wxWidgets/include/wx/msw/menuitem.h
Vadim Zeitlin c2dcfdef63 wxMenu and wxMenuBar modifications: now works much better with owner-drawn
items, better encapsulation (the wxMenu data members are no longer public),
simplified wxFrame and derived classes by moving the common parts into
member functions of wxMenuBar


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2039 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-04-03 22:25:12 +00:00

101 lines
3.5 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: menuitem.h
// Purpose: wxMenuItem class
// Author: Vadim Zeitlin
// Modified by:
// Created: 11.11.97
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _MENUITEM_H
#define _MENUITEM_H
#ifdef __GNUG__
#pragma interface "menuitem.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/setup.h"
// an exception to the general rule that a normal header doesn't include other
// headers - only because ownerdrw.h is not always included and I don't want
// to write #ifdef's everywhere...
#if wxUSE_OWNER_DRAWN
#include "wx/ownerdrw.h"
#endif
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// id for a separator line in the menu (invalid for normal item)
#define ID_SEPARATOR (-1)
// ----------------------------------------------------------------------------
// wxMenuItem: an item in the menu, optionally implements owner-drawn behaviour
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuItem: public wxObject
#if wxUSE_OWNER_DRAWN
, public wxOwnerDrawn
#endif
{
DECLARE_DYNAMIC_CLASS(wxMenuItem)
public:
// ctor & dtor
wxMenuItem(wxMenu *pParentMenu = NULL, int id = ID_SEPARATOR,
const wxString& strName = "", const wxString& wxHelp = "",
bool bCheckable = FALSE, wxMenu *pSubMenu = NULL);
virtual ~wxMenuItem();
// accessors (some more are inherited from wxOwnerDrawn or are below)
bool IsSeparator() const { return m_idItem == ID_SEPARATOR; }
bool IsEnabled() const { return m_bEnabled; }
bool IsChecked() const { return m_bChecked; }
bool IsSubMenu() const { return GetSubMenu() != NULL; }
int GetId() const { return m_idItem; }
const wxString& GetHelp() const { return m_strHelp; }
wxMenu *GetSubMenu() const { return m_pSubMenu; }
// the id for a popup menu is really its menu handle (as required by
// ::AppendMenu() API)
int GetRealId() const;
// operations
void SetName(const wxString& strName);
void SetHelp(const wxString& strHelp) { m_strHelp = strHelp; }
void Enable(bool bDoEnable = TRUE);
void Check(bool bDoCheck = TRUE);
void DeleteSubMenu();
private:
int m_idItem; // numeric id of the item
wxString m_strHelp; // associated help string
wxMenu *m_pSubMenu, // may be NULL
*m_pParentMenu; // menu this item is contained in
bool m_bEnabled, // enabled or greyed?
m_bChecked; // checked? (only if checkable)
#if wxUSE_OWNER_DRAWN
// wxOwnerDrawn base class already has these variables - nothing to do
#else //!owner drawn
bool m_bCheckable; // can be checked?
wxString m_strName; // name or label of the item
public:
const wxString& GetName() const { return m_strName; }
bool IsCheckable() const { return m_bCheckable; }
#endif //owner drawn
};
#endif //_MENUITEM_H