thread context.
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\membersection{wxThread::Entry}\label{wxthreadentry}
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\func{virtual ExitCode}{Entry}{\void}
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This is the entry point of the thread. This function is pure virtual and must
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be implemented by any derived class. The thread execution will start here.
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The returned value is the thread exit code which is only useful for the
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joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
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This function is called by wxWindows itself and should never be called
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directly.
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\membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
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\func{static int}{GetCPUCount}{\void}
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Returns the number of system CPUs or -1 if the value is unknown.
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\wxheading{See also}
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\helpref{SetConcurrency}{wxthreadsetconcurrency}
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\membersection{wxThread::GetId}\label{wxthreadgetid}
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\constfunc{unsigned long}{GetId}{\void}
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Gets the thread identifier: this is a platform dependent number which uniquely identifies the
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thread throughout the system during its existence (i.e. the thread identifiers may be reused).
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\membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
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\constfunc{int}{GetPriority}{\void}
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Gets the priority of the thread, between zero and 100.
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The following priorities are defined:
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
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\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
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\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
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\end{twocollist}
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\membersection{wxThread::IsAlive}\label{wxthreadisalive}
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\constfunc{bool}{IsAlive}{\void}
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Returns TRUE if the thread is alive (i.e. started and not terminating).
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\membersection{wxThread::IsDetached}\label{wxthreadisdetached}
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\constfunc{bool}{IsDetached}{\void}
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Returns TRUE if the thread is of detached kind, FALSE if it is a joinable one.
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\membersection{wxThread::IsMain}\label{wxthreadismain}
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\func{static bool}{IsMain}{\void}
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Returns TRUE if the calling thread is the main application thread.
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\membersection{wxThread::IsPaused}\label{wxthreadispaused}
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\constfunc{bool}{IsPaused}{\void}
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Returns TRUE if the thread is paused.
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\membersection{wxThread::IsRunning}\label{wxthreadisrunning}
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\constfunc{bool}{IsRunning}{\void}
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Returns TRUE if the thread is running.
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\membersection{wxThread::Kill}\label{wxthreadkill}
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\func{wxThreadError}{Kill}{\void}
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Immediately terminates the target thread. {\bf This function is dangerous and should
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be used with extreme care (and not used at all whenever possible)!} The resources
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allocated to the thread will not be freed and the state of the C runtime library
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may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
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For detached threads Kill() will also delete the associated C++ object.
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This function can only be called from another thread context.
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\membersection{wxThread::OnExit}\label{wxthreadonexit}
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\func{void}{OnExit}{\void}
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Called when the thread exits. This function is called in the context of the thread
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associated with the wxThread object, not in the context of the main thread.
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This function should never be called directly.
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\membersection{wxThread::Pause}\label{wxthreadpause}
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\func{wxThreadError}{Pause}{\void}
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Suspends the thread. Under some implementations (Win32), the thread is
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suspended immediately, under others it will only be suspended when it calls
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\helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
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thread doesn't call it at all, it won't be suspended).
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This function can only be called from another thread context.
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\membersection{wxThread::Run}\label{wxthreadrun}
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\func{wxThreadError}{Run}{\void}
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Starts the thread execution. Should be called after
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\helpref{Create}{wxthreadcreate}.
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This function can only be called from another thread context.
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\membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
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\func{void}{SetPriority}{\param{int}{ priority}}
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Sets the priority of the thread, between zero and 100. This must be set before the thread is created.
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The following priorities are already defined:
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
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\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
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\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
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\end{twocollist}
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\membersection{wxThread::Sleep}\label{wxthreadsleep}
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\func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
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Pauses the thread execution for the given amount of time.
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This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
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(i.e. all except the main one) threads.
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\membersection{wxThread::Resume}\label{wxthreadresume}
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\func{wxThreadError}{Resume}{\void}
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Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
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This function can only be called from another thread context.
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\membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
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\func{static bool}{SetConcurrency}{\param{size\_t }{level}}
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Sets the thread concurrency level for this process. This is, roughly, the
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number of threads that the system tries to schedule to run in parallel.
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The value of $0$ for {\it level} may be used to set the default one.
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Returns TRUE on success or FALSE otherwise (for example, if this function is
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not implemented for this platform (currently everything except Solaris)).
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\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
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\func{bool}{TestDestroy}{\void}
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This function should be periodically called by the thread to ensure that calls
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to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
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work. If it returns TRUE, the thread should exit as soon as possible.
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\membersection{wxThread::This}\label{wxthreadthis}
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\func{static wxThread *}{This}{\void}
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Return the thread object for the calling thread. NULL is returned if the calling thread
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is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
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whether the thread is really the main one because NULL may also be returned for the thread
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not created with wxThread class. Generally speaking, the return value for such thread
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is undefined.
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\membersection{wxThread::Yield}\label{wxthreadyield}
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\func{void}{Yield}{\void}
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Give the rest of the thread time slice to the system allowing the other threads to run.
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See also \helpref{Sleep()}{wxthreadsleep}.
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\membersection{wxThread::Wait}\label{wxthreadwait}
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\constfunc{ExitCode}{Wait}{\void}
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Waits until the thread terminates and returns its exit code or {\tt
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(ExitCode)-1} on error.
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You can only Wait() for joinable (not detached) threads.
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This function can only be called from another thread context.
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