ca8071ca9f
Two simple problems found in the new python ogl code. First is the patch for _canvas.py. Essentially: dx = abs(dc.LogicalToDeviceX(x - self._firstDragX)) dy = abs(dc.LogicalToDeviceY(y - self._firstDragY)) was incorrect because (x,y) and (self._firstDragX, self._firstDragY) are both already in Logical coordinates. Therefore the difference between the two is also in logical coordinates, and the conversion call is an error. This bug surfaces when you have OGL on a scrollwin, and you are far from the origin of the canvas. The second change in _composit.py basically removes the assumption that the child is in both self._children and self._divisions. Causes many problems when it's not. ;) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30415 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
364 lines
14 KiB
Python
364 lines
14 KiB
Python
# -*- coding: iso-8859-1 -*-
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#----------------------------------------------------------------------------
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# Name: canvas.py
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# Purpose: The canvas class
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#
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# Author: Pierre Hjälm (from C++ original by Julian Smart)
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#
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# Created: 2004-05-08
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# RCS-ID: $Id$
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# Copyright: (c) 2004 Pierre Hjälm - 1998 Julian Smart
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# Licence: wxWindows license
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#----------------------------------------------------------------------------
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import wx
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from _lines import LineShape
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from _composit import *
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NoDragging, StartDraggingLeft, ContinueDraggingLeft, StartDraggingRight, ContinueDraggingRight = 0, 1, 2, 3, 4
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KEY_SHIFT, KEY_CTRL = 1, 2
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# Helper function: True if 'contains' wholly contains 'contained'.
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def WhollyContains(contains, contained):
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xp1, yp1 = contains.GetX(), contains.GetY()
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xp2, yp2 = contained.GetX(), contained.GetY()
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w1, h1 = contains.GetBoundingBoxMax()
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w2, h2 = contained.GetBoundingBoxMax()
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left1 = xp1 - w1 / 2.0
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top1 = yp1 - h1 / 2.0
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right1 = xp1 + w1 / 2.0
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bottom1 = yp1 + h1 / 2.0
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left2 = xp2 - w2 / 2.0
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top2 = yp2 - h2 / 2.0
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right2 = xp2 + w2 / 2.0
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bottom2 = yp2 + h2 / 2.0
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return ((left1 <= left2) and (top1 <= top2) and (right1 >= right2) and (bottom1 >= bottom2))
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class ShapeCanvas(wx.ScrolledWindow):
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def __init__(self, parent = None, id = -1, pos = wx.DefaultPosition, size = wx.DefaultSize, style = wx.BORDER, name = "ShapeCanvas"):
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wx.ScrolledWindow.__init__(self, parent, id, pos, size, style, name)
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self._shapeDiagram = None
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self._dragState = NoDragging
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self._draggedShape = None
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self._oldDragX = 0
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self._oldDragY = 0
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self._firstDragX = 0
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self._firstDragY = 0
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self._checkTolerance = True
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wx.EVT_PAINT(self, self.OnPaint)
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wx.EVT_MOUSE_EVENTS(self, self.OnMouseEvent)
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def SetDiagram(self, diag):
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self._shapeDiagram = diag
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def GetDiagram(self):
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return self._shapeDiagram
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def OnPaint(self, evt):
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dc = wx.PaintDC(self)
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self.PrepareDC(dc)
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dc.SetBackground(wx.Brush(self.GetBackgroundColour(), wx.SOLID))
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dc.Clear()
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if self.GetDiagram():
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self.GetDiagram().Redraw(dc)
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def OnMouseEvent(self, evt):
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dc = wx.ClientDC(self)
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self.PrepareDC(dc)
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x, y = evt.GetLogicalPosition(dc)
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keys = 0
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if evt.ShiftDown():
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keys |= KEY_SHIFT
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if evt.ControlDown():
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keys |= KEY_CTRL
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dragging = evt.Dragging()
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# Check if we're within the tolerance for mouse movements.
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# If we're very close to the position we started dragging
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# from, this may not be an intentional drag at all.
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if dragging:
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if self._checkTolerance:
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# the difference between two logical coordinates is a logical coordinate
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dx = abs(x - self._firstDragX)
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dy = abs(y - self._firstDragY)
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toler = self.GetDiagram().GetMouseTolerance()
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if (dx <= toler) and (dy <= toler):
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return
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# If we've ignored the tolerance once, then ALWAYS ignore
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# tolerance in this drag, even if we come back within
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# the tolerance range.
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self._checkTolerance = False
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# Dragging - note that the effect of dragging is left entirely up
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# to the object, so no movement is done unless explicitly done by
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# object.
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if dragging and self._draggedShape and self._dragState == StartDraggingLeft:
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self._dragState = ContinueDraggingLeft
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# If the object isn't m_draggable, transfer message to canvas
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if self._draggedShape.Draggable():
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self._draggedShape.GetEventHandler().OnBeginDragLeft(x, y, keys, self._draggedAttachment)
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else:
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self._draggedShape = None
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self.OnBeginDragLeft(x, y, keys)
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self._oldDragX, self._oldDragY = x, y
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elif dragging and self._draggedShape and self._dragState == ContinueDraggingLeft:
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# Continue dragging
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self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
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self._draggedShape.GetEventHandler().OnDragLeft(True, x, y, keys, self._draggedAttachment)
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self._oldDragX, self._oldDragY = x, y
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elif evt.LeftUp() and self._draggedShape and self._dragState == ContinueDraggingLeft:
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self._dragState = NoDragging
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self._checkTolerance = True
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self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
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self._draggedShape.GetEventHandler().OnEndDragLeft(x, y, keys, self._draggedAttachment)
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self._draggedShape = None
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elif dragging and self._draggedShape and self._dragState == StartDraggingRight:
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self._dragState = ContinueDraggingRight
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if self._draggedShape.Draggable:
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self._draggedShape.GetEventHandler().OnBeginDragRight(x, y, keys, self._draggedAttachment)
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else:
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self._draggedShape = None
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self.OnBeginDragRight(x, y, keys)
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self._oldDragX, self._oldDragY = x, y
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elif dragging and self._draggedShape and self._dragState == ContinueDraggingRight:
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# Continue dragging
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self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
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self._draggedShape.GetEventHandler().OnDragRight(True, x, y, keys, self._draggedAttachment)
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self._oldDragX, self._oldDragY = x, y
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elif evt.RightUp() and self._draggedShape and self._dragState == ContinueDraggingRight:
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self._dragState = NoDragging
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self._checkTolerance = True
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self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
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self._draggedShape.GetEventHandler().OnEndDragRight(x, y, keys, self._draggedAttachment)
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self._draggedShape = None
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# All following events sent to canvas, not object
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elif dragging and not self._draggedShape and self._dragState == StartDraggingLeft:
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self._dragState = ContinueDraggingLeft
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self.OnBeginDragLeft(x, y, keys)
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self._oldDragX, self._oldDragY = x, y
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elif dragging and not self._draggedShape and self._dragState == ContinueDraggingLeft:
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# Continue dragging
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self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
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self.OnDragLeft(True, x, y, keys)
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self._oldDragX, self._oldDragY = x, y
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elif evt.LeftUp() and not self._draggedShape and self._dragState == ContinueDraggingLeft:
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self._dragState = NoDragging
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self._checkTolerance = True
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self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
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self.OnEndDragLeft(x, y, keys)
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self._draggedShape = None
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elif dragging and not self._draggedShape and self._dragState == StartDraggingRight:
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self._dragState = ContinueDraggingRight
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self.OnBeginDragRight(x, y, keys)
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self._oldDragX, self._oldDragY = x, y
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elif dragging and not self._draggedShape and self._dragState == ContinueDraggingRight:
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# Continue dragging
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self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
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self.OnDragRight(True, x, y, keys)
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self._oldDragX, self._oldDragY = x, y
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elif evt.RightUp() and not self._draggedShape and self._dragState == ContinueDraggingRight:
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self._dragState = NoDragging
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self._checkTolerance = True
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self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
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self.OnEndDragRight(x, y, keys)
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self._draggedShape = None
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# Non-dragging events
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elif evt.IsButton():
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self._checkTolerance = True
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# Find the nearest object
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attachment = 0
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nearest_object, attachment = self.FindShape(x, y)
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if nearest_object: # Object event
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if evt.LeftDown():
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self._draggedShape = nearest_object
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self._draggedAttachment = attachment
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self._dragState = StartDraggingLeft
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self._firstDragX = x
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self._firstDragY = y
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elif evt.LeftUp():
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# N.B. Only register a click if the same object was
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# identified for down *and* up.
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if nearest_object == self._draggedShape:
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nearest_object.GetEventHandler().OnLeftClick(x, y, keys, attachment)
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self._draggedShape = None
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self._dragState = NoDragging
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elif evt.LeftDClick():
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nearest_object.GetEventHandler().OnLeftDoubleClick(x, y, keys, attachment)
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self._draggedShape = None
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self._dragState = NoDragging
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elif evt.RightDown():
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self._draggedShape = nearest_object
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self._draggedAttachment = attachment
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self._dragState = StartDraggingRight
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self._firstDragX = x
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self._firstDragY = y
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elif evt.RightUp():
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if nearest_object == self._draggedShape:
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nearest_object.GetEventHandler().OnRightClick(x, y, keys, attachment)
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self._draggedShape = None
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self._dragState = NoDragging
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else: # Canvas event
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if evt.LeftDown():
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self._draggedShape = None
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self._dragState = StartDraggingLeft
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self._firstDragX = x
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self._firstDragY = y
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elif evt.LeftUp():
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self.OnLeftClick(x, y, keys)
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self._draggedShape = None
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self._dragState = NoDragging
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elif evt.RightDown():
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self._draggedShape = None
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self._dragState = StartDraggingRight
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self._firstDragX = x
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self._firstDragY = y
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elif evt.RightUp():
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self.OnRightClick(x, y, keys)
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self._draggedShape = None
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self._dragState = NoDragging
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def FindShape(self, x, y, info = None, notObject = None):
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nearest = 100000.0
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nearest_attachment = 0
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nearest_object = None
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# Go backward through the object list, since we want:
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# (a) to have the control points drawn LAST to overlay
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# the other objects
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# (b) to find the control points FIRST if they exist
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rl = self.GetDiagram().GetShapeList()[:]
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rl.reverse()
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for object in rl:
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# First pass for lines, which might be inside a container, so we
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# want lines to take priority over containers. This first loop
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# could fail if we clickout side a line, so then we'll
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# try other shapes.
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if object.IsShown() and \
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isinstance(object, LineShape) and \
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object.HitTest(x, y) and \
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((info == None) or isinstance(object, info)) and \
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(not notObject or not notObject.HasDescendant(object)):
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temp_attachment, dist = object.HitTest(x, y)
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# A line is trickier to spot than a normal object.
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# For a line, since it's the diagonal of the box
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# we use for the hit test, we may have several
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# lines in the box and therefore we need to be able
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# to specify the nearest point to the centre of the line
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# as our hit criterion, to give the user some room for
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# manouevre.
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if dist < nearest:
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nearest = dist
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nearest_object = object
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nearest_attachment = temp_attachment
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for object in rl:
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# On second pass, only ever consider non-composites or
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# divisions. If children want to pass up control to
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# the composite, that's up to them.
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if (object.IsShown() and
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(isinstance(object, DivisionShape) or
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not isinstance(object, CompositeShape)) and
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object.HitTest(x, y) and
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(info == None or isinstance(object, info)) and
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(not notObject or not notObject.HasDescendant(object))):
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temp_attachment, dist = object.HitTest(x, y)
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if not isinstance(object, LineShape):
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# If we've hit a container, and we have already
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# found a line in the first pass, then ignore
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# the container in case the line is in the container.
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# Check for division in case line straddles divisions
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# (i.e. is not wholly contained).
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if not nearest_object or not (isinstance(object, DivisionShape) or WhollyContains(object, nearest_object)):
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nearest_object = object
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nearest_attachment = temp_attachment
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break
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return nearest_object, nearest_attachment
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def AddShape(self, object, addAfter = None):
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self.GetDiagram().AddShape(object, addAfter)
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def InsertShape(self, object):
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self.GetDiagram().InsertShape(object)
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def RemoveShape(self, object):
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self.GetDiagram().RemoveShape(object)
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def GetQuickEditMode(self):
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return self.GetDiagram().GetQuickEditMode()
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def Redraw(self, dc):
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self.GetDiagram().Redraw(dc)
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def Snap(self, x, y):
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return self.GetDiagram().Snap(x, y)
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def OnLeftClick(self, x, y, keys = 0):
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pass
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def OnRightClick(self, x, y, keys = 0):
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pass
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def OnDragLeft(self, draw, x, y, keys = 0):
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pass
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def OnBeginDragLeft(self, x, y, keys = 0):
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pass
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def OnEndDragLeft(self, x, y, keys = 0):
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pass
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def OnDragRight(self, draw, x, y, keys = 0):
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pass
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def OnBeginDragRight(self, x, y, keys = 0):
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pass
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def OnEndDragRight(self, x, y, keys = 0):
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pass
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