wxWidgets/interface/wx/stdpaths.h
Francesco Montorsi 4701dc0983 revised st*.h headers
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56148 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2008-10-07 16:57:34 +00:00

226 lines
8.5 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: stdpaths.h
// Purpose: interface of wxStandardPaths
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxStandardPaths
wxStandardPaths returns the standard locations in the file system and should be
used by applications to find their data files in a portable way.
In the description of the methods below, the example return values are given
for the Unix, Windows and Mac OS X systems, however please note that these are
just the examples and the actual values may differ. For example, under Windows:
the system administrator may change the standard directories locations, i.e.
the Windows directory may be named @c "W:\Win2003" instead of
the default @c "C:\Windows".
The strings @c appname and @c username should be replaced with the value
returned by wxApp::GetAppName() and the name of the currently logged in user,
respectively. The string @c prefix is only used under Unix and is @c /usr/local by
default but may be changed using wxStandardPaths::SetInstallPrefix.
The directories returned by the methods of this class may or may not exist.
If they don't exist, it's up to the caller to create them, wxStandardPaths doesn't
do it.
Finally note that these functions only work with standardly packaged
applications. I.e. under Unix you should follow the standard installation
conventions and under Mac you should create your application bundle according
to the Apple guidelines. Again, this class doesn't help you to do it.
This class is MT-safe: its methods may be called concurrently from different
threads without additional locking.
Note that you don't allocate an instance of class wxStandardPaths, but retrieve the
global standard paths object using @c wxStandardPaths::Get on which you call the
desired methods.
@library{wxbase}
@category{file}
@see wxFileConfig
*/
class wxStandardPaths
{
public:
/**
Returns reference to the unique global standard paths object.
*/
static wxStandardPathsBase Get();
/**
Return the directory containing the system config files.
Example return values:
- Unix: @c /etc
- Windows: @c "C:\Documents and Settings\All Users\Application Data"
- Mac: @c /Library/Preferences
@see wxFileConfig
*/
virtual wxString GetConfigDir() const;
/**
Return the location of the applications global, i.e. not user-specific,
data files.
Example return values:
- Unix: @c prefix/share/appname
- Windows: the directory where the executable file is located
- Mac: @c appname.app/Contents/SharedSupport bundle subdirectory
@see GetLocalDataDir()
*/
virtual wxString GetDataDir() const;
/**
Return the directory containing the current user's documents.
Example return values:
- Unix: @c ~ (the home directory)
- Windows: @c "C:\Documents and Settings\username\My Documents"
- Mac: @c ~/Documents
@since 2.7.0
*/
virtual wxString GetDocumentsDir() const;
/**
Return the directory and the filename for the current executable.
Example return values:
- Unix: @c /usr/local/bin/exename
- Windows: @c "C:\Programs\AppFolder\exename.exe"
- Mac: @c /Programs/exename
*/
virtual wxString GetExecutablePath() const;
/**
Return the program installation prefix, e.g. @c /usr, @c /opt or @c /home/zeitlin.
If the prefix had been previously by SetInstallPrefix(), returns that
value, otherwise tries to determine it automatically (Linux only right now)
and finally returns the default @c /usr/local value if it failed.
@note This function is only available under Unix.
*/
wxString GetInstallPrefix() const;
/**
Return the location for application data files which are host-specific and
can't, or shouldn't, be shared with the other machines.
This is the same as GetDataDir() except under Unix where it returns @c /etc/appname.
*/
virtual wxString GetLocalDataDir() const;
/**
Return the localized resources directory containing the resource files of the
specified category for the given language.
In general this is just the same as @a lang subdirectory of GetResourcesDir()
(or @c lang.lproj under Mac OS X) but is something quite different for
message catalog category under Unix where it returns the standard
@c prefix/share/locale/lang/LC_MESSAGES directory.
@since 2.7.0
*/
wxString GetLocalizedResourcesDir(const wxString& lang,
ResourceCat category = ResourceCat_None) const;
/**
Return the directory where the loadable modules (plugins) live.
Example return values:
- Unix: @c prefix/lib/appname
- Windows: the directory of the executable file
- Mac: @c appname.app/Contents/PlugIns bundle subdirectory
@see wxDynamicLibrary
*/
virtual wxString GetPluginsDir() const;
/**
Return the directory where the application resource files are located.
The resources are the auxiliary data files needed for the application to run
and include, for example, image and sound files it might use.
This function is the same as GetDataDir() for all platforms except Mac OS X.
Example return values:
- Unix: @c prefix/share/appname
- Windows: the directory where the executable file is located
- Mac: @c appname.app/Contents/Resources bundle subdirectory
@since 2.7.0
@see GetLocalizedResourcesDir()
*/
virtual wxString GetResourcesDir() const;
/**
Return the directory for storing temporary files.
To create unique temporary files, it is best to use wxFileName::CreateTempFileName
for correct behaviour when multiple processes are attempting to create temporary files.
@since 2.7.2
*/
virtual wxString GetTempDir() const;
/**
Return the directory for the user config files:
- Unix: @c ~ (the home directory)
- Windows: @c "C:\Documents and Settings\username\Application Data"
- Mac: @c ~/Library/Preferences
Only use this method if you have a single configuration file to put in this
directory, otherwise GetUserDataDir() is more appropriate.
*/
virtual wxString GetUserConfigDir() const;
/**
Return the directory for the user-dependent application data files:
- Unix: @c ~/.appname
- Windows: @c "C:\Documents and Settings\username\Application Data\appname"
- Mac: @c "~/Library/Application Support/appname"
*/
virtual wxString GetUserDataDir() const;
/**
Return the directory for user data files which shouldn't be shared with
the other machines.
This is the same as GetUserDataDir() for all platforms except Windows where it returns
@c "C:\Documents and Settings\username\Local Settings\Application Data\appname"
*/
virtual wxString GetUserLocalDataDir() const;
/**
Lets wxStandardPaths know about the real program installation prefix on a Unix
system. By default, the value returned by GetInstallPrefix() is used.
Although under Linux systems the program prefix may usually be determined
automatically, portable programs should call this function. Usually the prefix
is set during program configuration if using GNU autotools and so it is enough
to pass its value defined in @c config.h to this function.
@note This function is only available under Unix.
*/
void SetInstallPrefix(const wxString& prefix);
/**
Controls what application information is used when constructing paths that
should be unique to this program, such as the application data directory, the
plugins directory on Unix, etc.
Valid values for @a info are @c AppInfo_None and either one or combination
of @c AppInfo_AppName and @c AppInfo_VendorName. The first one tells this
class to not use neither application nor vendor name in the paths.
By default, only the application name is used under Unix systems but both
application and vendor names are used under Windows and Mac.
*/
void UseAppInfo(int info);
};