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2. wxTreeCtrl overview written and documentation updated 3. wxString docmunetation updated (no more unresolved references) 4. wxWindow::SetCursor() recursive behaviour mentioned git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1807 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
144 lines
7.8 KiB
TeX
144 lines
7.8 KiB
TeX
\section{Log classes overview}\label{wxlogoverview}
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Classes: \helpref{wxLog}{wxlog}, wxLogStderr,
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wxLogOstream, wxLogTextCtrl, wxLogWindow, wxLogGui, wxLogNull
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This is a general overview of logging classes provided by wxWindows. The word
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logging here has a broad sense, including all of the program output, not only
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non interactive messages. The logging facilities included in wxWindows provide
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the base {\it wxLog} class which defines the standard interface for a {\it log
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target} as well as several standard implementations of it and a family of
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functions to use with them.
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First of all, no knowledge of {\it wxLog} classes is needed to use them. For
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this, you should only know about {\it wxLogXXX()} functions. All of them have
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the same syntax as {\it printf()}, i.e. they take the format string as the
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first argument and a variable number of arguments. Here are all of them:
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\begin{itemize}\itemsep=0pt
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\item{\bf wxLogFatalError} which is like {\it wxLogError}, but also
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terminates the program with the exit code 3 (using {\it abort()} standard
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function also terminates the program with this exit code).
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\item{\bf wxLogError} is the function to use for error messages, i.e. the
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messages that must be shown to the user. The default processing is to pop up a
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message box to inform the user about it.
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\item{\bf wxLogWarning} for warnings - they are also normally shown to the
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user, but don't interrupt the program work.
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\item{\bf wxLogMessage} is for all normal, informational messages. They also
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appear in a message box by default (but it can be changed, see below). Notice
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that the standard behaviour is to not show informational messages if there are
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any errors later - the logic being that the later error messages make the
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informational messages preceding them meaningless.
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\item{\bf wxLogVerbose} is for verbose output. Normally, it's suppressed, but
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might be activated if the user wishes to know more details about the program
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progress (another, but possibly confusing name for the same function is {\bf
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wxLogInfo}).
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\item{\bf wxLogStatus} is for status messages - they will go into the status
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bar of the active or specified (as the first argument) \helpref{wxFrame}{wxframe} if it has one.
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\item{\bf wxLogSysError} is mostly used by wxWindows itself, but might be
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handy for logging errors after system call (API function) failure. It logs the
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specified message text as well as the last system error
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code ({\it errno} or {\it ::GetLastError()} depending on the platform) and the corresponding error
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message. The second form of this function takes the error code explitly as the
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first argument.
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\item{\bf wxLogDebug} is {\bf the} right function for debug output. It only
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does anything at all in the debug mode (when the preprocessor symbol
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\_\_WXDEBUG\_\_ is defined) and expands to nothing in release mode (otherwise).
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\item{\bf wxLogTrace} as {\bf wxLogDebug} only does something in debug
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build. The reason for making it a separate function from it is that usually
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there are a lot of trace messages, so it might make sense to separate them
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from other debug messages which would be flooded in them. Moreover, the second
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version of this function takes a trace mask as the first argument which allows
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to further restrict the amount of messages generated.
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\end{itemize}
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The usage of these functions should be fairly straightforward, however it may
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be asked why not use the other logging facilities, such as C standard stdio
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functions or C++ streams. The short answer is that they're all very good
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generic mechanisms, but are not really adapted for wxWindows, while the log
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classes are. Some of advantages in using wxWindows log functions are:
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\begin{itemize}\itemsep=0pt
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\item{\bf Portability} It's a common practice to use {\it printf()} statements or
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cout/cerr C++ streams for writing out some (debug or otherwise) information.
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Although it works just fine under Unix, these messages go strictly nowhere
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under Windows where the stdout of GUI programs is not assigned to anything.
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Thus, you might view {\it wxLogMessage()} as a simple substitute for {\it
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printf()}.
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\item{\bf Flexibility} The output of wxLog functions can be redirected or
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suppressed entirely based on their importance, which is either impossible or
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difficult to do with traditional methods. For example, only error messages, or
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only error messages and warnings might be logged, filtering out all
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informational messages.
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\item{\bf Completeness} Usually, an error message should be presented to the user
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when some operation fails. Let's take a quite simple but common case of a file
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error: suppose that you're writing your data file on disk and there is not
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enough space. The actual error might have been detected inside wxWindows code
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(say, in {\it wxFile::Write}), so the calling function doesn't really know the
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exact reason of the failure, it only knows that the data file couldn't be
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written to the disk. However, as wxWindows uses {\it wxLogError()} in this
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situation, the exact error code (and the corresponding error message) will be
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given to the user together with "high level" message about data file writing
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error.
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\end{itemize}
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After having enumerated all the functions which are normally used to log the
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messages, and why would you want to use them we now describe how all this
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works.
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wxWindows has the notion of a {\it log target}: it's just a class deriving
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from \helpref{wxLog}{wxlog}. As such, it implements the virtual functions of
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the base class which are called when a message is logged. Only one log target
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is {\it active} at any moment, this is the one used by \it{wxLogXXX()}
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functions. The normal usage of a log object (i.e. object of a class derived
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from wxLog) is to install it as the active target with a call to {\it
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SetActiveTarget()} and it will be used automatically by all subsequent calls
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to {\it wxLogXXX()} functions.
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To create a new log target class you only need to derive it from wxLog and
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implement one (or both) of {\it DoLog()} and {\it DoLogString()} in it. The
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second one is enough if you're happy with the standard wxLog message
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formatting (prepending "Error:" or "Warning:", timestamping \&c) but just want
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to send the messages somewhere else. The first one may be overridden to do
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whatever you want but you have to distinguish between the different message
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types yourself.
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There are some predefined classes deriving from wxLog and which might be
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helpful to see how you can create a new log target class and, of course, may
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also be used without any change. There are:
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\begin{itemize}\itemsep=0pt
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\item{\bf wxLogStderr} This class logs messages to a {\it FILE *}, using
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stderr by default as its name suggests.
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\item{\bf wxLogStream} This class has the same functionality as wxLogStderr,
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but uses {\it ostream} and cerr instead of {\it FILE *} and stderr.
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\item{\bf wxLogGui} This is the standard log target for wxWindows
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applications (it's used by default if you don't do anything) and provides the
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most reasonable handling of all types of messages for given platform.
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\item{\bf wxLogWindow} This log target provides a "log console" which
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collects all messages generated by the application and also passes them to the
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previous active log target. The log window frame has a menu allowing user to
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clear the log, close it completely or save all messages to file.
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\item{\bf wxLogNull} The last log class is quite particular: it doesn't do
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anything. The objects of this class may be instantiated to (temporarily)
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suppress output of {\it wxLogXXX()} functions. As an example, trying to open a
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non-existing file will usually provoke an error message, but if for some
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reasons it's unwanted, just use this construction:
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{\small
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\begin{verbatim}
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wxFile file;
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// wxFile.Open() normally complains if file can't be opened, we don't want it
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{
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wxLogNull logNo;
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if ( !file.Open("bar") )
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... process error ourselves ...
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} // ~wxLogNull called, old log sink restored
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wxLogMessage("..."); // ok
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\end{verbatim}
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}
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\end{itemize}
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