210a651b4f
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10873 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
306 lines
8.1 KiB
C++
306 lines
8.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: menu.h
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// Purpose: wxMenu, wxMenuBar classes
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// Author: David Webster
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// Modified by:
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// Created: 10/10/99
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// RCS-ID: $Id$
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// Copyright: (c) David Webster
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_
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#define _WX_MENU_H_
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#if wxUSE_ACCEL
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#include "wx/accel.h"
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#include "wx/dynarray.h"
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WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
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#endif // wxUSE_ACCEL
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class WXDLLEXPORT wxFrame;
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void wxSetShortCutKey(wxChar* zText);
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenu : public wxMenuBase
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{
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public:
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//
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// Ctors & dtor
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//
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wxMenu( const wxString& rTitle
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,long lStyle = 0
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)
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: wxMenuBase( rTitle
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,lStyle
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)
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{
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Init();
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}
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wxMenu(long lStyle = 0)
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: wxMenuBase(lStyle)
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{
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Init();
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}
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virtual ~wxMenu();
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//
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// Implement base class virtuals
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//
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virtual bool DoAppend(wxMenuItem* pItem);
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virtual bool DoInsert( size_t nPos
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,wxMenuItem* pItem
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);
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virtual wxMenuItem* DoRemove(wxMenuItem* pItem);
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virtual void Break(void);
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virtual void SetTitle(const wxString& rTitle);
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#if wxUSE_MENU_CALLBACK
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wxMenu( const wxString& rTitle
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,const wxFunction fnFunc
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)
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: wxMenuBase(rTitle)
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{
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Init();
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Callback(fnFunc);
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}
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#endif // wxUSE_MENU_CALLBACK
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//
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// Implementation only from now on
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// -------------------------------
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//
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bool OS2Command( WXUINT uParam
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,WXWORD wId
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);
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//
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// Semi-private accessors
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//
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//
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// Get the window which contains this menu
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//
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wxWindow* GetWindow(void) const;
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//
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// Get the menu handle
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//
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WXHMENU GetHMenu() const { return m_hMenu; }
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#if wxUSE_ACCEL
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//
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// Called by wxMenuBar to build its accel table from the accels of all menus
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//
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bool HasAccels(void) const { return !m_vAccels.IsEmpty(); }
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size_t GetAccelCount(void) const { return m_vAccels.GetCount(); }
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size_t CopyAccels(wxAcceleratorEntry* pAccels) const;
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//
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// Called by wxMenuItem when its accels changes
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//
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void UpdateAccel(wxMenuItem* pItem);
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//
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// Helper used by wxMenu itself (returns the index in m_accels)
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//
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int FindAccel(int nId) const;
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#endif // wxUSE_ACCEL
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//
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// OS/2 specific Find
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//
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wxMenuItem* FindItem(int id, ULONG hItem, wxMenu **menu = NULL) const;
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//virtual function hiding suppression
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int FindItem(const wxString& rsString) const
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{ return wxMenuBase::FindItem(rsString); }
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wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const
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{ return wxMenuBase::FindItem(id, menu); }
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//
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// All OS/2PM Menu's have one of these
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//
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MENUITEM m_vMenuData;
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private:
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//
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// Common part of all ctors
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//
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void Init();
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//
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// Common part of Append/Insert (behaves as Append is pos == (size_t)-1)
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//
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bool DoInsertOrAppend( wxMenuItem* pItem
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,size_t nPos = (size_t)-1
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);
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//
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// If TRUE, insert a breal before appending the next item
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//
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bool m_bDoBreak;
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//
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// The menu handle of this menu
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//
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WXHMENU m_hMenu;
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//
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// The helper variable for creating unique IDs.
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//
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static USHORT m_nextMenuId;
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#if wxUSE_ACCEL
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//
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// The accelerators for our menu items
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//
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wxAcceleratorArray m_vAccels;
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#endif // wxUSE_ACCEL
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DECLARE_DYNAMIC_CLASS(wxMenu)
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}; // end of wxMenu
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
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{
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public:
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//
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// Ctors & dtor
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//
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//
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// Default constructor
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//
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wxMenuBar();
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//
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// Unused under OS2
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wxMenuBar(long lStyle);
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//
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// Menubar takes ownership of the menus arrays but copies the titles
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//
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wxMenuBar( int n
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,wxMenu* vMenus[]
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,const wxString sTitles[]
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);
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virtual ~wxMenuBar();
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//
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// Menubar construction
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//
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virtual bool Append( wxMenu* pMenu
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,const wxString& rTitle
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);
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virtual bool Insert( size_t nPos
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,wxMenu* pMenu
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,const wxString& rTitle
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);
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virtual wxMenu* Replace( size_t nPos
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,wxMenu* pMenu
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,const wxString& rTitle
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);
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virtual wxMenu* Remove(size_t nPos);
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virtual int FindMenuItem( const wxString& rMenuString
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,const wxString& rItemString
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) const;
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virtual wxMenuItem* FindItem( int nId
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,wxMenu** ppMenu = NULL
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) const;
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virtual wxMenuItem* FindItem( int nId
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,ULONG hItem
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,wxMenu** ppMenu = NULL
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) const;
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virtual void EnableTop( size_t nPos
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,bool bFlag
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);
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virtual void SetLabelTop( size_t nPos
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,const wxString& rLabel
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);
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virtual wxString GetLabelTop(size_t nPos) const;
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//
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// Compatibility: these functions are deprecated
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//
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#if WXWIN_COMPATIBILITY
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void SetEventHandler(wxEvtHandler* pHandler) { m_pEventHandler = pHandler; }
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wxEvtHandler* GetEventHandler(void) { return m_pEventHandler; }
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bool Enabled(int nId) const { return IsEnabled(nId); }
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bool Checked(int nId) const { return IsChecked(nId); }
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#endif // WXWIN_COMPATIBILITY
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//
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// Implementation from now on
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//
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WXHMENU Create(void);
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virtual void Detach(void);
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virtual void Attach(wxFrame* pFrame);
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#if wxUSE_ACCEL
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//
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// Get the accel table for all the menus
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//
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const wxAcceleratorTable& GetAccelTable(void) const { return m_vAccelTable; }
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//
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// Update the accel table (must be called after adding/deletign a menu)
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//
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void RebuildAccelTable(void);
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#endif // wxUSE_ACCEL
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//
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// Get the menu handle
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WXHMENU GetHMenu(void) const { return m_hMenu; }
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//
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// If the menubar is modified, the display is not updated automatically,
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// call this function to update it (m_menuBarFrame should be !NULL)
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//
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void Refresh(void);
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protected:
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//
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// Common part of all ctors
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//
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void Init(void);
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#if WXWIN_COMPATIBILITY
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wxEvtHandler* m_pEventHandler;
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#endif // WXWIN_COMPATIBILITY
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wxArrayString m_titles;
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WXHMENU m_hMenu;
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#if wxUSE_ACCEL
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//
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// The accelerator table for all accelerators in all our menus
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//
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wxAcceleratorTable m_vAccelTable;
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#endif // wxUSE_ACCEL
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wxFrame* m_pMenuBarFrame;
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private:
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//
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// Virtual function hiding suppression
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//
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void Refresh( bool bErase
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,const wxRect* pRect
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)
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{ wxWindow::Refresh(bErase, pRect); }
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DECLARE_DYNAMIC_CLASS(wxMenuBar)
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};
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#endif // _WX_MENU_H_
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