wxWidgets/samples/opengl/cube/cube.h

80 lines
1.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: cube.h
// Purpose: wxGLCanvas demo program
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CUBE_H_
#define _WX_CUBE_H_
#include "wx/glcanvas.h"
// the rendering context used by all GL canvases
class TestGLContext : public wxGLContext
{
public:
TestGLContext(wxGLCanvas *canvas);
// render the cube showing it at given angles
void DrawRotatedCube(float xangle, float yangle);
private:
// textures for the cube faces
GLuint m_textures[6];
};
// Define a new application type
class MyApp : public wxApp
{
public:
MyApp() { m_glContext = NULL; }
// Returns the shared context used by all frames and sets it as current for
// the given canvas.
TestGLContext& GetContext(wxGLCanvas *canvas);
// virtual wxApp methods
virtual bool OnInit();
virtual int OnExit();
private:
// the GL context we use for all our windows
TestGLContext *m_glContext;
};
// Define a new frame type
class MyFrame : public wxFrame
{
public:
MyFrame();
private:
void OnClose(wxCommandEvent& event);
void OnNewWindow(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
};
class TestGLCanvas : public wxGLCanvas
{
public:
TestGLCanvas(wxWindow *parent);
private:
void OnPaint(wxPaintEvent& event);
void OnKeyDown(wxKeyEvent& event);
// angles of rotation around x- and y- axis
float m_xangle,
m_yangle;
DECLARE_EVENT_TABLE()
};
#endif // _WX_CUBE_H_