wxWidgets/include/wx/univ/checkbox.h
Dimitri Schoolwerth 8f8d58d193 Use wx-prefixed macros throughout the repository.
Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE
occurrences to use the wx-prefixed version of the macros.
2015-04-23 22:00:35 +04:00

150 lines
4.8 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/checkbox.h
// Purpose: wxCheckBox declaration
// Author: Vadim Zeitlin
// Modified by:
// Created: 07.09.00
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_CHECKBOX_H_
#define _WX_UNIV_CHECKBOX_H_
#include "wx/button.h" // for wxStdButtonInputHandler
// ----------------------------------------------------------------------------
// the actions supported by wxCheckBox
// ----------------------------------------------------------------------------
#define wxACTION_CHECKBOX_CHECK wxT("check") // SetValue(true)
#define wxACTION_CHECKBOX_CLEAR wxT("clear") // SetValue(false)
#define wxACTION_CHECKBOX_TOGGLE wxT("toggle") // toggle the check state
// additionally it accepts wxACTION_BUTTON_PRESS and RELEASE
// ----------------------------------------------------------------------------
// wxCheckBox
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxCheckBox : public wxCheckBoxBase
{
public:
// checkbox constants
enum State
{
State_Normal,
State_Pressed,
State_Disabled,
State_Current,
State_Max
};
enum Status
{
Status_Checked,
Status_Unchecked,
Status_3rdState,
Status_Max
};
// constructors
wxCheckBox() { Init(); }
wxCheckBox(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr)
{
Init();
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr);
// implement the checkbox interface
virtual void SetValue(bool value) wxOVERRIDE;
virtual bool GetValue() const wxOVERRIDE;
// set/get the bitmaps to use for the checkbox indicator
void SetBitmap(const wxBitmap& bmp, State state, Status status);
virtual wxBitmap GetBitmap(State state, Status status) const;
// wxCheckBox actions
void Toggle();
virtual void Press();
virtual void Release();
virtual void ChangeValue(bool value);
// overridden base class virtuals
virtual bool IsPressed() const wxOVERRIDE { return m_isPressed; }
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString) wxOVERRIDE;
virtual bool CanBeHighlighted() const wxOVERRIDE { return true; }
virtual wxInputHandler *CreateStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) wxOVERRIDE
{
return CreateStdInputHandler(handlerDef);
}
protected:
virtual void DoSet3StateValue(wxCheckBoxState WXUNUSED(state)) wxOVERRIDE;
virtual wxCheckBoxState DoGet3StateValue() const wxOVERRIDE;
virtual void DoDraw(wxControlRenderer *renderer) wxOVERRIDE;
virtual wxSize DoGetBestClientSize() const wxOVERRIDE;
// get the size of the bitmap using either the current one or the default
// one (query renderer then)
virtual wxSize GetBitmapSize() const;
// common part of all ctors
void Init();
// send command event notifying about the checkbox state change
virtual void SendEvent();
// called when the checkbox becomes checked - radio button hook
virtual void OnCheck();
// get the state corresponding to the flags (combination of wxCONTROL_XXX)
wxCheckBox::State GetState(int flags) const;
// directly access the bitmaps array without trying to find a valid bitmap
// to use as GetBitmap() does
wxBitmap DoGetBitmap(State state, Status status) const
{ return m_bitmaps[state][status]; }
// get the current status
Status GetStatus() const { return m_status; }
private:
// the current check status
Status m_status;
// the bitmaps to use for the different states
wxBitmap m_bitmaps[State_Max][Status_Max];
// is the checkbox currently pressed?
bool m_isPressed;
wxDECLARE_DYNAMIC_CLASS(wxCheckBox);
};
#endif // _WX_UNIV_CHECKBOX_H_