wxWidgets/demos/forty/pile.h
Vadim Zeitlin 70d26c3f4f renaming and moving samples around
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5300 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-01-08 15:28:31 +00:00

81 lines
3.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: pile.h
// Purpose: Forty Thieves patience game
// Author: Chris Breeze
// Modified by:
// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWindows 2.0
/////////////////////////////////////////////////////////////////////////////
//+-------------------------------------------------------------+
//| Description: |
//| The base class for holding piles of playing cards. |
//| This is the basic building block for card games. A pile |
//| has a position on the screen and an offset for each |
//| card placed on it e.g. a pack has no offset, but the |
//| discard pile may be fanned out across the screen. |
//| |
//| The pile knows how to draw itself, though this may be |
//| overridden if the default layout needs to be changed. |
//| One or more cards can be removed from the top of a pile, |
//| and single cards can be added to the top of a pile. |
//| Functions are provided which redraw the screen when |
//| cards are added or removed. |
//| |
//| Cards know which way up they are and how to draw |
//| themselves. Piles are lists of cards. Piles know which |
//| cards they contain and where they are to be drawn. |
//+-------------------------------------------------------------+
#ifndef _PILE_H_
#define _PILE_H_
#include "card.h"
const int NumCards = 2 * PackSize;
//----------------------------------------------------------------//
// A class defining a pile of cards with a position on the screen //
//----------------------------------------------------------------//
class Pile {
public:
Pile(int x, int y, int dx = 0, int dy = 0);
virtual ~Pile();
// General functions
virtual void ResetPile() { m_topCard = -1; }
virtual void Redraw(wxDC& pDC);
// Card query functions
virtual Card* GetCard(int x, int y); // Get pointer to card at x, y
Card* GetTopCard(); // Get pointer to top card
virtual void GetCardPos(Card* card, int& x, int& y);
// Get position of a card
virtual void GetTopCardPos(int& x, int& y);
// Get position of the top card
int GetNumCards() { return m_topCard + 1; } // Number of cards in pile
bool Overlap(int x, int y); // does card at x,y overlap the pile?
int CalcDistance(int x, int y); // calculates the square of the distance
// of a card at (x,y) from the top of the pile
// Functions removing one or more cards from the top of a pile
virtual bool CanCardLeave(Card* card);
Card* RemoveTopCard();
virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
// Functions to add a card to the top of a pile
virtual bool AcceptCard(Card*) { return FALSE; }
virtual void AddCard(Card* card); // Add card to top of pile
virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it
protected:
int m_x, m_y; // Position of the pile on the screen
int m_dx, m_dy; // Offset when drawing the pile
Card* m_cards[NumCards]; // Array of cards in this pile
int m_topCard; // Array index of the top card
};
#endif // _PILE_H_