7bcb11d307
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1981 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
449 lines
14 KiB
C++
449 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: dc.h
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// Purpose: wxDC class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DC_H_
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#define _WX_DC_H_
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#ifdef __GNUG__
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#pragma interface "dc.h"
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#endif
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#include "wx/pen.h"
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#include "wx/brush.h"
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#include "wx/icon.h"
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#include "wx/font.h"
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#include "wx/gdicmn.h"
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#include "wx/window.h"
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// Clash with Windows header files
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#ifdef StartDoc
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#undef StartDoc
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#endif
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#ifdef DrawText
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#undef DrawText
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#endif
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#ifdef GetCharWidth
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#undef GetCharWidth
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#endif
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class WXDLLEXPORT wxDC: public wxObject
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{
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DECLARE_ABSTRACT_CLASS(wxDC)
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protected:
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public:
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wxDC(void);
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~wxDC(void);
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#ifdef WX_COMP_INLINE_NO_CLASS
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inline void BeginDrawing(void) {}
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inline void EndDrawing(void) {}
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#else
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inline void wxDC::BeginDrawing(void) {}
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inline void wxDC::EndDrawing(void) {}
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#endif
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virtual void FloodFill(long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE) ;
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inline void FloodFill(const wxPoint& pt, const wxColour& col, int style=wxFLOOD_SURFACE)
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{
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FloodFill(pt.x, pt.y, col, style);
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}
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virtual bool GetPixel(long x1, long y1, wxColour *col) const ;
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inline bool GetPixel(const wxPoint& pt, wxColour *col) const
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{
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return GetPixel(pt.x, pt.y, col);
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}
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virtual void DrawLine(long x1, long y1, long x2, long y2);
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inline void DrawLine(const wxPoint& pt1, const wxPoint& pt2)
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{
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DrawLine(pt1.x, pt1.y, pt2.x, pt2.y);
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}
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virtual void CrossHair(long x, long y) ;
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inline void CrossHair(const wxPoint& pt)
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{
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CrossHair(pt.x, pt.y);
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}
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virtual void DrawArc(long x1,long y1,long x2,long y2,long xc, long yc);
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inline void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& centre)
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{
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DrawArc(pt1.x, pt1.y, pt2.x, pt2.y, centre.x, centre.y);
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}
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virtual void DrawEllipticArc (long x, long y, long w, long h, double sa, double ea);
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virtual void DrawEllipticArc (const wxPoint& pt, const wxSize& sz, double sa, double ea)
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{
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DrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea);
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}
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virtual void DrawPoint(long x, long y);
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inline void DrawPoint(const wxPoint& pt)
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{
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DrawPoint(pt.x, pt.y);
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}
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virtual void DrawLines(int n, wxPoint points[], long xoffset = 0, long yoffset = 0);
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virtual void DrawPolygon(int n, wxPoint points[], long xoffset = 0, long yoffset = 0, int fillStyle=wxODDEVEN_RULE);
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virtual void DrawRectangle(long x, long y, long width, long height);
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inline void DrawRectangle(const wxPoint& pt, const wxSize& sz)
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{
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DrawRectangle(pt.x, pt.y, sz.x, sz.y);
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}
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inline void DrawRectangle(const wxRect& rect)
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{
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DrawRectangle(rect.x, rect.y, rect.width, rect.height);
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}
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virtual void DrawRoundedRectangle(long x, long y, long width, long height, double radius = 20.0);
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inline void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz, double radius = 20.0)
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{
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DrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius);
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}
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inline void DrawRoundedRectangle(const wxRect& rect, double radius = 20.0)
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{
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DrawRoundedRectangle(rect.x, rect.y, rect.width, rect.height, radius);
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}
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virtual void DrawEllipse(long x, long y, long width, long height);
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inline void DrawEllipse(const wxPoint& pt, const wxSize& sz)
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{
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DrawEllipse(pt.x, pt.y, sz.x, sz.y);
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}
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inline void DrawEllipse(const wxRect& rect)
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{
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DrawEllipse(rect.x, rect.y, rect.width, rect.height);
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}
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virtual void DrawIcon(const wxIcon& icon, long x, long y);
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inline void DrawIcon(const wxIcon& icon, const wxPoint& pt)
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{
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DrawIcon(icon, pt.x, pt.y);
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}
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virtual void DrawBitmap( const wxBitmap &bmp, long x, long y, bool useMask=FALSE );
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inline void DrawPoint(wxPoint& point) { DrawPoint(point.x, point.y); }
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virtual void DrawLines(wxList *list, long xoffset = 0, long yoffset = 0);
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virtual void DrawPolygon(wxList *list, long xoffset = 0, long yoffset = 0, int fillStyle=wxODDEVEN_RULE);
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virtual void DrawText(const wxString& text, long x, long y, bool use16bit = FALSE);
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inline void DrawText(const wxString& text, const wxPoint& pt, bool use16bit = FALSE)
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{
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DrawText(text, pt.x, pt.y, use16bit);
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}
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virtual bool Blit(long xdest, long ydest, long width, long height,
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wxDC *source, long xsrc, long ysrc, int rop = wxCOPY, bool useMask = FALSE);
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inline bool Blit(const wxPoint& destPt, const wxSize& sz,
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wxDC *source, const wxPoint& srcPt, int rop = wxCOPY, bool useMask = FALSE)
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{
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return Blit(destPt.x, destPt.y, sz.x, sz.y, source, srcPt.x, srcPt.y, rop, useMask);
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}
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#if wxUSE_SPLINES
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// Splines
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// 3-point spline
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virtual void DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3);
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// Any number of control points - a list of pointers to wxPoints
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virtual void DrawSpline(wxList *points);
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virtual void DrawSpline(int n, wxPoint points[]);
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#endif
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virtual void Clear(void);
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virtual void SetFont(const wxFont& font);
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virtual void SetPen(const wxPen& pen);
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virtual void SetBrush(const wxBrush& brush);
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virtual void SetLogicalFunction(int function);
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virtual void SetBackground(const wxBrush& brush);
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virtual void SetBackgroundMode(int mode);
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virtual void SetClippingRegion(long x, long y, long width, long height);
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inline void SetClippingRegion(const wxPoint& pt, const wxSize& sz)
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{
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SetClippingRegion(pt.x, pt.y, sz.x, sz.y);
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}
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inline void SetClippingRegion(const wxRect& rect)
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{
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SetClippingRegion(rect.x, rect.y, rect.width, rect.height);
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}
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virtual void SetClippingRegion(const wxRegion& region);
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virtual void SetPalette(const wxPalette& palette);
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#if WXWIN_COMPATIBILITY
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virtual inline void SetColourMap(const wxPalette& palette) { SetPalette(palette); };
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#endif
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virtual void DestroyClippingRegion(void);
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virtual long GetCharHeight(void) const;
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virtual long GetCharWidth(void) const;
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virtual void GetTextExtent(const wxString& string, long *x, long *y,
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long *descent = NULL, long *externalLeading = NULL,
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wxFont *theFont = NULL, bool use16bit = FALSE) const;
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#if WXWIN_COMPATIBILITY
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void GetTextExtent(const wxString& string, float *x, float *y,
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float *descent = NULL, float *externalLeading = NULL,
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wxFont *theFont = NULL, bool use16bit = FALSE) const ;
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#endif
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// Size in device units
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virtual void GetSize(int* width, int* height) const;
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inline wxSize GetSize() const { int w, h; GetSize(&w, &h); return wxSize(w, h); }
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// Size in mm
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virtual void GetSizeMM(int* width, int* height) const ;
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inline wxSize GetSizeMM() const { int w, h; GetSizeMM(&w, &h); return wxSize(w, h); }
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// Resolution in Pixels per inch
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virtual wxSize GetPPI(void) const ;
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// Compatibility
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#if WXWIN_COMPATIBILITY
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inline void GetSize(float* width, float* height) const { int w, h; GetSize(& w, & h); *width = w; *height = h; }
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inline void GetSizeMM(float *width, float *height) const { long w, h; GetSizeMM(& w, & h); *width = (float) w; *height = (float) h; }
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#endif
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virtual bool StartDoc(const wxString& message);
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virtual void EndDoc(void);
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virtual void StartPage(void);
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virtual void EndPage(void);
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virtual void SetMapMode(int mode);
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virtual void SetUserScale(double x, double y);
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virtual void SetSystemScale(double x, double y);
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virtual void SetLogicalOrigin(long x, long y);
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virtual void SetDeviceOrigin(long x, long y);
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virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
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// This group of functions does actual conversion
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// of the input, as you'd expect.
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long DeviceToLogicalX(long x) const;
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long DeviceToLogicalY(long y) const;
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long DeviceToLogicalXRel(long x) const;
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long DeviceToLogicalYRel(long y) const;
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long LogicalToDeviceX(long x) const;
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long LogicalToDeviceY(long y) const;
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long LogicalToDeviceXRel(long x) const;
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long LogicalToDeviceYRel(long y) const;
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// This group of functions may not do any conversion
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// if m_scaleGDI is TRUE, since the HDC does the
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// conversion automatically.
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// m_scaleGDI NOW OBSOLETE
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long ImplDeviceToLogicalX(long x) const;
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long ImplDeviceToLogicalY(long y) const;
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long ImplDeviceToLogicalXRel(long x) const;
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long ImplDeviceToLogicalYRel(long y) const;
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long ImplLogicalToDeviceX(long x) const;
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long ImplLogicalToDeviceY(long y) const;
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long ImplLogicalToDeviceXRel(long x) const;
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long ImplLogicalToDeviceYRel(long y) const;
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virtual bool CanDrawBitmap(void) const;
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virtual bool CanGetTextExtent(void) const;
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virtual void SetTextForeground(const wxColour& colour);
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virtual void SetTextBackground(const wxColour& colour);
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inline virtual bool Ok(void) const {return m_ok;};
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inline virtual int GetMapMode(void) const {return m_mappingMode;};
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inline virtual wxBrush& GetBackground(void) const { return (wxBrush&) m_backgroundBrush ;}
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inline virtual wxBrush& GetBrush(void) const { return (wxBrush&) m_brush ;}
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inline virtual wxFont& GetFont(void) const { return (wxFont&) m_font ;}
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inline virtual int GetLogicalFunction(void) const { return m_logicalFunction ;}
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inline virtual wxPen& GetPen(void) const { return (wxPen&) m_pen ;}
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inline virtual wxColour&GetTextBackground(void) const { return (wxColour&) m_textBackgroundColour ;}
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inline virtual wxColour&GetTextForeground(void) const { return (wxColour&) m_textForegroundColour ;}
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virtual void SetLogicalScale(double x, double y);
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virtual inline void GetUserScale(double* x, double *y) const { *x = m_userScaleX; *y = m_userScaleY; }
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virtual void CalcBoundingBox(long x, long y);
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// Get the final bounding box of the PostScript or Metafile picture.
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virtual inline long MinX(void) const { return m_minX; }
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virtual inline long MaxX(void) const { return m_maxX; }
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virtual inline long MinY(void) const { return m_minY; }
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virtual inline long MaxY(void) const { return m_maxY; }
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// Sometimes we need to override optimization, e.g.
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// if other software is drawing onto our surface and we
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// can't be sure of who's done what.
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virtual inline void SetOptimization(bool WXUNUSED(opt)) { }
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virtual inline bool GetOptimization(void) { return FALSE; }
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virtual void GetClippingBox(long *x,long *y,long *w,long *h) const ;
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inline void GetClippingBox(wxRect& rect) const
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{
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long x, y, w, h;
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GetClippingBox(&x, &y, &w, &h); rect.x = x; rect.y = y; rect.width = w; rect.height = h;
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}
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// This should probably be made available on other platforms
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#ifdef WX_COMP_INLINE_NO_CLASS
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int GetDepth(void) const ;
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#else
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int wxDC::GetDepth(void) const ;
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#endif
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// Implementation
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virtual void SetRop(WXHDC cdc);
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virtual void DoClipping(WXHDC cdc);
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virtual void SelectOldObjects(WXHDC dc);
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inline wxWindow *GetWindow(void) const { return m_canvas; }
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inline void SetWindow(wxWindow *win) { m_canvas = win; }
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inline WXHDC GetHDC(void) const { return m_hDC; }
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inline void SetHDC(WXHDC dc, bool bOwnsDC = FALSE) { m_hDC = dc; m_bOwnsDC = bOwnsDC; }
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protected:
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bool m_colour;
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bool m_ok;
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bool m_clipping;
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bool m_isInteractive;
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// Coordinate system variables
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long m_logicalOriginX;
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long m_logicalOriginY;
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long m_deviceOriginX;
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long m_deviceOriginY;
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double m_logicalScaleX;
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double m_logicalScaleY;
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double m_userScaleX;
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double m_userScaleY;
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int m_signX; // Used by SetAxisOrientation() to
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int m_signY; // invert the axes
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int m_mappingMode;
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long m_minX; // bounding box
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long m_minY;
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long m_maxX;
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long m_maxY;
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int m_logicalFunction;
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int m_backgroundMode;
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wxPen m_pen;
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wxBrush m_brush;
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wxBrush m_backgroundBrush;
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wxColour m_textForegroundColour;
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wxColour m_textBackgroundColour;
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wxFont m_font;
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wxPalette m_palette;
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int m_clipX1;
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int m_clipY1;
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int m_clipX2;
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int m_clipY2;
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// bool m_dontDelete;
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int m_windowExtX;
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int m_windowExtY;
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double m_systemScaleX;
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double m_systemScaleY;
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wxWindow * m_canvas;
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wxBitmap m_selectedBitmap;
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// TRUE => DeleteDC() in dtor, FALSE => only ReleaseDC() it
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bool m_bOwnsDC;
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WXHDC m_hDC;
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int m_hDCCount;
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// Store all old GDI objects when do a SelectObject,
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// so we can select them back in (this unselecting user's
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// objects) so we can safely delete the DC.
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WXHBITMAP m_oldBitmap;
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WXHPEN m_oldPen;
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WXHBRUSH m_oldBrush;
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WXHFONT m_oldFont;
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WXHPALETTE m_oldPalette;
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// Stores scaling, translation, rotation
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// wxTransformMatrix m_transformMatrix;
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// Do we wish to scale GDI objects too, e.g. pen width?
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// bool m_scaleGDI;
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};
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// Logical to device
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// Absolute
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#define XLOG2DEV(x) ImplLogicalToDeviceX(x)
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#define YLOG2DEV(y) ImplLogicalToDeviceY(y)
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// Relative
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#define XLOG2DEVREL(x) ImplLogicalToDeviceXRel(x)
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#define YLOG2DEVREL(y) ImplLogicalToDeviceYRel(y)
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// Device to logical
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// Absolute
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#define XDEV2LOG(x) ImplDeviceToLogicalX(x)
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#define YDEV2LOG(y) ImplDeviceToLogicalY(y)
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// Relative
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#define XDEV2LOGREL(x) ImplDeviceToLogicalXRel(x)
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#define YDEV2LOGREL(y) ImplDeviceToLogicalYRel(y)
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/*
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* Have the same macros as for XView but not for every operation:
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* just for calculating window/viewport extent (a better way of scaling).
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*/
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// Logical to device
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// Absolute
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#define MS_XLOG2DEV(x) LogicalToDevice(x)
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#define MS_YLOG2DEV(y) LogicalToDevice(y)
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// Relative
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#define MS_XLOG2DEVREL(x) LogicalToDeviceXRel(x)
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#define MS_YLOG2DEVREL(y) LogicalToDeviceYRel(y)
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// Device to logical
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// Absolute
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#define MS_XDEV2LOG(x) DeviceToLogicalX(x)
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#define MS_YDEV2LOG(y) DeviceToLogicalY(y)
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// Relative
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#define MS_XDEV2LOGREL(x) DeviceToLogicalXRel(x)
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#define MS_YDEV2LOGREL(y) DeviceToLogicalYRel(y)
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#define MM_POINTS 9
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#define MM_METRIC 10
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extern int wxPageNumber;
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// Conversion
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#define METRIC_CONVERSION_CONSTANT 0.0393700787
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// Scaling factors for various unit conversions
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#define mm2inches (METRIC_CONVERSION_CONSTANT)
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#define inches2mm (1/METRIC_CONVERSION_CONSTANT)
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#define mm2twips (METRIC_CONVERSION_CONSTANT*1440)
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#define twips2mm (1/(METRIC_CONVERSION_CONSTANT*1440))
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#define mm2pt (METRIC_CONVERSION_CONSTANT*72)
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#define pt2mm (1/(METRIC_CONVERSION_CONSTANT*72))
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#define wx_round(a) (int)((a)+.5)
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#endif
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// _WX_DC_H_
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