3c4f71cc3d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52634 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
277 lines
7.6 KiB
Objective-C
277 lines
7.6 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: region.h
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// Purpose: interface of wxRegionIterator
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxRegionIterator
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@wxheader{region.h}
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This class is used to iterate through the rectangles in a region,
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typically when examining the damaged regions of a window within an OnPaint call.
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To use it, construct an iterator object on the stack and loop through the
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regions, testing the object and incrementing the iterator at the end of the
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loop.
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See wxPaintEvent for an example of use.
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@library{wxcore}
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@category{FIXME}
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@see wxPaintEvent
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*/
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class wxRegionIterator : public wxObject
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{
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public:
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//@{
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/**
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Creates an iterator object given a region.
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*/
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wxRegionIterator();
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wxRegionIterator(const wxRegion& region);
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//@}
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/**
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An alias for GetHeight.
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*/
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wxCoord GetH() const;
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/**
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Returns the height value for the current region.
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*/
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wxCoord GetHeight() const;
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/**
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Returns the current rectangle.
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*/
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wxRect GetRect() const;
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/**
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An alias for GetWidth.
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*/
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wxCoord GetW() const;
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/**
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Returns the width value for the current region.
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*/
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wxCoord GetWidth() const;
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/**
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Returns the x value for the current region.
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*/
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wxCoord GetX() const;
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/**
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Returns the y value for the current region.
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*/
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wxCoord GetY() const;
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/**
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Returns @true if there are still some rectangles; otherwise returns @false.
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*/
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bool HaveRects() const;
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//@{
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/**
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Resets the iterator to the given region.
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*/
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void Reset();
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void Reset(const wxRegion& region);
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//@}
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/**
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Increment operator. Increments the iterator to the next region.
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*/
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void operator ++();
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/**
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Returns @true if there are still some rectangles; otherwise returns @false.
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You can use this to test the iterator object as if it were of type bool.
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*/
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operator bool() const;
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};
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/**
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@class wxRegion
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@wxheader{region.h}
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A wxRegion represents a simple or complex region on a device context or window.
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This class uses @ref overview_trefcount "reference counting and copy-on-write"
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internally so that assignments between two instances of this class are very
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cheap. You can therefore use actual objects instead of pointers without
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efficiency problems. If an instance of this class is changed it will create
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its own data internally so that other instances, which previously shared the
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data using the reference counting, are not affected.
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@library{wxcore}
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@category{data,gdi}
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@see wxRegionIterator
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*/
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class wxRegion : public wxGDIObject
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{
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public:
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//@{
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/**
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Constructs a region using the non-transparent pixels of a bitmap. See
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Union() for more details.
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*/
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wxRegion();
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wxRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegion(const wxRect& rect);
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wxRegion(const wxRegion& region);
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wxRegion(size_t n, const wxPoint points,
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int fillStyle = wxWINDING_RULE);
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wxRegion(const wxBitmap& bmp);
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wxRegion(const wxBitmap& bmp, const wxColour& transColour,
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int tolerance = 0);
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//@}
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/**
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Destructor.
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See @ref overview_refcountdestruct "reference-counted object destruction" for
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more info.
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*/
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~wxRegion();
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/**
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Clears the current region.
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*/
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void Clear();
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//@{
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/**
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Returns a value indicating whether the given rectangle is contained within the
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region.
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@returns The return value is one of wxOutRegion, wxPartRegion and
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wxInRegion.
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*/
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wxRegionContain Contains(long& x, long& y) const;
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const wxRegionContain Contains(const wxPoint& pt) const;
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const wxRegionContain Contains(long& x, long& y,
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long& width,
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long& height) const;
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const wxRegionContain Contains(const wxRect& rect) const;
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//@}
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/**
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Convert the region to a black and white bitmap with the white pixels
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being inside the region.
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*/
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wxBitmap ConvertToBitmap() const;
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//@{
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/**
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Returns the outer bounds of the region.
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*/
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void GetBox(wxCoord& x, wxCoord& y, wxCoord& width,
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wxCoord& height) const;
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const wxRect GetBox() const;
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//@}
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//@{
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/**
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Finds the intersection of this region and another region.
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@returns @true if successful, @false otherwise.
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@remarks Creates the intersection of the two regions, that is, the parts
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which are in both regions. The result is stored in this
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region.
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*/
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bool Intersect(wxCoord x, wxCoord y, wxCoord width,
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wxCoord height);
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bool Intersect(const wxRect& rect);
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bool Intersect(const wxRegion& region);
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//@}
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/**
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Returns @true if the region is empty, @false otherwise.
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*/
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bool IsEmpty() const;
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/**
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Returns @true if the region is equal to, i.e. covers the same area as,
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another one. Note that if both this region and @a region are invalid, they
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are considered to be equal.
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*/
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bool IsEqual(const wxRegion& region) const;
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//@{
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/**
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Moves the region by the specified offsets in horizontal and vertical
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directions.
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@returns @true if successful, @false otherwise (the region is unchanged
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then).
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*/
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bool Offset(wxCoord x, wxCoord y);
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bool Offset(const wxPoint& pt);
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//@}
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//@{
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/**
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Subtracts a region from this region.
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@returns @true if successful, @false otherwise.
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@remarks This operation combines the parts of 'this' region that are not
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part of the second region. The result is stored in this
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region.
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*/
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bool Subtract(const wxRect& rect);
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bool Subtract(const wxRegion& region);
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//@}
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//@{
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/**
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Finds the union of this region and the non-transparent pixels of a
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bitmap. Colour to be treated as transparent is specified in the
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@a transColour argument, along with an
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optional colour tolerance value.
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@returns @true if successful, @false otherwise.
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@remarks This operation creates a region that combines all of this region
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and the second region. The result is stored in this
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region.
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*/
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bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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bool Union(const wxRect& rect);
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bool Union(const wxRegion& region);
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp, const wxColour& transColour,
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int tolerance = 0);
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//@}
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//@{
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/**
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Finds the Xor of this region and another region.
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@returns @true if successful, @false otherwise.
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@remarks This operation creates a region that combines all of this region
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and the second region, except for any overlapping
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areas. The result is stored in this region.
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*/
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bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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bool Xor(const wxRect& rect);
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bool Xor(const wxRegion& region);
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//@}
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/**
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Assignment operator, using @ref overview_trefcount "reference counting".
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*/
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void operator =(const wxRegion& region);
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};
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