wxWidgets/tests/events/keyboard.cpp
Vadim Zeitlin 7333c0ef82 Generate unshifted Unicode key codes in wxEVT_KEY_XXX events in wxGTK.
wxGTK generated wxEVT_KEY_XXX with key codes corresponding to the unshifted
state of the key (except for the letters) but Unicode key codes corresponding
to the current shift state. This was inconsistent with wxMSW and also with the
idea that key events, unlike char ones, don't depend on the modifiers states.

Change wxGTK to behave as wxMSW and use unshifted values for Unicode key codes
as well.

Remove the now unnecessary workaround for different key event Unicode codes
from test.

Also try to explain the difference between normal and Unicode keys and key and
char events even better and mention that the Unicode key codes for the key
events are also untranslated in the documentation.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65526 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-09-11 10:19:07 +00:00

397 lines
12 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/events/keyboard.cpp
// Purpose: Test keyboard events
// Author: Vadim Zeitlin
// Created: 2010-09-05
// RCS-ID: $Id$
// Copyright: (c) 2010 Vadim Zeitlin <vadim@wxwidgets.org>
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_UIACTIONSIMULATOR
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/event.h"
#include "wx/window.h"
#endif // WX_PRECOMP
#include "wx/uiaction.h"
#include "wx/vector.h"
namespace
{
// ----------------------------------------------------------------------------
// test window verifying the event generation
// ----------------------------------------------------------------------------
class KeyboardTestWindow : public wxWindow
{
public:
KeyboardTestWindow(wxWindow *parent)
: wxWindow(parent, wxID_ANY)
{
Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(KeyboardTestWindow::OnKeyDown));
Connect(wxEVT_CHAR, wxKeyEventHandler(KeyboardTestWindow::OnChar));
Connect(wxEVT_KEY_UP, wxKeyEventHandler(KeyboardTestWindow::OnKeyUp));
}
unsigned GetKeyDownCount() const { return m_keyDownEvents.size(); }
unsigned GetCharCount() const { return m_charEvents.size(); }
unsigned GetKeyUpCount() const { return m_keyUpEvents.size(); }
const wxKeyEvent& GetKeyDownEvent(unsigned n = 0) const
{
return m_keyDownEvents[n];
}
const wxKeyEvent& GetCharEvent(unsigned n = 0) const
{
return m_charEvents[n];
}
const wxKeyEvent& GetKeyUpEvent(unsigned n = 0) const
{
return m_keyUpEvents[n];
}
void ClearEvents()
{
m_keyDownEvents =
m_charEvents =
m_keyUpEvents = wxVector<wxKeyEvent>();
}
private:
void OnKeyDown(wxKeyEvent& event)
{
m_keyDownEvents.push_back(event);
event.Skip();
}
void OnChar(wxKeyEvent& event)
{
m_charEvents.push_back(event);
event.Skip();
}
void OnKeyUp(wxKeyEvent& event)
{
m_keyUpEvents.push_back(event);
event.Skip();
}
wxVector<wxKeyEvent> m_keyDownEvents,
m_charEvents,
m_keyUpEvents;
wxDECLARE_NO_COPY_CLASS(KeyboardTestWindow);
};
// Object describing the (main fields of) keyboard event.
struct KeyDesc
{
KeyDesc(int keycode, int mods = 0)
: m_keycode(keycode),
m_mods(mods)
{
}
int m_keycode;
int m_mods;
};
// These functions are only needed because of wx bug: currently, modifiers key
// events are inconsistent between platforms and wxMSW generates key down event
// for e.g. WXK_CONTROL with wxMOD_CONTROL set and key up event with it unset
// while wxGTK does exactly vice versa. So we provide these helpers to make it
// possible to make the tests pass under all platforms for now but ideally they
// should all be made to behave the same and this should become unnecessary.
int GetModForKey(int keycode)
{
switch ( keycode )
{
case WXK_CONTROL: return wxMOD_CONTROL;
case WXK_SHIFT: return wxMOD_SHIFT;
case WXK_ALT: return wxMOD_ALT;
default:
wxFAIL_MSG( "Unknown modifier key" );
}
return wxMOD_NONE;
}
#ifdef __WXGTK__
KeyDesc ModKeyDown(int keycode)
{
// Second level bug: currently wxUIActionSimulator produces different
// modifiers than actually pressing the key. So while the above comment is
// true for keys pressed by user, when simulating them we do get the
// corresponding bit set for the modifier press events.
//
// Again, this is a bug and wxUIActionSimulator should be fixed to behave
// as the real events do but until this happens just work around this here.
return KeyDesc(keycode, GetModForKey(keycode));
}
KeyDesc ModKeyUp(int keycode)
{
return KeyDesc(keycode, GetModForKey(keycode));
}
#else // Assume MSW-like behaviour for all the other platforms.
KeyDesc ModKeyDown(int keycode)
{
return KeyDesc(keycode, GetModForKey(keycode));
}
KeyDesc ModKeyUp(int keycode)
{
return KeyDesc(keycode);
}
#endif // Platforms.
// Verify that the event object corresponds to our idea of what it should be.
void TestEvent(int line, const wxKeyEvent& ev, const KeyDesc& desc)
{
// Construct the message we'll display if an assert fails.
std::string msg;
const wxEventType t = ev.GetEventType();
if ( t == wxEVT_KEY_DOWN )
msg = "key down";
else if ( t == wxEVT_CHAR )
msg = "char";
else if ( t == wxEVT_KEY_UP )
msg = "key up";
else
CPPUNIT_FAIL( "unknown event type" );
msg += " event at line ";
msg += wxString::Format("%d", line).mb_str();
CPPUNIT_ASSERT_EQUAL_MESSAGE( "wrong key code in " + msg,
desc.m_keycode,
ev.GetKeyCode() );
#if wxUSE_UNICODE
if ( desc.m_keycode < WXK_START )
{
// For Latin-1 our key code is the same as Unicode character value.
CPPUNIT_ASSERT_EQUAL_MESSAGE( "wrong Unicode key in " + msg,
(char)desc.m_keycode,
(char)ev.GetUnicodeKey() );
}
else // Special key
{
// Key codes above WXK_START don't correspond to printable characters.
CPPUNIT_ASSERT_EQUAL_MESSAGE( "wrong non-zero Unicode key in " + msg,
0,
(int)ev.GetUnicodeKey() );
}
#endif // wxUSE_UNICODE
CPPUNIT_ASSERT_EQUAL_MESSAGE( "wrong modifiers in " + msg,
desc.m_mods,
ev.GetModifiers() );
}
// Call TestEvent() passing it the line number from where it was called: this
// is useful for interpreting the assert failure messages.
#define ASSERT_KEY_EVENT_IS( ev, desc ) TestEvent(__LINE__, ev, desc)
} // anonymous namespace
// --------------------------------------------------------------------------
// test class
// --------------------------------------------------------------------------
class KeyboardEventTestCase : public CppUnit::TestCase
{
public:
KeyboardEventTestCase() {}
virtual void setUp();
virtual void tearDown();
private:
CPPUNIT_TEST_SUITE( KeyboardEventTestCase );
CPPUNIT_TEST( NormalLetter );
CPPUNIT_TEST( NormalSpecial );
CPPUNIT_TEST( CtrlLetter );
CPPUNIT_TEST( CtrlSpecial );
CPPUNIT_TEST( ShiftLetter );
CPPUNIT_TEST( ShiftSpecial );
CPPUNIT_TEST_SUITE_END();
void NormalLetter();
void NormalSpecial();
void CtrlLetter();
void CtrlSpecial();
void ShiftLetter();
void ShiftSpecial();
KeyboardTestWindow *m_win;
wxDECLARE_NO_COPY_CLASS(KeyboardEventTestCase);
};
wxREGISTER_UNIT_TEST(KeyboardEvent);
void KeyboardEventTestCase::setUp()
{
m_win = new KeyboardTestWindow(wxTheApp->GetTopWindow());
m_win->SetFocus();
wxYield(); // needed to show the new window
// The window might get some key up events when it's being shown if the key
// was pressed when the program was started and released after the window
// was shown, e.g. this does happen in practice when launching the test
// from command line. Simply discard all the spurious events so far.
m_win->ClearEvents();
}
void KeyboardEventTestCase::tearDown()
{
m_win->Destroy();
}
void KeyboardEventTestCase::NormalLetter()
{
wxUIActionSimulator sim;
sim.Char('a');
wxYield();
CPPUNIT_ASSERT_EQUAL( 1, m_win->GetKeyDownCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(), 'A' );
CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(), 'a' );
CPPUNIT_ASSERT_EQUAL( 1, m_win->GetKeyUpCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(), 'A' );
}
void KeyboardEventTestCase::NormalSpecial()
{
wxUIActionSimulator sim;
sim.Char(WXK_END);
wxYield();
CPPUNIT_ASSERT_EQUAL( 1, m_win->GetKeyDownCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(), WXK_END );
CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(), WXK_END );
CPPUNIT_ASSERT_EQUAL( 1, m_win->GetKeyUpCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(), WXK_END );
}
void KeyboardEventTestCase::CtrlLetter()
{
wxUIActionSimulator sim;
sim.Char('z', wxMOD_CONTROL);
wxYield();
CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyDownCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(0),
ModKeyDown(WXK_CONTROL) );
ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(1),
KeyDesc('Z', wxMOD_CONTROL) );
CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(),
KeyDesc('\x1a', wxMOD_CONTROL) );
CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyUpCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(0),
KeyDesc('Z', wxMOD_CONTROL) );
ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(1),
ModKeyUp(WXK_CONTROL) );
}
void KeyboardEventTestCase::CtrlSpecial()
{
wxUIActionSimulator sim;
sim.Char(WXK_PAGEUP, wxMOD_CONTROL);
wxYield();
CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyDownCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(0),
ModKeyDown(WXK_CONTROL) );
ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(1),
KeyDesc(WXK_PAGEUP, wxMOD_CONTROL) );
CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(),
KeyDesc(WXK_PAGEUP, wxMOD_CONTROL) );
CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyUpCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(0),
KeyDesc(WXK_PAGEUP, wxMOD_CONTROL) );
ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(1),
ModKeyUp(WXK_CONTROL) );
}
void KeyboardEventTestCase::ShiftLetter()
{
wxUIActionSimulator sim;
sim.Char('Q', wxMOD_SHIFT);
wxYield();
CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyDownCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(0),
ModKeyDown(WXK_SHIFT) );
ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(1),
KeyDesc('Q', wxMOD_SHIFT) );
CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(),
KeyDesc('Q', wxMOD_SHIFT) );
CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyUpCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(0),
KeyDesc('Q', wxMOD_SHIFT) );
ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(1),
ModKeyUp(WXK_SHIFT) );
}
void KeyboardEventTestCase::ShiftSpecial()
{
wxUIActionSimulator sim;
sim.Char(WXK_TAB, wxMOD_SHIFT);
wxYield();
CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyDownCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(0),
ModKeyDown(WXK_SHIFT) );
ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(1),
KeyDesc(WXK_TAB, wxMOD_SHIFT) );
CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(),
KeyDesc(WXK_TAB, wxMOD_SHIFT) );
CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyUpCount() );
ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(0),
KeyDesc(WXK_TAB, wxMOD_SHIFT) );
ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(1),
ModKeyUp(WXK_SHIFT) );
}
#endif // wxUSE_UIACTIONSIMULATOR