e709239889
Add a special symbol which is defined only if the icons and other images (e.g. cursor) are in the separate resource files and don't need to be embedded as XPMs in the main program. This makes the checks more clear and more customizable as it's enough to change wxHAS_IMAGES_IN_RESOURCES definition instead of changing many platform checks. Closes #14050. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
525 lines
16 KiB
C++
525 lines
16 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: internat.cpp
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// Purpose: Demonstrates internationalisation (i18n) support
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// Author: Vadim Zeitlin/Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// NOTE: don't miss the "readme.txt" file which comes with this sample!
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/intl.h"
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#include "wx/file.h"
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#include "wx/log.h"
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#include "wx/cmdline.h"
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type
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class MyApp: public wxApp
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{
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public:
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MyApp() { m_lang = wxLANGUAGE_UNKNOWN; }
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virtual void OnInitCmdLine(wxCmdLineParser& parser);
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virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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virtual bool OnInit();
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protected:
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wxLanguage m_lang; // language specified by user
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wxLocale m_locale; // locale we'll be using
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};
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// Define a new frame type
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class MyFrame: public wxFrame
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{
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public:
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MyFrame(wxLocale& m_locale);
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public:
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void OnTestLocaleAvail(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event);
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void OnOpen(wxCommandEvent& event);
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void OnTest1(wxCommandEvent& event);
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void OnTest2(wxCommandEvent& event);
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void OnTest3(wxCommandEvent& event);
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void OnTestMsgBox(wxCommandEvent& event);
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DECLARE_EVENT_TABLE()
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wxLocale& m_locale;
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// ID for the menu commands
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enum
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{
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INTERNAT_TEST = wxID_HIGHEST + 1,
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INTERNAT_PLAY,
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INTERNAT_TEST_1,
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INTERNAT_TEST_2,
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INTERNAT_TEST_3,
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INTERNAT_TEST_MSGBOX
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};
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// language data
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static const wxLanguage langIds[] =
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{
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wxLANGUAGE_DEFAULT,
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wxLANGUAGE_FRENCH,
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wxLANGUAGE_ITALIAN,
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wxLANGUAGE_GERMAN,
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wxLANGUAGE_RUSSIAN,
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wxLANGUAGE_BULGARIAN,
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wxLANGUAGE_CZECH,
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wxLANGUAGE_POLISH,
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wxLANGUAGE_SWEDISH,
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#if wxUSE_UNICODE || defined(__WXMOTIF__)
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wxLANGUAGE_JAPANESE,
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#endif
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#if wxUSE_UNICODE
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wxLANGUAGE_GEORGIAN,
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wxLANGUAGE_ENGLISH,
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wxLANGUAGE_ENGLISH_US,
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wxLANGUAGE_ARABIC,
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wxLANGUAGE_ARABIC_EGYPT
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#endif
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};
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// note that it makes no sense to translate these strings, they are
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// shown before we set the locale anyhow
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const wxString langNames[] =
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{
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"System default",
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"French",
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"Italian",
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"German",
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"Russian",
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"Bulgarian",
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"Czech",
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"Polish",
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"Swedish",
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#if wxUSE_UNICODE || defined(__WXMOTIF__)
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"Japanese",
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#endif
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#if wxUSE_UNICODE
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"Georgian",
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"English",
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"English (U.S.)",
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"Arabic",
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"Arabic (Egypt)"
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#endif
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};
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// the arrays must be in sync
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wxCOMPILE_TIME_ASSERT( WXSIZEOF(langNames) == WXSIZEOF(langIds),
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LangArraysMismatch );
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// ----------------------------------------------------------------------------
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// wxWidgets macros
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(INTERNAT_TEST, MyFrame::OnTestLocaleAvail)
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EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
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EVT_MENU(INTERNAT_PLAY, MyFrame::OnPlay)
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EVT_MENU(wxID_OPEN, MyFrame::OnOpen)
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EVT_MENU(INTERNAT_TEST_1, MyFrame::OnTest1)
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EVT_MENU(INTERNAT_TEST_2, MyFrame::OnTest2)
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EVT_MENU(INTERNAT_TEST_3, MyFrame::OnTest3)
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EVT_MENU(INTERNAT_TEST_MSGBOX, MyFrame::OnTestMsgBox)
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END_EVENT_TABLE()
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// MyApp
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// ----------------------------------------------------------------------------
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// command line arguments handling
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void MyApp::OnInitCmdLine(wxCmdLineParser& parser)
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{
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parser.AddParam(_("locale"),
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wxCMD_LINE_VAL_STRING,
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wxCMD_LINE_PARAM_OPTIONAL);
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wxApp::OnInitCmdLine(parser);
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}
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bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser)
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{
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if ( !wxApp::OnCmdLineParsed(parser) )
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return false;
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if ( parser.GetParamCount() )
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{
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const wxString loc = parser.GetParam();
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const wxLanguageInfo * const lang = wxLocale::FindLanguageInfo(loc);
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if ( !lang )
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{
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wxLogError(_("Locale \"%s\" is unknown."), loc);
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return false;
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}
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m_lang = static_cast<wxLanguage>(lang->Language);
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}
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return true;
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}
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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if ( m_lang == wxLANGUAGE_UNKNOWN )
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{
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int lng = wxGetSingleChoiceIndex
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(
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_("Please choose language:"),
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_("Language"),
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WXSIZEOF(langNames),
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langNames
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);
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m_lang = lng == -1 ? wxLANGUAGE_DEFAULT : langIds[lng];
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}
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// don't use wxLOCALE_LOAD_DEFAULT flag so that Init() doesn't return
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// false just because it failed to load wxstd catalog
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if ( !m_locale.Init(m_lang, wxLOCALE_DONT_LOAD_DEFAULT) )
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{
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wxLogWarning(_("This language is not supported by the system."));
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// continue nevertheless
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}
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// normally this wouldn't be necessary as the catalog files would be found
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// in the default locations, but when the program is not installed the
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// catalogs are in the build directory where we wouldn't find them by
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// default
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wxLocale::AddCatalogLookupPathPrefix(".");
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// Initialize the catalogs we'll be using
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const wxLanguageInfo* pInfo = wxLocale::GetLanguageInfo(m_lang);
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if (!m_locale.AddCatalog("internat"))
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{
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wxLogError(_("Couldn't find/load the 'internat' catalog for locale '%s'."),
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pInfo ? pInfo->GetLocaleName() : _("unknown"));
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}
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// Now try to add wxstd.mo so that loading "NOTEXIST.ING" file will produce
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// a localized error message:
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m_locale.AddCatalog("wxstd");
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// NOTE: it's not an error if we couldn't find it!
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// this catalog is installed in standard location on Linux systems and
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// shows that you may make use of the standard message catalogs as well
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//
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// if it's not installed on your system, it is just silently ignored
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#ifdef __LINUX__
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{
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wxLogNull noLog;
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m_locale.AddCatalog("fileutils");
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}
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#endif
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// Create the main frame window
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MyFrame *frame = new MyFrame(m_locale);
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// Show the frame
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frame->Show(true);
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return true;
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}
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// ----------------------------------------------------------------------------
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// MyFrame
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// ----------------------------------------------------------------------------
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// main frame constructor
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MyFrame::MyFrame(wxLocale& locale)
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: wxFrame(NULL,
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wxID_ANY,
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_("International wxWidgets App")),
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m_locale(locale)
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{
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SetIcon(wxICON(sample));
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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file_menu->Append(INTERNAT_TEST, _("&Test locale availability...\tCtrl-T"));
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file_menu->AppendSeparator();
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// since wxID_ABOUT and wxID_EXIT are stock IDs they will automatically get
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// translated help strings; nice isn't it?
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file_menu->Append(wxID_ABOUT, _("&About"));
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file_menu->AppendSeparator();
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file_menu->Append(wxID_EXIT, _("E&xit"));
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wxMenu *test_menu = new wxMenu;
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test_menu->Append(wxID_OPEN, _("&Open bogus file"), _("Shows a wxWidgets localized error message"));
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test_menu->Append(INTERNAT_PLAY, _("&Play a game"), _("A little game; hint: 17 is a lucky number for many"));
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test_menu->AppendSeparator();
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test_menu->Append(INTERNAT_TEST_1, _("&1 _() (gettext)"), _("Tests the _() macro"));
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test_menu->Append(INTERNAT_TEST_2, _("&2 _N() (ngettext)"), _("Tests the _N() macro"));
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test_menu->Append(INTERNAT_TEST_3, _("&3 wxTRANSLATE() (gettext_noop)"), _("Tests the wxTRANSLATE() macro"));
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test_menu->Append(INTERNAT_TEST_MSGBOX, _("&Message box test"),
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_("Tests message box buttons labels translation"));
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wxMenuBar *menu_bar = new wxMenuBar;
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menu_bar->Append(file_menu, _("&File"));
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menu_bar->Append(test_menu, _("&Test"));
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SetMenuBar(menu_bar);
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// this demonstrates RTL support in wxStatusBar:
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CreateStatusBar(1);
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// this demonstrates RTL layout mirroring for Arabic locales
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wxSizer *sizer = new wxBoxSizer(wxHORIZONTAL);
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sizer->Add(new wxStaticText(this, wxID_ANY, _("First")),
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wxSizerFlags().Border());
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sizer->Add(new wxStaticText(this, wxID_ANY, _("Second")),
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wxSizerFlags().Border());
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SetSizer(sizer);
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
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{
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Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString localeInfo;
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wxString locale = m_locale.GetLocale();
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wxString sysname = m_locale.GetSysName();
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wxString canname = m_locale.GetCanonicalName();
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localeInfo.Printf(_("Language: %s\nSystem locale name: %s\nCanonical locale name: %s\n"),
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locale.c_str(), sysname.c_str(), canname.c_str() );
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wxMessageDialog dlg(
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this,
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wxString(_("I18n sample\n(c) 1998, 1999 Vadim Zeitlin and Julian Smart"))
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+ "\n\n"
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+ localeInfo,
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_("About Internat"),
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wxOK | wxICON_INFORMATION
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);
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dlg.ShowModal();
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}
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void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
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{
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wxString str = wxGetTextFromUser
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(
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_("Enter your number:"),
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_("Try to guess my number!"),
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wxEmptyString,
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this
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);
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if ( str.empty() )
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{
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// cancelled
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return;
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}
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long num;
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if ( !str.ToLong(&num) || num < 0 )
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{
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str = _("You've probably entered an invalid number.");
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}
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else if ( num == 9 )
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{
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// this message is not translated (not in catalog) because we used wxT()
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// and not _() around it
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str = wxT("You've found a bug in this program!");
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}
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else if ( num == 17 )
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{
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str.clear();
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// string must be split in two -- otherwise the translation would't be
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// found
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str << _("Congratulations! you've won. Here is the magic phrase:")
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<< _("cannot create fifo `%s'");
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}
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else
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{
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// this is a more implicit way to write _() but note that if you use it
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// you must ensure that the strings get extracted in the message
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// catalog as by default xgettext won't do it; it only knows of _(),
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// not of wxTRANSLATE(). As internat's readme.txt says you should thus
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// call xgettext with -kwxTRANSLATE.
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str = wxGetTranslation(wxTRANSLATE("Bad luck! try again..."));
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// note also that if we want 'str' to contain a localized string
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// we need to use wxGetTranslation explicitly as wxTRANSLATE just
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// tells xgettext to extract the string but has no effect on the
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// runtime of the program!
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}
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wxMessageBox(str, _("Result"), wxOK | wxICON_INFORMATION);
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}
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void MyFrame::OnTestLocaleAvail(wxCommandEvent& WXUNUSED(event))
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{
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static wxString s_locale;
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wxString locale = wxGetTextFromUser
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(
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_("Enter the locale to test"),
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wxGetTextFromUserPromptStr,
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s_locale,
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this
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);
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if ( locale.empty() )
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return;
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s_locale = locale;
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const wxLanguageInfo * const info = wxLocale::FindLanguageInfo(s_locale);
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if ( !info )
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{
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wxLogError(_("Locale \"%s\" is unknown."), s_locale.c_str());
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return;
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}
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if ( wxLocale::IsAvailable(info->Language) )
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{
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wxLogMessage(_("Locale \"%s\" is available."), s_locale.c_str());
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}
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else
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{
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wxLogWarning(_("Locale \"%s\" is not available."), s_locale.c_str());
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}
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}
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void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
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{
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// open a bogus file -- the error message should be also translated if
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// you've got wxstd.mo somewhere in the search path (see MyApp::OnInit)
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wxFile file("NOTEXIST.ING");
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}
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void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
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{
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const wxString& title = _("Testing _() (gettext)");
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// NOTE: using the wxTRANSLATE() macro here we won't show a localized
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// string in the text entry dialog; we'll simply show the un-translated
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// string; however if the user press "ok" without altering the text,
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// since the "default value" string has been extracted by xgettext
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// the wxGetTranslation call later will manage to return a localized
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// string
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wxTextEntryDialog d(this, _("Please enter text to translate"),
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title, wxTRANSLATE("default value"));
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if (d.ShowModal() == wxID_OK)
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{
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wxString v = d.GetValue();
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wxString s(title);
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s << "\n" << v << " -> "
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<< wxGetTranslation(v.c_str()) << "\n";
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wxMessageBox(s);
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}
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}
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void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event))
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{
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const wxString& title = _("Testing _N() (ngettext)");
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wxTextEntryDialog d(this,
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_("Please enter range for plural forms of \"n files deleted\" phrase"),
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title, "0-10");
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if (d.ShowModal() == wxID_OK)
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{
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int first, last;
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wxSscanf(d.GetValue(), "%d-%d", &first, &last);
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wxString s(title);
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s << "\n";
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for (int n = first; n <= last; ++n)
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{
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s << n << " " <<
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wxPLURAL("file deleted", "files deleted", n) <<
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"\n";
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}
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wxMessageBox(s);
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}
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}
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void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event))
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{
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const char* lines[] =
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{
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wxTRANSLATE("line 1"),
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wxTRANSLATE("line 2"),
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wxTRANSLATE("line 3"),
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};
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wxString s(_("Testing wxTRANSLATE() (gettext_noop)"));
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s << "\n";
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for (size_t i = 0; i < WXSIZEOF(lines); ++i)
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{
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s << lines[i] << " -> " << wxGetTranslation(lines[i]) << "\n";
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}
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wxMessageBox(s);
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}
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void MyFrame::OnTestMsgBox(wxCommandEvent& WXUNUSED(event))
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{
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if ( wxMessageBox
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(
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_("Are the labels of the buttons in this message box "
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"translated into the current locale language?"),
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_("wxWidgets i18n sample"),
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wxYES_NO,
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this
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) != wxYES )
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{
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wxMessageBox(_("Please report the details of your platform to us."));
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}
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}
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