wxWidgets/wxPython/demo/TextEntryDialog.py
Robin Dunn 34a544a635 Make all samples in the demo have a panel in the demo notebook. For
those that are frames or dialogs then the panel just has a button that
launches it.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28739 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-08-10 01:21:16 +00:00

57 lines
1.5 KiB
Python

import wx
#---------------------------------------------------------------------------
class TestPanel(wx.Panel):
def __init__(self, parent, log):
self.log = log
wx.Panel.__init__(self, parent, -1)
b = wx.Button(self, -1, "Create and Show a TextEntryDialog", (50,50))
self.Bind(wx.EVT_BUTTON, self.OnButton, b)
def OnButton(self, evt):
dlg = wx.TextEntryDialog(
self, 'What is your favorite programming language?',
'Eh??', 'Python')
dlg.SetValue("Python is the best!")
if dlg.ShowModal() == wx.ID_OK:
self.log.WriteText('You entered: %s\n' % dlg.GetValue())
dlg.Destroy()
#---------------------------------------------------------------------------
def runTest(frame, nb, log):
win = TestPanel(nb, log)
return win
#---------------------------------------------------------------------------
overview = """\
This class represents a dialog that requests a one-line text string from the user.
It is implemented as a generic wxWindows dialog. Along with the usual wx.Dialog
style flags, all of the wx.TextCtrl TE_* style flags are accepted, so, for example,
wx.TE_PASSWORD could be used to create a password dialog.
As with other dialogs of this type, the user input must be retrieved prior to
destroying the dialog.
"""
if __name__ == '__main__':
import sys,os
import run
run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])