wxWidgets/include/wx/msw/menu.h
Vadim Zeitlin 42e69d6b43 1. wxMSW seems to work (please test and send your bug reports!)
2. accelerators in the menus a la GTK (actually slightly better) implemented
3. wxSplitter now uses events (and so the code which was broken by recent changes
   works again)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2504 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-05-19 00:53:27 +00:00

273 lines
9.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: Julian Smart
// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
#ifdef __GNUG__
#pragma interface "menu.h"
#endif
#include "wx/defs.h"
#include "wx/event.h"
class WXDLLEXPORT wxMenuItem;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxFrame;
WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenu : public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
// ctor & dtor
wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
virtual ~wxMenu();
// construct menu
// append a separator to the menu
void AppendSeparator();
// append a normal item to the menu
void Append(int id, const wxString& label,
const wxString& helpString = wxEmptyString,
bool checkable = FALSE);
// append a submenu
void Append(int id, const wxString& label,
wxMenu *submenu,
const wxString& helpString = wxEmptyString);
// append anything (create wxMenuItem first)
void Append(wxMenuItem *pItem);
// insert a break in the menu
void Break();
// delete an item
// If it's a submenu, menu is not destroyed.
// VZ: why? shouldn't it return "wxMenu *" then?
void Delete(int id);
// client data
void SetClientData(void* clientData) { m_clientData = clientData; }
void* GetClientData() const { return m_clientData; }
// menu item control
// enable/disable item
void Enable(int id, bool enable);
// TRUE if enabled
bool IsEnabled(int id) const;
// check/uncheck item - only for checkable items, of course
void Check(int id, bool check);
// TRUE if checked
bool IsChecked(int id) const;
// other properties
// the menu title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// the item label
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
// help string
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const;
// get the list of items
wxList& GetItems() const { return (wxList &)m_menuItems; }
// find item
// returns id of the item matching the given string or wxNOT_FOUND
virtual int FindItem(const wxString& itemString) const;
// returns NULL if not found
wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
// find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
// Updates the UI for a menu and all submenus recursively. source is the
// object that has the update event handlers defined for it. If NULL, the
// menu or associated window will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
bool ProcessCommand(wxCommandEvent& event);
virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
// IMPLEMENTATION
bool MSWCommand(WXUINT param, WXWORD id);
void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
// semi-private accessors
// get the window which contains this menu
wxWindow *GetWindow() const;
// get the menu handle
WXHMENU GetHMenu() const;
// only for wxMenuBar
void Attach(wxMenuBar *menubar);
void Detach();
size_t GetAccelCount() const { return m_accelKeyCodes.GetCount(); }
size_t CopyAccels(wxAcceleratorEntry *accels) const;
#ifdef WXWIN_COMPATIBILITY
void Callback(const wxFunction func) { m_callback = func; }
// compatibility: these functions are deprecated
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
private:
wxFunction m_callback;
#endif // WXWIN_COMPATIBILITY
private:
bool m_doBreak;
// This is used when m_hMenu is NULL because we don't want to
// delete it in ~wxMenu (it's been added to a parent menu).
// But we'll still need the handle for other purposes.
// Might be better to have a flag saying whether it's deleteable or not.
WXHMENU m_savehMenu ; // Used for Enable() on popup
WXHMENU m_hMenu;
int m_noItems;
wxString m_title;
wxMenu * m_topLevelMenu;
wxMenuBar * m_menuBar;
wxList m_menuItems;
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
wxWindow *m_pInvokingWindow;
void* m_clientData;
// the accelerators data
wxArrayInt m_accelKeyCodes, m_accelFlags, m_accelIds;
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuBar : public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
public:
// ctors & dtor
// default constructor
wxMenuBar();
// unused under MSW
wxMenuBar(long style);
// menubar takes ownership of the menus arrays but copies the titles
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
virtual ~wxMenuBar();
// menubar construction
WXHMENU Create();
void Append(wxMenu *menu, const wxString& title);
virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
// state control
// NB: must only be used AFTER menu has been attached to frame,
// otherwise use individual menus to enable/disable items
// enable the item
void Enable(int id, bool enable);
// TRUE if item enabled
bool IsEnabled(int id) const;
//
void EnableTop(int pos, bool enable);
// works only with checkable items
void Check(int id, bool check);
// TRUE if checked
bool IsChecked(int id) const;
void SetLabel(int id, const wxString& label) ;
wxString GetLabel(int id) const ;
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
void SetLabelTop(int pos, const wxString& label) ;
wxString GetLabelTop(int pos) const ;
// notifications: return FALSE to prevent the menu from being
// appended/deleted
virtual bool OnAppend(wxMenu *menu, const char *title);
virtual bool OnDelete(wxMenu *menu, int index);
// item search
// by menu and item names, returns wxNOT_FOUND if not found
virtual int FindMenuItem(const wxString& menuString,
const wxString& itemString) const;
// returns NULL if not found
wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
// returns NULL if not found, fills menuForItem if !NULL
wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const;
// submenus access
int GetMenuCount() const { return m_menuCount; }
wxMenu *GetMenu(int i) const { return m_menus[i]; }
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() { return m_eventHandler; }
#ifdef WXWIN_COMPATIBILITY
// compatibility: these functions are deprecated
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
#endif // WXWIN_COMPATIBILITY
// IMPLEMENTATION
// returns TRUE if we're attached to a frame
bool IsAttached() const { return m_menuBarFrame != NULL; }
// get the frame we live in
wxFrame *GetFrame() const { return m_menuBarFrame; }
// attach to a frame
void Attach(wxFrame *frame);
// get the accel table for the menus
const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
// get the menu handle
WXHMENU GetHMenu() const { return m_hMenu; }
protected:
// common part of all ctors
void Init();
// if the menubar is modified, the display is not updated automatically,
// call this function to update it (m_menuBarFrame should be !NULL)
void Refresh();
wxEvtHandler *m_eventHandler;
int m_menuCount;
wxMenu **m_menus;
wxString *m_titles;
wxFrame *m_menuBarFrame;
WXHMENU m_hMenu;
// the accelerator table for all accelerators in all our menus
wxAcceleratorTable m_accelTable;
};
#endif // _WX_MENU_H_