2edb0bdef6
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15779 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
283 lines
7.4 KiB
HTML
283 lines
7.4 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Compiling wxWindows applications in the VC++ IDE</TITLE>
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<BODY BGCOLOR="#FFFFFF" TEXT=#000000 LINK=#FF0000 VLINK=#000000>
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<font face="Arial, Lucida Sans, Helvetica">
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<a name="top"></a>
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<table width=100% border=0 cellpadding=5 cellspacing=0>
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<tr>
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<td bgcolor="#C4ECF9">
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<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#000000">
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Compiling wxWindows applications in the VC++ IDE
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</font>
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</td>
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</tr>
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</table>
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<P>
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<CENTER>
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<a href="#wxwin2">Settings for wxWindows 2</a> / <a href="#wxwin1">Settings for wxWindows 1.68</a>
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</CENTER>
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<P>
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To compile wxWindows samples and applications using the VC++ 5.0 or 6.0 IDE (having compiled wxWindows
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using the makefile or project file provided), the following
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steps and settings should be used.<P>
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<H2>Steps</H2>
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<ol>
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<li>Create a new WIN32 Application project.
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<li>Add the .cpp and .rc files for your project.
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<li>Apply the settings listed below to the project, replacing c:\wx2 with your wxWindows
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installation path.
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</ol>
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<P>
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<H2><a name="wxwin2">Settings for wxWindows 2</a></H2>
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These settings apply to wxWindows 2.1.14 and above.<P>
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<DL>
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<DT><B>General</B><DD>
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The <B>Output files</B> and <B>Intermediate files</B> directory fields should be Debug
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for the Debug configuration, and Release for the Release configuration.<P>
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<DT><B>Debug: General</B><DD>
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The <B>Executable for debug sessions</B> field should be altered to be the path and name
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you'd expect (it may have generated a different name).<P>
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<DT><B>C/C++: Preprocessor</B><DD>
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The <B>Preprocessor definitions</B> field should contain the following symbols for Debug:<P>
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<PRE>
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WIN32,_DEBUG,_WINDOWS,__WINDOWS__,__WXMSW__,__WXDEBUG__,WXDEBUG=1,
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__WIN95__,__WIN32__,WINVER=0x0400,STRICT
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</PRE>
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<P>
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and these for Release:<P>
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<PRE>
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NDEBUG,WIN32,_WINDOWS,__WINDOWS__,__WXMSW__,__WIN95__,__WIN32__,
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WINVER=0x0400,STRICT</PRE>
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<P>
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The <B>Additional include directories</B> field should contain the following:<P>
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<PRE>
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c:\wx2\include,c:\wx2\contrib\include
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</PRE>
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<P>(and of course any other directories you wish to use in your project).<P>
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<DT><B>C/C++: Precompiled Headers</B><DD>
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The <B>Not using precompiled headers</B> or <B>Automatic use of precompiled headers</B>
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button should be selected.<P>
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<DT><B>C/C++: Code Generation</B><DD>
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The <B>Use run-time library</B> control should be set to <B>Debug Multithreaded DLL</B> (Debug)
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or <B>Multithreaded DLL</B> (Release).<P>
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<DT><B>Link: Input</B><DD>
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The <B>Object/library modules</B> field should contain:
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<PRE>
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kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib
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ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib
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winmm.lib wxd.lib xpmd.lib pngd.lib zlibd.lib jpegd.lib tiffd.lib
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</PRE>
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for the Debug configuration and
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<PRE>
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kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib
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ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib
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winmm.lib wx.lib xpm.lib png.lib zlib.lib jpeg.lib tiff.lib
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</PRE>
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for the Release configuration.<P>
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The <B>Ignore libraries</B> field should contain:
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<PRE>
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libcd.lib,libcid.lib,msvcrt.lib
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</PRE>
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for the Debug configuration and
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<PRE>
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libc.lib,libci.lib,msvcrtd.lib
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</PRE>
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for the Release configuration.<P>
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The <B>Additional library path</B> field should contain
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<PRE>
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c:\wx2\lib,c:\wx2\contrib\lib
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</PRE>
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for both Debug and Release configurations.
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<P>
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<DT><B>Resources</B><DD>
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Select your .rc file. The <B>Additional resource include directories</B> field should contain:
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<PRE>
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c:\wx2\include;c:\wx2\contrib\include
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</PRE>
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</DL>
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<HR>
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<H2><a name="wxwin1">Settings for wxWindows 1.68</a></H2>
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Note: these have not yet been checked.<P>
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<DL>
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<DT><B>Debug: General</B><DD>
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The <B>Executable for debug sessions</B> field should be altered to be the path and name
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you'd expect (it may have generated a different name).<P>
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<DT><B>General</B><DD>
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The <B>Output directories</B> fields can be made blank if you want the objects
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and executable to be created in the project directory and not a subdirectory.<P>
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<DT><B>C/C++: Preprocessor</B><DD>
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The <B>Preprocessor definitions</B> field should contain the following symbols:<P>
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<PRE>
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WIN32,_DEBUG,_WINDOWS,wx_msw,DEBUG=1,WIN95=1,WINVER=0x0400,STRICT
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</PRE>
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<P>
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The <B>Additional include directories</B> field should contain the following:<P>
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<PRE>
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../../include/base,../../include/msw
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</PRE>
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<P>(and of course any other directories you wish to use in your project).<P>
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<DT><B>C/C++: Precompiled Headers</B><DD>
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The <B>Not using precompiled headers</B> or <B>Automatic use of precompiled headers</B>
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button should be selected (I can't find a way of using the wxWindows PCH file).<P>
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<DT><B>C/C++: Code Generation</B><DD>
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The <B>Use run-time library</B> control should be set to <B>Multithreaded DLL</B>. This
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sets the compiler switch to /MD to match the wxWindows makefile.<P>
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<DT><B>Link: Input</B><DD>
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The <B>Object/library modules</B> field should contain:
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<PRE>
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kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib
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shell32.lib odbc32.lib odbccp32.lib comctl32.lib
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../../lib/wx.lib ../../src/msw/dummy.obj
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</PRE>
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The <B>Ignore libraries</B> field should contain:
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<PRE>
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libcd.lib,libcid.lib
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</PRE>
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<P>
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<DT><B>Resources</B><DD>
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Select your .rc file. The <B>Additional resource include directories</B> field should contain:
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<PRE>
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..\..\include\msw;..\..\contrib\fafa
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</PRE>
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</DL>
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<P>
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<!--
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<PRE>
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From: "Chris Breeze" <chris@hel.co.uk>
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To: <wxwin-users@wx.dent.med.uni-muenchen.de>
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Subject: Re: Compiling 2.0 wxWin Apps in the VC IDE
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Date: Wed, 20 May 1998 14:18:02 +0100
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First the apology: the description below is for wx1.68
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not for wx2.0 - sorry if I confused everybody.
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Anyway, third time lucky I hope! The settings for
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VC++ 5.0, wx2.0 beta 8, NT Workstation 4.0 sp3
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are:
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In project / settings / C/C++:
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Add "__WINDOWS__" to the pre-processor definitions
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Add "{wx}\include" to the additional include directories
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where {wx} is the directory in which wx is installed
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In project / settings / Resources:
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add "{wx}\include" to the additional resource include directories
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In project / settings / Link:
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Add "wx.lib comctl32.lib dummy.obj" to the Object/Library modules
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Add "libcd.lib,libcid.lib" to ignore libraries (under the "input" category)
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Add "{wx}\lib,{wx}\src\msw" to the additional library path
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I have tested these settings on samples/minimal and can
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build exes which can be debugged using Developer Studio.
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I hope I've finally answered the original question. (Next time
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I'll read the question more carefully!).
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Regards,
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Chris
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Original message (settings for wx1.68c):
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) Try the following (tested with VC++ 5 on NT4):
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)
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) Create a new Win32 Application project and insert the source files
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) (including .rc files).
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)
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) In project / settings / C/C++:
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) Add wx_msw to the pre-processor definitions
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) add {wx}\include\base,{wx}\include\msw to the additional include
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directories
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) where {wx} is the directory in which wx is installed
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)
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) In project / settings / Resources:
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) add {wx}\include\msw;{wx}\contrib\fafa to the additional resource include
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) directories
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)
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) In project / settings / Link:
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) Add comctl32.lib wx.lib dummy.obj ctl3d32.lib to the Object/Library modules
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)
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) Add libc to ignore libraries (under the "input" category)
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)
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) Add {wx}\lib,{wx}\src\msw to the additional library path
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)
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) These settings are for a debug build. You can use the same settings for
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) a release build apart from ignoring libc.
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</PRE>
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-->
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</font>
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</BODY>
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</HTML>
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