wxWidgets/wxPython/wx/lib/ogl/_canvas.py
Robin Dunn ca8071ca9f OGL patch from Shane Holloway:
Two simple problems found in the new python ogl code.  First is
    the patch for _canvas.py.  Essentially:

        dx = abs(dc.LogicalToDeviceX(x - self._firstDragX))
        dy = abs(dc.LogicalToDeviceY(y - self._firstDragY))

    was incorrect because (x,y) and (self._firstDragX,
    self._firstDragY) are both already in Logical coordinates.
    Therefore the difference between the two is also in logical
    coordinates, and the conversion call is an error.  This bug
    surfaces when you have OGL on a scrollwin, and you are far from
    the origin of the canvas.

    The second change in _composit.py basically removes the assumption
    that the child is in both self._children and self._divisions.
    Causes many problems when it's not.  ;)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30415 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-11-10 18:14:45 +00:00

364 lines
14 KiB
Python

# -*- coding: iso-8859-1 -*-
#----------------------------------------------------------------------------
# Name: canvas.py
# Purpose: The canvas class
#
# Author: Pierre Hjälm (from C++ original by Julian Smart)
#
# Created: 2004-05-08
# RCS-ID: $Id$
# Copyright: (c) 2004 Pierre Hjälm - 1998 Julian Smart
# Licence: wxWindows license
#----------------------------------------------------------------------------
import wx
from _lines import LineShape
from _composit import *
NoDragging, StartDraggingLeft, ContinueDraggingLeft, StartDraggingRight, ContinueDraggingRight = 0, 1, 2, 3, 4
KEY_SHIFT, KEY_CTRL = 1, 2
# Helper function: True if 'contains' wholly contains 'contained'.
def WhollyContains(contains, contained):
xp1, yp1 = contains.GetX(), contains.GetY()
xp2, yp2 = contained.GetX(), contained.GetY()
w1, h1 = contains.GetBoundingBoxMax()
w2, h2 = contained.GetBoundingBoxMax()
left1 = xp1 - w1 / 2.0
top1 = yp1 - h1 / 2.0
right1 = xp1 + w1 / 2.0
bottom1 = yp1 + h1 / 2.0
left2 = xp2 - w2 / 2.0
top2 = yp2 - h2 / 2.0
right2 = xp2 + w2 / 2.0
bottom2 = yp2 + h2 / 2.0
return ((left1 <= left2) and (top1 <= top2) and (right1 >= right2) and (bottom1 >= bottom2))
class ShapeCanvas(wx.ScrolledWindow):
def __init__(self, parent = None, id = -1, pos = wx.DefaultPosition, size = wx.DefaultSize, style = wx.BORDER, name = "ShapeCanvas"):
wx.ScrolledWindow.__init__(self, parent, id, pos, size, style, name)
self._shapeDiagram = None
self._dragState = NoDragging
self._draggedShape = None
self._oldDragX = 0
self._oldDragY = 0
self._firstDragX = 0
self._firstDragY = 0
self._checkTolerance = True
wx.EVT_PAINT(self, self.OnPaint)
wx.EVT_MOUSE_EVENTS(self, self.OnMouseEvent)
def SetDiagram(self, diag):
self._shapeDiagram = diag
def GetDiagram(self):
return self._shapeDiagram
def OnPaint(self, evt):
dc = wx.PaintDC(self)
self.PrepareDC(dc)
dc.SetBackground(wx.Brush(self.GetBackgroundColour(), wx.SOLID))
dc.Clear()
if self.GetDiagram():
self.GetDiagram().Redraw(dc)
def OnMouseEvent(self, evt):
dc = wx.ClientDC(self)
self.PrepareDC(dc)
x, y = evt.GetLogicalPosition(dc)
keys = 0
if evt.ShiftDown():
keys |= KEY_SHIFT
if evt.ControlDown():
keys |= KEY_CTRL
dragging = evt.Dragging()
# Check if we're within the tolerance for mouse movements.
# If we're very close to the position we started dragging
# from, this may not be an intentional drag at all.
if dragging:
if self._checkTolerance:
# the difference between two logical coordinates is a logical coordinate
dx = abs(x - self._firstDragX)
dy = abs(y - self._firstDragY)
toler = self.GetDiagram().GetMouseTolerance()
if (dx <= toler) and (dy <= toler):
return
# If we've ignored the tolerance once, then ALWAYS ignore
# tolerance in this drag, even if we come back within
# the tolerance range.
self._checkTolerance = False
# Dragging - note that the effect of dragging is left entirely up
# to the object, so no movement is done unless explicitly done by
# object.
if dragging and self._draggedShape and self._dragState == StartDraggingLeft:
self._dragState = ContinueDraggingLeft
# If the object isn't m_draggable, transfer message to canvas
if self._draggedShape.Draggable():
self._draggedShape.GetEventHandler().OnBeginDragLeft(x, y, keys, self._draggedAttachment)
else:
self._draggedShape = None
self.OnBeginDragLeft(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and self._draggedShape and self._dragState == ContinueDraggingLeft:
# Continue dragging
self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnDragLeft(True, x, y, keys, self._draggedAttachment)
self._oldDragX, self._oldDragY = x, y
elif evt.LeftUp() and self._draggedShape and self._dragState == ContinueDraggingLeft:
self._dragState = NoDragging
self._checkTolerance = True
self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnEndDragLeft(x, y, keys, self._draggedAttachment)
self._draggedShape = None
elif dragging and self._draggedShape and self._dragState == StartDraggingRight:
self._dragState = ContinueDraggingRight
if self._draggedShape.Draggable:
self._draggedShape.GetEventHandler().OnBeginDragRight(x, y, keys, self._draggedAttachment)
else:
self._draggedShape = None
self.OnBeginDragRight(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and self._draggedShape and self._dragState == ContinueDraggingRight:
# Continue dragging
self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnDragRight(True, x, y, keys, self._draggedAttachment)
self._oldDragX, self._oldDragY = x, y
elif evt.RightUp() and self._draggedShape and self._dragState == ContinueDraggingRight:
self._dragState = NoDragging
self._checkTolerance = True
self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnEndDragRight(x, y, keys, self._draggedAttachment)
self._draggedShape = None
# All following events sent to canvas, not object
elif dragging and not self._draggedShape and self._dragState == StartDraggingLeft:
self._dragState = ContinueDraggingLeft
self.OnBeginDragLeft(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and not self._draggedShape and self._dragState == ContinueDraggingLeft:
# Continue dragging
self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
self.OnDragLeft(True, x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif evt.LeftUp() and not self._draggedShape and self._dragState == ContinueDraggingLeft:
self._dragState = NoDragging
self._checkTolerance = True
self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
self.OnEndDragLeft(x, y, keys)
self._draggedShape = None
elif dragging and not self._draggedShape and self._dragState == StartDraggingRight:
self._dragState = ContinueDraggingRight
self.OnBeginDragRight(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and not self._draggedShape and self._dragState == ContinueDraggingRight:
# Continue dragging
self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
self.OnDragRight(True, x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif evt.RightUp() and not self._draggedShape and self._dragState == ContinueDraggingRight:
self._dragState = NoDragging
self._checkTolerance = True
self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
self.OnEndDragRight(x, y, keys)
self._draggedShape = None
# Non-dragging events
elif evt.IsButton():
self._checkTolerance = True
# Find the nearest object
attachment = 0
nearest_object, attachment = self.FindShape(x, y)
if nearest_object: # Object event
if evt.LeftDown():
self._draggedShape = nearest_object
self._draggedAttachment = attachment
self._dragState = StartDraggingLeft
self._firstDragX = x
self._firstDragY = y
elif evt.LeftUp():
# N.B. Only register a click if the same object was
# identified for down *and* up.
if nearest_object == self._draggedShape:
nearest_object.GetEventHandler().OnLeftClick(x, y, keys, attachment)
self._draggedShape = None
self._dragState = NoDragging
elif evt.LeftDClick():
nearest_object.GetEventHandler().OnLeftDoubleClick(x, y, keys, attachment)
self._draggedShape = None
self._dragState = NoDragging
elif evt.RightDown():
self._draggedShape = nearest_object
self._draggedAttachment = attachment
self._dragState = StartDraggingRight
self._firstDragX = x
self._firstDragY = y
elif evt.RightUp():
if nearest_object == self._draggedShape:
nearest_object.GetEventHandler().OnRightClick(x, y, keys, attachment)
self._draggedShape = None
self._dragState = NoDragging
else: # Canvas event
if evt.LeftDown():
self._draggedShape = None
self._dragState = StartDraggingLeft
self._firstDragX = x
self._firstDragY = y
elif evt.LeftUp():
self.OnLeftClick(x, y, keys)
self._draggedShape = None
self._dragState = NoDragging
elif evt.RightDown():
self._draggedShape = None
self._dragState = StartDraggingRight
self._firstDragX = x
self._firstDragY = y
elif evt.RightUp():
self.OnRightClick(x, y, keys)
self._draggedShape = None
self._dragState = NoDragging
def FindShape(self, x, y, info = None, notObject = None):
nearest = 100000.0
nearest_attachment = 0
nearest_object = None
# Go backward through the object list, since we want:
# (a) to have the control points drawn LAST to overlay
# the other objects
# (b) to find the control points FIRST if they exist
rl = self.GetDiagram().GetShapeList()[:]
rl.reverse()
for object in rl:
# First pass for lines, which might be inside a container, so we
# want lines to take priority over containers. This first loop
# could fail if we clickout side a line, so then we'll
# try other shapes.
if object.IsShown() and \
isinstance(object, LineShape) and \
object.HitTest(x, y) and \
((info == None) or isinstance(object, info)) and \
(not notObject or not notObject.HasDescendant(object)):
temp_attachment, dist = object.HitTest(x, y)
# A line is trickier to spot than a normal object.
# For a line, since it's the diagonal of the box
# we use for the hit test, we may have several
# lines in the box and therefore we need to be able
# to specify the nearest point to the centre of the line
# as our hit criterion, to give the user some room for
# manouevre.
if dist < nearest:
nearest = dist
nearest_object = object
nearest_attachment = temp_attachment
for object in rl:
# On second pass, only ever consider non-composites or
# divisions. If children want to pass up control to
# the composite, that's up to them.
if (object.IsShown() and
(isinstance(object, DivisionShape) or
not isinstance(object, CompositeShape)) and
object.HitTest(x, y) and
(info == None or isinstance(object, info)) and
(not notObject or not notObject.HasDescendant(object))):
temp_attachment, dist = object.HitTest(x, y)
if not isinstance(object, LineShape):
# If we've hit a container, and we have already
# found a line in the first pass, then ignore
# the container in case the line is in the container.
# Check for division in case line straddles divisions
# (i.e. is not wholly contained).
if not nearest_object or not (isinstance(object, DivisionShape) or WhollyContains(object, nearest_object)):
nearest_object = object
nearest_attachment = temp_attachment
break
return nearest_object, nearest_attachment
def AddShape(self, object, addAfter = None):
self.GetDiagram().AddShape(object, addAfter)
def InsertShape(self, object):
self.GetDiagram().InsertShape(object)
def RemoveShape(self, object):
self.GetDiagram().RemoveShape(object)
def GetQuickEditMode(self):
return self.GetDiagram().GetQuickEditMode()
def Redraw(self, dc):
self.GetDiagram().Redraw(dc)
def Snap(self, x, y):
return self.GetDiagram().Snap(x, y)
def OnLeftClick(self, x, y, keys = 0):
pass
def OnRightClick(self, x, y, keys = 0):
pass
def OnDragLeft(self, draw, x, y, keys = 0):
pass
def OnBeginDragLeft(self, x, y, keys = 0):
pass
def OnEndDragLeft(self, x, y, keys = 0):
pass
def OnDragRight(self, draw, x, y, keys = 0):
pass
def OnBeginDragRight(self, x, y, keys = 0):
pass
def OnEndDragRight(self, x, y, keys = 0):
pass