edf6a06341
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as available updates contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20586 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
153 lines
4.4 KiB
C++
153 lines
4.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: x11/bitmap.h
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// Purpose: wxBitmap class
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// Author: Julian Smart, Robert Roebling
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_
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#define _WX_BITMAP_H_
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "bitmap.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/palette.h"
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#include "wx/gdiobj.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class wxMask;
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class wxBitmap;
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class wxImage;
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//-----------------------------------------------------------------------------
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// wxMask
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//-----------------------------------------------------------------------------
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class wxMask: public wxObject
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{
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public:
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wxMask();
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wxMask( const wxBitmap& bitmap, const wxColour& colour );
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wxMask( const wxBitmap& bitmap, int paletteIndex );
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wxMask( const wxBitmap& bitmap );
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~wxMask();
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bool Create( const wxBitmap& bitmap, const wxColour& colour );
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bool Create( const wxBitmap& bitmap, int paletteIndex );
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bool Create( const wxBitmap& bitmap );
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// implementation
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WXPixmap GetBitmap() const { return m_bitmap; }
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void SetBitmap( WXPixmap bitmap ) { m_bitmap = bitmap; }
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WXDisplay *GetDisplay() const { return m_display; }
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void SetDisplay( WXDisplay *display ) { m_display = display; }
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private:
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WXPixmap m_bitmap;
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WXDisplay *m_display;
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private:
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DECLARE_DYNAMIC_CLASS(wxMask)
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};
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//-----------------------------------------------------------------------------
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// wxBitmap
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmapHandler : public wxBitmapHandlerBase
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{
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public:
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wxBitmapHandler() : wxBitmapHandlerBase() {}
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
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};
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class wxBitmap: public wxBitmapBase
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{
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public:
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wxBitmap();
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wxBitmap( int width, int height, int depth = -1 );
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wxBitmap( const char bits[], int width, int height, int depth = 1 );
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wxBitmap( const char **bits ) { (void)CreateFromXpm(bits); }
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wxBitmap( char **bits ) { (void)CreateFromXpm((const char **)bits); }
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wxBitmap( const wxBitmap& bmp );
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wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
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virtual ~wxBitmap();
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wxBitmap& operator = ( const wxBitmap& bmp );
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bool operator == ( const wxBitmap& bmp ) const;
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bool operator != ( const wxBitmap& bmp ) const;
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bool Ok() const;
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static void InitStandardHandlers();
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bool Create(int width, int height, int depth = -1);
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bool Create(void* data, wxBitmapType type,
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int width, int height, int depth = -1);
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// create the wxBitmap using a _copy_ of the pixmap
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bool Create(WXPixmap pixmap);
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int GetHeight() const;
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int GetWidth() const;
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int GetDepth() const;
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#if wxUSE_IMAGE
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wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
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wxImage ConvertToImage() const;
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bool CreateFromImage(const wxImage& image, int depth = -1);
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#endif // wxUSE_IMAGE
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// copies the contents and mask of the given (colour) icon to the bitmap
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virtual bool CopyFromIcon(const wxIcon& icon);
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wxMask *GetMask() const;
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void SetMask( wxMask *mask );
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wxBitmap GetSubBitmap( const wxRect& rect ) const;
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bool SaveFile( const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL ) const;
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bool LoadFile( const wxString &name, wxBitmapType type = wxBITMAP_TYPE_XPM );
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wxPalette *GetPalette() const;
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wxPalette *GetColourMap() const
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{ return GetPalette(); };
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virtual void SetPalette(const wxPalette& palette);
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// implementation
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// --------------
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void SetHeight( int height );
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void SetWidth( int width );
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void SetDepth( int depth );
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void SetPixmap( WXPixmap pixmap );
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void SetBitmap( WXPixmap bitmap );
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WXPixmap GetPixmap() const;
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WXPixmap GetBitmap() const;
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WXPixmap GetDrawable() const;
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WXDisplay *GetDisplay() const;
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protected:
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bool CreateFromXpm(const char **bits);
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmap)
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};
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#endif
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// _WX_BITMAP_H_
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