wxWidgets/include/wx/msw/ole/oleutils.h
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2004-08-16 12:45:46 +00:00

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///////////////////////////////////////////////////////////////////////////////
// Name: oleutils.h
// Purpose: OLE helper routines, OLE debugging support &c
// Author: Vadim Zeitlin
// Modified by:
// Created: 19.02.1998
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_OLEUTILS_H
#define _WX_OLEUTILS_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "oleutils.h"
#endif
#include "wx/defs.h"
// get IUnknown, REFIID &c
#include <ole2.h>
// ============================================================================
// General purpose functions and macros
// ============================================================================
// ----------------------------------------------------------------------------
// misc helper functions/macros
// ----------------------------------------------------------------------------
// release the interface pointer (if !NULL)
inline void ReleaseInterface(IUnknown *pIUnk)
{
if ( pIUnk != NULL )
pIUnk->Release();
}
// release the interface pointer (if !NULL) and make it NULL
#define RELEASE_AND_NULL(p) if ( (p) != NULL ) { p->Release(); p = NULL; };
// return true if the iid is in the array
extern bool IsIidFromList(REFIID riid, const IID *aIids[], size_t nCount);
// ============================================================================
// IUnknown implementation helpers
// ============================================================================
/*
The most dumb implementation of IUnknown methods. We don't support
aggregation nor containment, but for 99% of cases this simple
implementation is quite enough.
Usage is trivial: here is all you should have
1) DECLARE_IUNKNOWN_METHODS in your (IUnknown derived!) class declaration
2) BEGIN/END_IID_TABLE with ADD_IID in between for all interfaces you
support (at least all for which you intent to return 'this' from QI,
i.e. you should derive from IFoo if you have ADD_IID(Foo)) somewhere else
3) IMPLEMENT_IUNKNOWN_METHODS somewhere also
These macros are quite simple: AddRef and Release are trivial and QI does
lookup in a static member array of IIDs and returns 'this' if it founds
the requested interface in it or E_NOINTERFACE if not.
*/
/*
wxAutoULong: this class is used for automatically initalising m_cRef to 0
*/
class wxAutoULong
{
public:
wxAutoULong(ULONG value = 0) : m_Value(value) { }
operator ULONG&() { return m_Value; }
ULONG& operator=(ULONG value) { m_Value = value; return m_Value; }
wxAutoULong& operator++() { ++m_Value; return *this; }
const wxAutoULong operator++( int ) { wxAutoULong temp = *this; ++m_Value; return temp; }
wxAutoULong& operator--() { --m_Value; return *this; }
const wxAutoULong operator--( int ) { wxAutoULong temp = *this; --m_Value; return temp; }
private:
ULONG m_Value;
};
// declare the methods and the member variable containing reference count
// you must also define the ms_aIids array somewhere with BEGIN_IID_TABLE
// and friends (see below)
#define DECLARE_IUNKNOWN_METHODS \
public: \
STDMETHODIMP QueryInterface(REFIID, void **); \
STDMETHODIMP_(ULONG) AddRef(); \
STDMETHODIMP_(ULONG) Release(); \
private: \
static const IID *ms_aIids[]; \
wxAutoULong m_cRef
// macros for declaring supported interfaces
// NB: you should write ADD_INTERFACE(Foo) and not ADD_INTERFACE(IID_IFoo)!
#define BEGIN_IID_TABLE(cname) const IID *cname::ms_aIids[] = {
#define ADD_IID(iid) &IID_I##iid,
#define END_IID_TABLE }
// implementation is as straightforward as possible
// Parameter: classname - the name of the class
#define IMPLEMENT_IUNKNOWN_METHODS(classname) \
STDMETHODIMP classname::QueryInterface(REFIID riid, void **ppv) \
{ \
wxLogQueryInterface(_T(#classname), riid); \
\
if ( IsIidFromList(riid, ms_aIids, WXSIZEOF(ms_aIids)) ) { \
*ppv = this; \
AddRef(); \
\
return S_OK; \
} \
else { \
*ppv = NULL; \
\
return (HRESULT) E_NOINTERFACE; \
} \
} \
\
STDMETHODIMP_(ULONG) classname::AddRef() \
{ \
wxLogAddRef(_T(#classname), m_cRef); \
\
return ++m_cRef; \
} \
\
STDMETHODIMP_(ULONG) classname::Release() \
{ \
wxLogRelease(_T(#classname), m_cRef); \
\
if ( --m_cRef == wxAutoULong(0) ) { \
delete this; \
return 0; \
} \
else \
return m_cRef; \
}
// ============================================================================
// Debugging support
// ============================================================================
// VZ: I don't know it's not done for compilers other than VC++ but I leave it
// as is. Please note, though, that tracing OLE interface calls may be
// incredibly useful when debugging OLE programs.
#if defined(__WXDEBUG__) && ( ( defined(__VISUALC__) && (__VISUALC__ >= 1000) ) || defined(__MWERKS__) )
// ----------------------------------------------------------------------------
// All OLE specific log functions have DebugTrace level (as LogTrace)
// ----------------------------------------------------------------------------
// tries to translate riid into a symbolic name, if possible
void wxLogQueryInterface(const wxChar *szInterface, REFIID riid);
// these functions print out the new value of reference counter
void wxLogAddRef (const wxChar *szInterface, ULONG cRef);
void wxLogRelease(const wxChar *szInterface, ULONG cRef);
#else //!WXDEBUG
#define wxLogQueryInterface(szInterface, riid)
#define wxLogAddRef(szInterface, cRef)
#define wxLogRelease(szInterface, cRef)
#endif //WXDEBUG
// wrapper around BSTR type (by Vadim Zeitlin)
class WXDLLEXPORT wxBasicString
{
public:
// ctors & dtor
wxBasicString(const char *sz);
wxBasicString(const wxString& str);
~wxBasicString();
void Init(const char* sz);
// accessors
// just get the string
operator BSTR() const { return m_wzBuf; }
// retrieve a copy of our string - caller must SysFreeString() it later!
BSTR Get() const { return SysAllocString(m_wzBuf); }
private:
// @@@ not implemented (but should be)
wxBasicString(const wxBasicString&);
wxBasicString& operator=(const wxBasicString&);
OLECHAR *m_wzBuf; // actual string
};
// Convert variants
class WXDLLEXPORT wxVariant;
bool wxConvertVariantToOle(const wxVariant& variant, VARIANTARG& oleVariant) ;
bool wxConvertOleToVariant(const VARIANTARG& oleVariant, wxVariant& variant) ;
// Convert string to Unicode
BSTR wxConvertStringToOle(const wxString& str);
// Convert string from BSTR to wxString
wxString wxConvertStringFromOle(BSTR bStr);
#endif //_WX_OLEUTILS_H