wxWidgets/include/wx/compositewin.h
Vadim Zeitlin a2b0b8dbaa Handle updating tooltip text in wxCompositeWindow correctly.
While calling SetToolTip(wxToolTip*) overload already worked correctly for
wxCompositeWindow, using SetToolTip(wxString) did not if a tooltip already
existed, as it didn't use the virtual DoSetToolTip() in this case, resulting
in e.g. impossibility to update wxSpinCtrlDouble tooltip using this method.

Fix this by introducing DoSetToolTipText() virtual which is used by that
overload now and overriding it in wxCompositeWindow.

Also don't override DoSetToolTip() in wxSpinCtrlGenericBase any more, it is
not necessary as it's already done by its base class wxCompositeWindow.

Closes #16595.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78245 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-12-05 22:19:10 +00:00

232 lines
7.5 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/compositewin.h
// Purpose: wxCompositeWindow<> declaration
// Author: Vadim Zeitlin
// Created: 2011-01-02
// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COMPOSITEWIN_H_
#define _WX_COMPOSITEWIN_H_
#include "wx/window.h"
#include "wx/containr.h"
class WXDLLIMPEXP_FWD_CORE wxToolTip;
// NB: This is an experimental and, as for now, undocumented class used only by
// wxWidgets itself internally. Don't use it in your code until its API is
// officially stabilized unless you are ready to change it with the next
// wxWidgets release.
// ----------------------------------------------------------------------------
// wxCompositeWindow is a helper for implementing composite windows: to define
// a class using subwindows, simply inherit from it specialized with the real
// base class name and implement GetCompositeWindowParts() pure virtual method.
// ----------------------------------------------------------------------------
// The template parameter W must be a wxWindow-derived class.
template <class W>
class wxCompositeWindow : public W
{
public:
typedef W BaseWindowClass;
// Default ctor doesn't do anything.
wxCompositeWindow()
{
this->Connect
(
wxEVT_CREATE,
wxWindowCreateEventHandler(wxCompositeWindow::OnWindowCreate)
);
}
// Override all wxWindow methods which must be forwarded to the composite
// window parts.
// Attribute setters group.
//
// NB: Unfortunately we can't factor out the call for the setter itself
// into DoSetForAllParts() because we can't call the function passed to
// it non-virtually and we need to do this to avoid infinite recursion,
// so we work around this by calling the method of this object itself
// manually in each function.
virtual bool SetForegroundColour(const wxColour& colour)
{
if ( !BaseWindowClass::SetForegroundColour(colour) )
return false;
SetForAllParts(&wxWindowBase::SetForegroundColour, colour);
return true;
}
virtual bool SetBackgroundColour(const wxColour& colour)
{
if ( !BaseWindowClass::SetBackgroundColour(colour) )
return false;
SetForAllParts(&wxWindowBase::SetBackgroundColour, colour);
return true;
}
virtual bool SetFont(const wxFont& font)
{
if ( !BaseWindowClass::SetFont(font) )
return false;
SetForAllParts(&wxWindowBase::SetFont, font);
return true;
}
virtual bool SetCursor(const wxCursor& cursor)
{
if ( !BaseWindowClass::SetCursor(cursor) )
return false;
SetForAllParts(&wxWindowBase::SetCursor, cursor);
return true;
}
virtual void SetLayoutDirection(wxLayoutDirection dir)
{
BaseWindowClass::SetLayoutDirection(dir);
SetForAllParts(&wxWindowBase::SetLayoutDirection, dir);
// The child layout almost invariably depends on the layout direction,
// so redo it when it changes.
//
// However avoid doing it when we're called from wxWindow::Create() in
// wxGTK as the derived window is not fully created yet and calling its
// SetSize() may be unexpected. This does mean that any future calls to
// SetLayoutDirection(wxLayout_Default) wouldn't result in a re-layout
// neither, but then we're not supposed to be called with it at all.
if ( dir != wxLayout_Default )
this->SetSize(-1, -1, -1, -1, wxSIZE_AUTO | wxSIZE_FORCE);
}
#if wxUSE_TOOLTIPS
virtual void DoSetToolTipText(const wxString &tip)
{
BaseWindowClass::DoSetToolTipText(tip);
// Use a variable to disambiguate between SetToolTip() overloads.
void (wxWindowBase::*func)(const wxString&) = &wxWindowBase::SetToolTip;
SetForAllParts(func, tip);
}
virtual void DoSetToolTip(wxToolTip *tip)
{
BaseWindowClass::DoSetToolTip(tip);
SetForAllParts(&wxWindowBase::CopyToolTip, tip);
}
#endif // wxUSE_TOOLTIPS
virtual void SetFocus()
{
wxSetFocusToChild(this, NULL);
}
private:
// Must be implemented by the derived class to return all children to which
// the public methods we override should forward to.
virtual wxWindowList GetCompositeWindowParts() const = 0;
void OnWindowCreate(wxWindowCreateEvent& event)
{
event.Skip();
// Attach a few event handlers to all parts of the composite window.
// This makes the composite window behave more like a simple control
// and allows other code (such as wxDataViewCtrl's inline editing
// support) to hook into its event processing.
wxWindow *child = event.GetWindow();
if ( child == this )
return; // not a child, we don't want to Connect() to ourselves
// Always capture wxEVT_KILL_FOCUS:
child->Connect(wxEVT_KILL_FOCUS,
wxFocusEventHandler(wxCompositeWindow::OnKillFocus),
NULL, this);
// Some events should be only handled for non-toplevel children. For
// example, we want to close the control in wxDataViewCtrl when Enter
// is pressed in the inline editor, but not when it's pressed in a
// popup dialog it opens.
wxWindow *win = child;
while ( win && win != this )
{
if ( win->IsTopLevel() )
return;
win = win->GetParent();
}
child->Connect(wxEVT_CHAR,
wxKeyEventHandler(wxCompositeWindow::OnChar),
NULL, this);
}
void OnChar(wxKeyEvent& event)
{
if ( !this->ProcessWindowEvent(event) )
event.Skip();
}
void OnKillFocus(wxFocusEvent& event)
{
// Ignore focus changes within the composite control:
wxWindow *win = event.GetWindow();
while ( win )
{
if ( win == this )
{
event.Skip();
return;
}
// Note that we don't use IsTopLevel() check here, because we do
// want to ignore focus changes going to toplevel window that have
// the composite control as its parent; these would typically be
// some kind of control's popup window.
win = win->GetParent();
}
// The event shouldn't be ignored, forward it to the main control:
if ( !this->ProcessWindowEvent(event) )
event.Skip();
}
template <class T, class TArg, class R>
void SetForAllParts(R (wxWindowBase::*func)(TArg), T arg)
{
// Simply call the setters for all parts of this composite window.
const wxWindowList parts = GetCompositeWindowParts();
for ( wxWindowList::const_iterator i = parts.begin();
i != parts.end();
++i )
{
wxWindow * const child = *i;
// Allow NULL elements in the list, this makes the code of derived
// composite controls which may have optionally shown children
// simpler and it doesn't cost us much here.
if ( child )
(child->*func)(arg);
}
}
wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindow, W);
};
#endif // _WX_COMPOSITEWIN_H_