wxWidgets/tests/controls/bitmaptogglebuttontest.cpp
Vadim Zeitlin ce7fe42e84 Provide shorter synonyms for wxEVT_XXX constants.
Use the same short names as are used by the event table macros for the event
type constants themselves. This makes them much more comfortable to use, e.g.
Bind(wxEVT_BUTTON) compared to Bind(wxEVT_COMMAND_BUTTON_CLICKED).

The old long names are still kept for backwards compatibility and shouldn't be
removed as it doesn't really cost anything to continue providing them, but all
new event types should only use the short versions.

Closes #10661.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73850 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-04-25 10:11:03 +00:00

120 lines
2.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/bitmaptogglebuttontest.cpp
// Purpose: wxBitmapToggleButton unit test
// Author: Steven Lamerton
// Created: 2010-07-17
// RCS-ID: $Id$
// Copyright: (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
#include "testprec.h"
#if wxUSE_TOGGLEBTN
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/tglbtn.h"
#ifdef wxHAS_BITMAPTOGGLEBUTTON
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif // WX_PRECOMP
#include "testableframe.h"
#include "wx/uiaction.h"
#include "wx/artprov.h"
class BitmapToggleButtonTestCase : public CppUnit::TestCase
{
public:
BitmapToggleButtonTestCase() { }
void setUp();
void tearDown();
private:
CPPUNIT_TEST_SUITE( BitmapToggleButtonTestCase );
WXUISIM_TEST( Click );
CPPUNIT_TEST( Value );
CPPUNIT_TEST_SUITE_END();
void Click();
void Value();
wxBitmapToggleButton* m_button;
DECLARE_NO_COPY_CLASS(BitmapToggleButtonTestCase)
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( BitmapToggleButtonTestCase );
// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( BitmapToggleButtonTestCase,
"BitmapToggleButtonTestCase" );
void BitmapToggleButtonTestCase::setUp()
{
m_button = new wxBitmapToggleButton(wxTheApp->GetTopWindow(), wxID_ANY,
wxArtProvider::GetIcon(wxART_INFORMATION,
wxART_OTHER,
wxSize(32, 32)));
m_button->Update();
m_button->Refresh();
}
void BitmapToggleButtonTestCase::tearDown()
{
wxDELETE(m_button);
}
void BitmapToggleButtonTestCase::Click()
{
#if wxUSE_UIACTIONSIMULATOR
EventCounter clicked(m_button, wxEVT_TOGGLEBUTTON);
wxUIActionSimulator sim;
//We move in slightly to account for window decorations
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
CPPUNIT_ASSERT(m_button->GetValue());
clicked.Clear();
wxMilliSleep(1000);
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
CPPUNIT_ASSERT(!m_button->GetValue());
#endif // wxUSE_UIACTIONSIMULATOR
}
void BitmapToggleButtonTestCase::Value()
{
EventCounter clicked(m_button, wxEVT_BUTTON);
m_button->SetValue(true);
CPPUNIT_ASSERT(m_button->GetValue());
m_button->SetValue(false);
CPPUNIT_ASSERT(!m_button->GetValue());
CPPUNIT_ASSERT_EQUAL( 0, clicked.GetCount() );
}
#endif // wxHAS_BITMAPTOGGLEBUTTON
#endif // wxUSE_TOGGLEBTN