wxWidgets/docs/tech/tn0010.htm
2002-06-07 20:15:28 +00:00

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<TITLE>Compiling wxWindows applications in the VC++ IDE</TITLE>
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Compiling wxWindows applications in the VC++ IDE
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<a href="#wxwin2">Settings for wxWindows 2</a> / <a href="#wxwin1">Settings for wxWindows 1.68</a>
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To compile wxWindows samples and applications using the VC++ 5.0 or 6.0 IDE (having compiled wxWindows
using the makefile or project file provided), the following
steps and settings should be used.<P>
<H2>Steps</H2>
<ol>
<li>Create a new WIN32 Application project.
<li>Add the .cpp and .rc files for your project.
<li>Apply the settings listed below to the project, replacing c:\wx2 with your wxWindows
installation path.
</ol>
<P>
<H2><a name="wxwin2">Settings for wxWindows 2</a></H2>
These settings apply to wxWindows 2.1.14 and above.<P>
<DL>
<DT><B>General</B><DD>
The <B>Output files</B> and <B>Intermediate files</B> directory fields should be Debug
for the Debug configuration, and Release for the Release configuration.<P>
<DT><B>Debug: General</B><DD>
The <B>Executable for debug sessions</B> field should be altered to be the path and name
you'd expect (it may have generated a different name).<P>
<DT><B>C/C++: Preprocessor</B><DD>
The <B>Preprocessor definitions</B> field should contain the following symbols for Debug:<P>
<PRE>
WIN32,_DEBUG,_WINDOWS,__WINDOWS__,__WXMSW__,__WXDEBUG__,WXDEBUG=1,
__WIN95__,__WIN32__,WINVER=0x0400,STRICT
</PRE>
<P>
and these for Release:<P>
<PRE>
NDEBUG,WIN32,_WINDOWS,__WINDOWS__,__WXMSW__,__WIN95__,__WIN32__,
WINVER=0x0400,STRICT</PRE>
<P>
The <B>Additional include directories</B> field should contain the following:<P>
<PRE>
c:\wx2\include,c:\wx2\contrib\include
</PRE>
<P>(and of course any other directories you wish to use in your project).<P>
<DT><B>C/C++: Precompiled Headers</B><DD>
The <B>Not using precompiled headers</B> or <B>Automatic use of precompiled headers</B>
button should be selected.<P>
<DT><B>C/C++: Code Generation</B><DD>
The <B>Use run-time library</B> control should be set to <B>Debug Multithreaded DLL</B> (Debug)
or <B>Multithreaded DLL</B> (Release).<P>
<DT><B>Link: Input</B><DD>
The <B>Object/library modules</B> field should contain:
<PRE>
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib
winmm.lib wxd.lib xpmd.lib pngd.lib zlibd.lib jpegd.lib tiffd.lib
</PRE>
for the Debug configuration and
<PRE>
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib
winmm.lib wx.lib xpm.lib png.lib zlib.lib jpeg.lib tiff.lib
</PRE>
for the Release configuration.<P>
The <B>Ignore libraries</B> field should contain:
<PRE>
libcd.lib,libcid.lib,msvcrt.lib
</PRE>
for the Debug configuration and
<PRE>
libc.lib,libci.lib,msvcrtd.lib
</PRE>
for the Release configuration.<P>
The <B>Additional library path</B> field should contain
<PRE>
c:\wx2\lib,c:\wx2\contrib\lib
</PRE>
for both Debug and Release configurations.
<P>
<DT><B>Resources</B><DD>
Select your .rc file. The <B>Additional resource include directories</B> field should contain:
<PRE>
c:\wx2\include;c:\wx2\contrib\include
</PRE>
</DL>
<HR>
<H2><a name="wxwin1">Settings for wxWindows 1.68</a></H2>
Note: these have not yet been checked.<P>
<DL>
<DT><B>Debug: General</B><DD>
The <B>Executable for debug sessions</B> field should be altered to be the path and name
you'd expect (it may have generated a different name).<P>
<DT><B>General</B><DD>
The <B>Output directories</B> fields can be made blank if you want the objects
and executable to be created in the project directory and not a subdirectory.<P>
<DT><B>C/C++: Preprocessor</B><DD>
The <B>Preprocessor definitions</B> field should contain the following symbols:<P>
<PRE>
WIN32,_DEBUG,_WINDOWS,wx_msw,DEBUG=1,WIN95=1,WINVER=0x0400,STRICT
</PRE>
<P>
The <B>Additional include directories</B> field should contain the following:<P>
<PRE>
../../include/base,../../include/msw
</PRE>
<P>(and of course any other directories you wish to use in your project).<P>
<DT><B>C/C++: Precompiled Headers</B><DD>
The <B>Not using precompiled headers</B> or <B>Automatic use of precompiled headers</B>
button should be selected (I can't find a way of using the wxWindows PCH file).<P>
<DT><B>C/C++: Code Generation</B><DD>
The <B>Use run-time library</B> control should be set to <B>Multithreaded DLL</B>. This
sets the compiler switch to /MD to match the wxWindows makefile.<P>
<DT><B>Link: Input</B><DD>
The <B>Object/library modules</B> field should contain:
<PRE>
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib
shell32.lib odbc32.lib odbccp32.lib comctl32.lib
../../lib/wx.lib ../../src/msw/dummy.obj
</PRE>
The <B>Ignore libraries</B> field should contain:
<PRE>
libcd.lib,libcid.lib
</PRE>
<P>
<DT><B>Resources</B><DD>
Select your .rc file. The <B>Additional resource include directories</B> field should contain:
<PRE>
..\..\include\msw;..\..\contrib\fafa
</PRE>
</DL>
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<!--
<PRE>
From: "Chris Breeze" <chris@hel.co.uk>
To: <wxwin-users@wx.dent.med.uni-muenchen.de>
Subject: Re: Compiling 2.0 wxWin Apps in the VC IDE
Date: Wed, 20 May 1998 14:18:02 +0100
First the apology: the description below is for wx1.68
not for wx2.0 - sorry if I confused everybody.
Anyway, third time lucky I hope! The settings for
VC++ 5.0, wx2.0 beta 8, NT Workstation 4.0 sp3
are:
In project / settings / C/C++:
Add "__WINDOWS__" to the pre-processor definitions
Add "{wx}\include" to the additional include directories
where {wx} is the directory in which wx is installed
In project / settings / Resources:
add "{wx}\include" to the additional resource include directories
In project / settings / Link:
Add "wx.lib comctl32.lib dummy.obj" to the Object/Library modules
Add "libcd.lib,libcid.lib" to ignore libraries (under the "input" category)
Add "{wx}\lib,{wx}\src\msw" to the additional library path
I have tested these settings on samples/minimal and can
build exes which can be debugged using Developer Studio.
I hope I've finally answered the original question. (Next time
I'll read the question more carefully!).
Regards,
Chris
Original message (settings for wx1.68c):
) Try the following (tested with VC++ 5 on NT4):
)
) Create a new Win32 Application project and insert the source files
) (including .rc files).
)
) In project / settings / C/C++:
) Add wx_msw to the pre-processor definitions
) add {wx}\include\base,{wx}\include\msw to the additional include
directories
) where {wx} is the directory in which wx is installed
)
) In project / settings / Resources:
) add {wx}\include\msw;{wx}\contrib\fafa to the additional resource include
) directories
)
) In project / settings / Link:
) Add comctl32.lib wx.lib dummy.obj ctl3d32.lib to the Object/Library modules
)
) Add libc to ignore libraries (under the "input" category)
)
) Add {wx}\lib,{wx}\src\msw to the additional library path
)
) These settings are for a debug build. You can use the same settings for
) a release build apart from ignoring libc.
</PRE>
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