wxWidgets/include/wx/window.h
Vadim Zeitlin 5e61689dbf Fix regression with MDI children accelerators
Since the changes of 8034e35391 (see #16870)
accelerators, including the standard ones such as Ctrl-F4 under MSW, didn't
work any longer inside the MDI children.

Fix this by extending IsTopNavigationDomain() to allow for checking whether
the given window should stop propagation of all keyboard events, as wxTLW
does, or only TAB navigation ones as wxMDIChildFrame and wxAuiFloatingFrame
do.
2016-02-28 01:24:20 +01:00

2138 lines
79 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/window.h
// Purpose: wxWindowBase class - the interface of wxWindow
// Author: Vadim Zeitlin
// Modified by: Ron Lee
// Created: 01/02/97
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_BASE_
#define _WX_WINDOW_H_BASE_
// ----------------------------------------------------------------------------
// headers which we must include here
// ----------------------------------------------------------------------------
#include "wx/event.h" // the base class
#include "wx/list.h" // defines wxWindowList
#include "wx/cursor.h" // we have member variables of these classes
#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
#include "wx/region.h"
#include "wx/utils.h"
#include "wx/intl.h"
#include "wx/validate.h" // for wxDefaultValidator (always include it)
#if wxUSE_PALETTE
#include "wx/palette.h"
#endif // wxUSE_PALETTE
#if wxUSE_ACCEL
#include "wx/accel.h"
#endif // wxUSE_ACCEL
#if wxUSE_ACCESSIBILITY
#include "wx/access.h"
#endif
// when building wxUniv/Foo we don't want the code for native menu use to be
// compiled in - it should only be used when building real wxFoo
#ifdef __WXUNIVERSAL__
#define wxUSE_MENUS_NATIVE 0
#else // !__WXUNIVERSAL__
#define wxUSE_MENUS_NATIVE wxUSE_MENUS
#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
// Define this macro if the corresponding operating system handles the state
// of children windows automatically when the parent is enabled/disabled.
// Otherwise wx itself must ensure that when the parent is disabled its
// children are disabled too, and their initial state is restored when the
// parent is enabled back.
#if defined(__WXMSW__)
// must do everything ourselves
#undef wxHAS_NATIVE_ENABLED_MANAGEMENT
#elif defined(__WXOSX__)
// must do everything ourselves
#undef wxHAS_NATIVE_ENABLED_MANAGEMENT
#else
#define wxHAS_NATIVE_ENABLED_MANAGEMENT
#endif
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxCaret;
class WXDLLIMPEXP_FWD_CORE wxControl;
class WXDLLIMPEXP_FWD_CORE wxDC;
class WXDLLIMPEXP_FWD_CORE wxDropTarget;
class WXDLLIMPEXP_FWD_CORE wxLayoutConstraints;
class WXDLLIMPEXP_FWD_CORE wxSizer;
class WXDLLIMPEXP_FWD_CORE wxToolTip;
class WXDLLIMPEXP_FWD_CORE wxWindowBase;
class WXDLLIMPEXP_FWD_CORE wxWindow;
class WXDLLIMPEXP_FWD_CORE wxScrollHelper;
#if wxUSE_ACCESSIBILITY
class WXDLLIMPEXP_FWD_CORE wxAccessible;
#endif
// ----------------------------------------------------------------------------
// helper stuff used by wxWindow
// ----------------------------------------------------------------------------
// struct containing all the visual attributes of a control
struct WXDLLIMPEXP_CORE wxVisualAttributes
{
// the font used for control label/text inside it
wxFont font;
// the foreground colour
wxColour colFg;
// the background colour, may be wxNullColour if the controls background
// colour is not solid
wxColour colBg;
};
// different window variants, on platforms like eg mac uses different
// rendering sizes
enum wxWindowVariant
{
wxWINDOW_VARIANT_NORMAL, // Normal size
wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
wxWINDOW_VARIANT_MAX
};
#if wxUSE_SYSTEM_OPTIONS
#define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
#endif
// valid values for Show/HideWithEffect()
enum wxShowEffect
{
wxSHOW_EFFECT_NONE,
wxSHOW_EFFECT_ROLL_TO_LEFT,
wxSHOW_EFFECT_ROLL_TO_RIGHT,
wxSHOW_EFFECT_ROLL_TO_TOP,
wxSHOW_EFFECT_ROLL_TO_BOTTOM,
wxSHOW_EFFECT_SLIDE_TO_LEFT,
wxSHOW_EFFECT_SLIDE_TO_RIGHT,
wxSHOW_EFFECT_SLIDE_TO_TOP,
wxSHOW_EFFECT_SLIDE_TO_BOTTOM,
wxSHOW_EFFECT_BLEND,
wxSHOW_EFFECT_EXPAND,
wxSHOW_EFFECT_MAX
};
// flags for SendSizeEvent()
enum
{
wxSEND_EVENT_POST = 1
};
// ----------------------------------------------------------------------------
// (pseudo)template list classes
// ----------------------------------------------------------------------------
WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLIMPEXP_CORE);
// ----------------------------------------------------------------------------
// global variables
// ----------------------------------------------------------------------------
extern WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
// declared here for compatibility only, main declaration is in wx/app.h
extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
// ----------------------------------------------------------------------------
// wxWindowBase is the base class for all GUI controls/widgets, this is the public
// interface of this class.
//
// Event handler: windows have themselves as their event handlers by default,
// but their event handlers could be set to another object entirely. This
// separation can reduce the amount of derivation required, and allow
// alteration of a window's functionality (e.g. by a resource editor that
// temporarily switches event handlers).
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxWindowBase : public wxEvtHandler
{
public:
// creating the window
// -------------------
// default ctor, initializes everything which can be initialized before
// Create()
wxWindowBase() ;
virtual ~wxWindowBase();
// deleting the window
// -------------------
// ask the window to close itself, return true if the event handler
// honoured our request
bool Close( bool force = false );
// the following functions delete the C++ objects (the window itself
// or its children) as well as the GUI windows and normally should
// never be used directly
// delete window unconditionally (dangerous!), returns true if ok
virtual bool Destroy();
// delete all children of this window, returns true if ok
bool DestroyChildren();
// is the window being deleted?
bool IsBeingDeleted() const;
// window attributes
// -----------------
// label is just the same as the title (but for, e.g., buttons it
// makes more sense to speak about labels), title access
// is available from wxTLW classes only (frames, dialogs)
virtual void SetLabel(const wxString& label) = 0;
virtual wxString GetLabel() const = 0;
// the window name is used for ressource setting in X, it is not the
// same as the window title/label
virtual void SetName( const wxString &name ) { m_windowName = name; }
virtual wxString GetName() const { return m_windowName; }
// sets the window variant, calls internally DoSetVariant if variant
// has changed
void SetWindowVariant(wxWindowVariant variant);
wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
// get or change the layout direction (LTR or RTL) for this window,
// wxLayout_Default is returned if layout direction is not supported
virtual wxLayoutDirection GetLayoutDirection() const
{ return wxLayout_Default; }
virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
{ }
// mirror coordinates for RTL layout if this window uses it and if the
// mirroring is not done automatically like Win32
virtual wxCoord AdjustForLayoutDirection(wxCoord x,
wxCoord width,
wxCoord widthTotal) const;
// window id uniquely identifies the window among its siblings unless
// it is wxID_ANY which means "don't care"
virtual void SetId( wxWindowID winid ) { m_windowId = winid; }
wxWindowID GetId() const { return m_windowId; }
// generate a unique id (or count of them consecutively), returns a
// valid id in the auto-id range or wxID_NONE if failed. If using
// autoid management, it will mark the id as reserved until it is
// used (by assigning it to a wxWindowIDRef) or unreserved.
static wxWindowID NewControlId(int count = 1)
{
return wxIdManager::ReserveId(count);
}
// If an ID generated from NewControlId is not assigned to a wxWindowIDRef,
// it must be unreserved
static void UnreserveControlId(wxWindowID id, int count = 1)
{
wxIdManager::UnreserveId(id, count);
}
// moving/resizing
// ---------------
// set the window size and/or position
void SetSize( int x, int y, int width, int height,
int sizeFlags = wxSIZE_AUTO )
{ DoSetSize(x, y, width, height, sizeFlags); }
void SetSize( int width, int height )
{ DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
void SetSize( const wxSize& size )
{ SetSize( size.x, size.y); }
void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
{ DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
{ DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
{ Move(pt.x, pt.y, flags); }
void SetPosition(const wxPoint& pt) { Move(pt); }
// Z-order
virtual void Raise() = 0;
virtual void Lower() = 0;
// client size is the size of area available for subwindows
void SetClientSize( int width, int height )
{ DoSetClientSize(width, height); }
void SetClientSize( const wxSize& size )
{ DoSetClientSize(size.x, size.y); }
void SetClientSize(const wxRect& rect)
{ SetClientSize( rect.width, rect.height ); }
// get the window position (pointers may be NULL): notice that it is in
// client coordinates for child windows and screen coordinates for the
// top level ones, use GetScreenPosition() if you need screen
// coordinates for all kinds of windows
void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
wxPoint GetPosition() const
{
int x, y;
DoGetPosition(&x, &y);
return wxPoint(x, y);
}
// get the window position in screen coordinates
void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
wxPoint GetScreenPosition() const
{
int x, y;
DoGetScreenPosition(&x, &y);
return wxPoint(x, y);
}
// get the window size (pointers may be NULL)
void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
wxSize GetSize() const
{
int w, h;
DoGetSize(& w, & h);
return wxSize(w, h);
}
void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
wxSize GetClientSize() const
{
int w, h;
DoGetClientSize(&w, &h);
return wxSize(w, h);
}
// get the position and size at once
wxRect GetRect() const
{
int x, y, w, h;
GetPosition(&x, &y);
GetSize(&w, &h);
return wxRect(x, y, w, h);
}
wxRect GetScreenRect() const
{
int x, y, w, h;
GetScreenPosition(&x, &y);
GetSize(&w, &h);
return wxRect(x, y, w, h);
}
// get the origin of the client area of the window relative to the
// window top left corner (the client area may be shifted because of
// the borders, scrollbars, other decorations...)
virtual wxPoint GetClientAreaOrigin() const;
// get the client rectangle in window (i.e. client) coordinates
wxRect GetClientRect() const
{
return wxRect(GetClientAreaOrigin(), GetClientSize());
}
// client<->window size conversion
virtual wxSize ClientToWindowSize(const wxSize& size) const;
virtual wxSize WindowToClientSize(const wxSize& size) const;
// get the size best suited for the window (in fact, minimal
// acceptable size using which it will still look "nice" in
// most situations)
wxSize GetBestSize() const;
void GetBestSize(int *w, int *h) const
{
wxSize s = GetBestSize();
if ( w )
*w = s.x;
if ( h )
*h = s.y;
}
// Determine the best size in the other direction if one of them is
// fixed. This is used with windows that can wrap their contents and
// returns input-independent best size for the others.
int GetBestHeight(int width) const;
int GetBestWidth(int height) const;
void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
// reset the cached best size value so it will be recalculated the
// next time it is needed.
void InvalidateBestSize();
void CacheBestSize(const wxSize& size) const
{ wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
// This function will merge the window's best size into the window's
// minimum size, giving priority to the min size components, and
// returns the results.
virtual wxSize GetEffectiveMinSize() const;
wxDEPRECATED_MSG("use GetEffectiveMinSize() instead")
wxSize GetBestFittingSize() const;
// A 'Smart' SetSize that will fill in default size values with 'best'
// size. Sets the minsize to what was passed in.
void SetInitialSize(const wxSize& size=wxDefaultSize);
wxDEPRECATED_MSG("use SetInitialSize() instead")
void SetBestFittingSize(const wxSize& size=wxDefaultSize);
// the generic centre function - centers the window on parent by`
// default or on screen if it doesn't have parent or
// wxCENTER_ON_SCREEN flag is given
void Centre(int dir = wxBOTH) { DoCentre(dir); }
void Center(int dir = wxBOTH) { DoCentre(dir); }
// centre with respect to the parent window
void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
// set window size to wrap around its children
virtual void Fit();
// set virtual size to satisfy children
virtual void FitInside();
// SetSizeHints is actually for setting the size hints
// for the wxTLW for a Window Manager - hence the name -
// and it is therefore overridden in wxTLW to do that.
// In wxWindow(Base), it has (unfortunately) been abused
// to mean the same as SetMinSize() and SetMaxSize().
virtual void SetSizeHints( int minW, int minH,
int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
int incW = wxDefaultCoord, int incH = wxDefaultCoord )
{ DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
void SetSizeHints( const wxSize& minSize,
const wxSize& maxSize=wxDefaultSize,
const wxSize& incSize=wxDefaultSize)
{ DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
#if WXWIN_COMPATIBILITY_2_8
// these are useless and do nothing since wxWidgets 2.9
wxDEPRECATED( virtual void SetVirtualSizeHints( int minW, int minH,
int maxW = wxDefaultCoord, int maxH = wxDefaultCoord ) );
wxDEPRECATED( void SetVirtualSizeHints( const wxSize& minSize,
const wxSize& maxSize=wxDefaultSize) );
#endif // WXWIN_COMPATIBILITY_2_8
// Call these to override what GetBestSize() returns. This
// method is only virtual because it is overridden in wxTLW
// as a different API for SetSizeHints().
virtual void SetMinSize(const wxSize& minSize);
virtual void SetMaxSize(const wxSize& maxSize);
// Like Set*Size, but for client, not window, size
virtual void SetMinClientSize(const wxSize& size)
{ SetMinSize(ClientToWindowSize(size)); }
virtual void SetMaxClientSize(const wxSize& size)
{ SetMaxSize(ClientToWindowSize(size)); }
// Override these methods to impose restrictions on min/max size.
// The easier way is to call SetMinSize() and SetMaxSize() which
// will have the same effect. Doing both is non-sense.
virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
// Like Get*Size, but for client, not window, size
virtual wxSize GetMinClientSize() const
{ return WindowToClientSize(GetMinSize()); }
virtual wxSize GetMaxClientSize() const
{ return WindowToClientSize(GetMaxSize()); }
// Get the min and max values one by one
int GetMinWidth() const { return GetMinSize().x; }
int GetMinHeight() const { return GetMinSize().y; }
int GetMaxWidth() const { return GetMaxSize().x; }
int GetMaxHeight() const { return GetMaxSize().y; }
// Methods for accessing the virtual size of a window. For most
// windows this is just the client area of the window, but for
// some like scrolled windows it is more or less independent of
// the screen window size. You may override the DoXXXVirtual
// methods below for classes where that is the case.
void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
void GetVirtualSize( int *x, int *y ) const
{
wxSize s( DoGetVirtualSize() );
if( x )
*x = s.GetWidth();
if( y )
*y = s.GetHeight();
}
// Override these methods for windows that have a virtual size
// independent of their client size. eg. the virtual area of a
// wxScrolledWindow.
virtual void DoSetVirtualSize( int x, int y );
virtual wxSize DoGetVirtualSize() const;
// Return the largest of ClientSize and BestSize (as determined
// by a sizer, interior children, or other means)
virtual wxSize GetBestVirtualSize() const
{
wxSize client( GetClientSize() );
wxSize best( GetBestSize() );
return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
}
// returns the magnification of the content of this window
// eg 2.0 for a window on a retina screen
virtual double GetContentScaleFactor() const;
// return the size of the left/right and top/bottom borders in x and y
// components of the result respectively
virtual wxSize GetWindowBorderSize() const;
// wxSizer and friends use this to give a chance to a component to recalc
// its min size once one of the final size components is known. Override
// this function when that is useful (such as for wxStaticText which can
// stretch over several lines). Parameter availableOtherDir
// tells the item how much more space there is available in the opposite
// direction (-1 if unknown).
virtual bool
InformFirstDirection(int direction, int size, int availableOtherDir);
// sends a size event to the window using its current size -- this has an
// effect of refreshing the window layout
//
// by default the event is sent, i.e. processed immediately, but if flags
// value includes wxSEND_EVENT_POST then it's posted, i.e. only schedule
// for later processing
virtual void SendSizeEvent(int flags = 0);
// this is a safe wrapper for GetParent()->SendSizeEvent(): it checks that
// we have a parent window and it's not in process of being deleted
//
// this is used by controls such as tool/status bars changes to which must
// also result in parent re-layout
void SendSizeEventToParent(int flags = 0);
// this is a more readable synonym for SendSizeEvent(wxSEND_EVENT_POST)
void PostSizeEvent() { SendSizeEvent(wxSEND_EVENT_POST); }
// this is the same as SendSizeEventToParent() but using PostSizeEvent()
void PostSizeEventToParent() { SendSizeEventToParent(wxSEND_EVENT_POST); }
// These functions should be used before repositioning the children of
// this window to reduce flicker or, in MSW case, even avoid display
// corruption in some situations (so they're more than just optimization).
//
// EndRepositioningChildren() should be called if and only if
// BeginRepositioningChildren() returns true. To ensure that this is always
// done automatically, use ChildrenRepositioningGuard class below.
virtual bool BeginRepositioningChildren() { return false; }
virtual void EndRepositioningChildren() { }
// A simple helper which ensures that EndRepositioningChildren() is called
// from its dtor if and only if calling BeginRepositioningChildren() from
// the ctor returned true.
class ChildrenRepositioningGuard
{
public:
// Notice that window can be NULL here, for convenience. In this case
// this class simply doesn't do anything.
wxEXPLICIT ChildrenRepositioningGuard(wxWindowBase* win)
: m_win(win),
m_callEnd(win && win->BeginRepositioningChildren())
{
}
~ChildrenRepositioningGuard()
{
if ( m_callEnd )
m_win->EndRepositioningChildren();
}
private:
wxWindowBase* const m_win;
const bool m_callEnd;
wxDECLARE_NO_COPY_CLASS(ChildrenRepositioningGuard);
};
// window state
// ------------
// returns true if window was shown/hidden, false if the nothing was
// done (window was already shown/hidden)
virtual bool Show( bool show = true );
bool Hide() { return Show(false); }
// show or hide the window with a special effect, not implemented on
// most platforms (where it is the same as Show()/Hide() respectively)
//
// timeout specifies how long the animation should take, in ms, the
// default value of 0 means to use the default (system-dependent) value
virtual bool ShowWithEffect(wxShowEffect WXUNUSED(effect),
unsigned WXUNUSED(timeout) = 0)
{
return Show();
}
virtual bool HideWithEffect(wxShowEffect WXUNUSED(effect),
unsigned WXUNUSED(timeout) = 0)
{
return Hide();
}
// returns true if window was enabled/disabled, false if nothing done
virtual bool Enable( bool enable = true );
bool Disable() { return Enable(false); }
virtual bool IsShown() const { return m_isShown; }
// returns true if the window is really enabled and false otherwise,
// whether because it had been explicitly disabled itself or because
// its parent is currently disabled -- then this method returns false
// whatever is the intrinsic state of this window, use IsThisEnabled(0
// to retrieve it. In other words, this relation always holds:
//
// IsEnabled() == IsThisEnabled() && parent.IsEnabled()
//
bool IsEnabled() const;
// returns the internal window state independently of the parent(s)
// state, i.e. the state in which the window would be if all its
// parents were enabled (use IsEnabled() above to get the effective
// window state)
bool IsThisEnabled() const { return m_isEnabled; }
// returns true if the window is visible, i.e. IsShown() returns true
// if called on it and all its parents up to the first TLW
virtual bool IsShownOnScreen() const;
// get/set window style (setting style won't update the window and so
// is only useful for internal usage)
virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
virtual long GetWindowStyleFlag() const { return m_windowStyle; }
// just some (somewhat shorter) synonyms
void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
long GetWindowStyle() const { return GetWindowStyleFlag(); }
// check if the flag is set
bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
// turn the flag on if it had been turned off before and vice versa,
// return true if the flag is currently turned on
bool ToggleWindowStyle(int flag);
// extra style: the less often used style bits which can't be set with
// SetWindowStyleFlag()
virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
long GetExtraStyle() const { return m_exStyle; }
bool HasExtraStyle(int exFlag) const { return (m_exStyle & exFlag) != 0; }
#if WXWIN_COMPATIBILITY_2_8
// make the window modal (all other windows unresponsive)
wxDEPRECATED( virtual void MakeModal(bool modal = true) );
#endif
// (primitive) theming support
// ---------------------------
virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
virtual bool GetThemeEnabled() const { return m_themeEnabled; }
// focus and keyboard handling
// ---------------------------
// set focus to this window
virtual void SetFocus() = 0;
// set focus to this window as the result of a keyboard action
virtual void SetFocusFromKbd() { SetFocus(); }
// return the window which currently has the focus or NULL
static wxWindow *FindFocus();
static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
// return true if the window has focus (handles composite windows
// correctly - returns true if GetMainWindowOfCompositeControl()
// has focus)
virtual bool HasFocus() const;
// can this window have focus in principle?
//
// the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
// [FromKeyboard]() is that the former functions are meant to be
// overridden in the derived classes to simply return false if the
// control can't have focus, while the latter are meant to be used by
// this class clients and take into account the current window state
virtual bool AcceptsFocus() const { return true; }
// can this window or one of its children accept focus?
//
// usually it's the same as AcceptsFocus() but is overridden for
// container windows
virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
// can this window be given focus by keyboard navigation? if not, the
// only way to give it focus (provided it accepts it at all) is to
// click it
virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
// Can this window be focused right now, in its current state? This
// shouldn't be called at all if AcceptsFocus() returns false.
//
// It is a convenient helper for the various functions using it below
// but also a hook allowing to override the default logic for some rare
// cases (currently just wxRadioBox in wxMSW) when it's inappropriate.
virtual bool CanBeFocused() const { return IsShown() && IsEnabled(); }
// can this window itself have focus?
bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
// can this window have focus right now?
//
// if this method returns true, it means that calling SetFocus() will
// put focus either to this window or one of its children, if you need
// to know whether this window accepts focus itself, use IsFocusable()
bool CanAcceptFocus() const
{ return AcceptsFocusRecursively() && CanBeFocused(); }
// can this window be assigned focus from keyboard right now?
bool CanAcceptFocusFromKeyboard() const
{ return AcceptsFocusFromKeyboard() && CanBeFocused(); }
// call this when the return value of AcceptsFocus() changes
virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
// navigates inside this window
bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward)
{ return DoNavigateIn(flags); }
// navigates in the specified direction from this window, this is
// equivalent to GetParent()->NavigateIn()
bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
{ return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
// this function will generate the appropriate call to Navigate() if the
// key event is one normally used for keyboard navigation and return true
// in this case
bool HandleAsNavigationKey(const wxKeyEvent& event);
// move this window just before/after the specified one in tab order
// (the other window must be our sibling!)
void MoveBeforeInTabOrder(wxWindow *win)
{ DoMoveInTabOrder(win, OrderBefore); }
void MoveAfterInTabOrder(wxWindow *win)
{ DoMoveInTabOrder(win, OrderAfter); }
// parent/children relations
// -------------------------
// get the list of children
const wxWindowList& GetChildren() const { return m_children; }
wxWindowList& GetChildren() { return m_children; }
// needed just for extended runtime
const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
// get the window before/after this one in the parents children list,
// returns NULL if this is the first/last window
wxWindow *GetPrevSibling() const { return DoGetSibling(OrderBefore); }
wxWindow *GetNextSibling() const { return DoGetSibling(OrderAfter); }
// get the parent or the parent of the parent
wxWindow *GetParent() const { return m_parent; }
inline wxWindow *GetGrandParent() const;
// is this window a top level one?
virtual bool IsTopLevel() const;
// is this window a child or grand child of this one (inside the same
// TLW)?
bool IsDescendant(wxWindowBase* win) const;
// it doesn't really change parent, use Reparent() instead
void SetParent( wxWindowBase *parent );
// change the real parent of this window, return true if the parent
// was changed, false otherwise (error or newParent == oldParent)
virtual bool Reparent( wxWindowBase *newParent );
// implementation mostly
virtual void AddChild( wxWindowBase *child );
virtual void RemoveChild( wxWindowBase *child );
// returns true if the child is in the client area of the window, i.e. is
// not scrollbar, toolbar etc.
virtual bool IsClientAreaChild(const wxWindow *WXUNUSED(child)) const
{ return true; }
// looking for windows
// -------------------
// find window among the descendants of this one either by id or by
// name (return NULL if not found)
wxWindow *FindWindow(long winid) const;
wxWindow *FindWindow(const wxString& name) const;
// Find a window among any window (all return NULL if not found)
static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
static wxWindow *FindWindowByName( const wxString& name,
const wxWindow *parent = NULL );
static wxWindow *FindWindowByLabel( const wxString& label,
const wxWindow *parent = NULL );
// event handler stuff
// -------------------
// get the current event handler
wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
// replace the event handler (allows to completely subclass the
// window)
void SetEventHandler( wxEvtHandler *handler );
// push/pop event handler: allows to chain a custom event handler to
// alreasy existing ones
void PushEventHandler( wxEvtHandler *handler );
wxEvtHandler *PopEventHandler( bool deleteHandler = false );
// find the given handler in the event handler chain and remove (but
// not delete) it from the event handler chain, return true if it was
// found and false otherwise (this also results in an assert failure so
// this function should only be called when the handler is supposed to
// be there)
bool RemoveEventHandler(wxEvtHandler *handler);
// Process an event by calling GetEventHandler()->ProcessEvent(): this
// is a straightforward replacement for ProcessEvent() itself which
// shouldn't be used directly with windows as it doesn't take into
// account any event handlers associated with the window
bool ProcessWindowEvent(wxEvent& event)
{ return GetEventHandler()->ProcessEvent(event); }
// Call GetEventHandler()->ProcessEventLocally(): this should be used
// instead of calling ProcessEventLocally() directly on the window
// itself as this wouldn't take any pushed event handlers into account
// correctly
bool ProcessWindowEventLocally(wxEvent& event)
{ return GetEventHandler()->ProcessEventLocally(event); }
// Process an event by calling GetEventHandler()->ProcessEvent() and
// handling any exceptions thrown by event handlers. It's mostly useful
// when processing wx events when called from C code (e.g. in GTK+
// callback) when the exception wouldn't correctly propagate to
// wxEventLoop.
bool HandleWindowEvent(wxEvent& event) const;
// disable wxEvtHandler double-linked list mechanism:
virtual void SetNextHandler(wxEvtHandler *handler) wxOVERRIDE;
virtual void SetPreviousHandler(wxEvtHandler *handler) wxOVERRIDE;
protected:
// NOTE: we change the access specifier of the following wxEvtHandler functions
// so that the user won't be able to call them directly.
// Calling wxWindow::ProcessEvent in fact only works when there are NO
// event handlers pushed on the window.
// To ensure correct operation, instead of wxWindow::ProcessEvent
// you must always call wxWindow::GetEventHandler()->ProcessEvent()
// or HandleWindowEvent().
// The same holds for all other wxEvtHandler functions.
using wxEvtHandler::ProcessEvent;
using wxEvtHandler::ProcessEventLocally;
#if wxUSE_THREADS
using wxEvtHandler::ProcessThreadEvent;
#endif
using wxEvtHandler::SafelyProcessEvent;
using wxEvtHandler::ProcessPendingEvents;
using wxEvtHandler::AddPendingEvent;
using wxEvtHandler::QueueEvent;
public:
// validators
// ----------
#if wxUSE_VALIDATORS
// a window may have an associated validator which is used to control
// user input
virtual void SetValidator( const wxValidator &validator );
virtual wxValidator *GetValidator() { return m_windowValidator; }
#endif // wxUSE_VALIDATORS
// dialog oriented functions
// -------------------------
// validate the correctness of input, return true if ok
virtual bool Validate();
// transfer data between internal and GUI representations
virtual bool TransferDataToWindow();
virtual bool TransferDataFromWindow();
virtual void InitDialog();
#if wxUSE_ACCEL
// accelerators
// ------------
virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
{ m_acceleratorTable = accel; }
wxAcceleratorTable *GetAcceleratorTable()
{ return &m_acceleratorTable; }
#endif // wxUSE_ACCEL
#if wxUSE_HOTKEY
// hot keys (system wide accelerators)
// -----------------------------------
virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
virtual bool UnregisterHotKey(int hotkeyId);
#endif // wxUSE_HOTKEY
// translation between different units
// -----------------------------------
// DPI-independent pixels, or DIPs, are pixel values for the standard
// 96 DPI display, they are scaled to take the current resolution into
// account (i.e. multiplied by the same factor as returned by
// GetContentScaleFactor()) if necessary for the current platform.
//
// Currently the conversion factor is the same for all windows but this
// will change with the monitor-specific resolution support in the
// future, so prefer using the non-static member functions.
//
// Similarly, currently in practice the factor is the same in both
// horizontal and vertical directions, but this could, in principle,
// change too, so prefer using the overloads taking wxPoint or wxSize.
static wxSize FromDIP(const wxSize& sz, const wxWindowBase* w);
static wxPoint FromDIP(const wxPoint& pt, const wxWindowBase* w)
{
const wxSize sz = FromDIP(wxSize(pt.x, pt.y), w);
return wxPoint(sz.x, sz.y);
}
static int FromDIP(int d, const wxWindowBase* w)
{
return FromDIP(wxSize(d, 0), w).x;
}
wxSize FromDIP(const wxSize& sz) const { return FromDIP(sz, this); }
wxPoint FromDIP(const wxPoint& pt) const { return FromDIP(pt, this); }
int FromDIP(int d) const { return FromDIP(d, this); }
static wxSize ToDIP(const wxSize& sz, const wxWindowBase* w);
static wxPoint ToDIP(const wxPoint& pt, const wxWindowBase* w)
{
const wxSize sz = ToDIP(wxSize(pt.x, pt.y), w);
return wxPoint(sz.x, sz.y);
}
static int ToDIP(int d, const wxWindowBase* w)
{
return ToDIP(wxSize(d, 0), w).x;
}
wxSize ToDIP(const wxSize& sz) const { return ToDIP(sz, this); }
wxPoint ToDIP(const wxPoint& pt) const { return ToDIP(pt, this); }
int ToDIP(int d) const { return ToDIP(d, this); }
// Dialog units are based on the size of the current font.
wxPoint ConvertPixelsToDialog( const wxPoint& pt ) const;
wxPoint ConvertDialogToPixels( const wxPoint& pt ) const;
wxSize ConvertPixelsToDialog( const wxSize& sz ) const
{
wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
return wxSize(pt.x, pt.y);
}
wxSize ConvertDialogToPixels( const wxSize& sz ) const
{
wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
return wxSize(pt.x, pt.y);
}
// mouse functions
// ---------------
// move the mouse to the specified position
virtual void WarpPointer(int x, int y) = 0;
// start or end mouse capture, these functions maintain the stack of
// windows having captured the mouse and after calling ReleaseMouse()
// the mouse is not released but returns to the window which had had
// captured it previously (if any)
void CaptureMouse();
void ReleaseMouse();
// get the window which currently captures the mouse or NULL
static wxWindow *GetCapture();
// does this window have the capture?
virtual bool HasCapture() const
{ return (wxWindow *)this == GetCapture(); }
// painting the window
// -------------------
// mark the specified rectangle (or the whole window) as "dirty" so it
// will be repainted
virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL ) = 0;
// a less awkward wrapper for Refresh
void RefreshRect(const wxRect& rect, bool eraseBackground = true)
{
Refresh(eraseBackground, &rect);
}
// repaint all invalid areas of the window immediately
virtual void Update() { }
// clear the window background
virtual void ClearBackground();
// freeze the window: don't redraw it until it is thawed
void Freeze();
// thaw the window: redraw it after it had been frozen
void Thaw();
// return true if window had been frozen and not unthawed yet
bool IsFrozen() const { return m_freezeCount != 0; }
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
// return true if the window contents is double buffered by the system
virtual bool IsDoubleBuffered() const { return false; }
// the update region of the window contains the areas which must be
// repainted by the program
const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
wxRegion& GetUpdateRegion() { return m_updateRegion; }
// get the update rectangleregion bounding box in client coords
wxRect GetUpdateClientRect() const;
// these functions verify whether the given point/rectangle belongs to
// (or at least intersects with) the update region
virtual bool DoIsExposed( int x, int y ) const;
virtual bool DoIsExposed( int x, int y, int w, int h ) const;
bool IsExposed( int x, int y ) const
{ return DoIsExposed(x, y); }
bool IsExposed( int x, int y, int w, int h ) const
{ return DoIsExposed(x, y, w, h); }
bool IsExposed( const wxPoint& pt ) const
{ return DoIsExposed(pt.x, pt.y); }
bool IsExposed( const wxRect& rect ) const
{ return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
// colours, fonts and cursors
// --------------------------
// get the default attributes for the controls of this class: we
// provide a virtual function which can be used to query the default
// attributes of an existing control and a static function which can
// be used even when no existing object of the given class is
// available, but which won't return any styles specific to this
// particular control, of course (e.g. "Ok" button might have
// different -- bold for example -- font)
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
// set/retrieve the window colours (system defaults are used by
// default): SetXXX() functions return true if colour was changed,
// SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
// value to prevent it from being inherited by our children
virtual bool SetBackgroundColour(const wxColour& colour);
void SetOwnBackgroundColour(const wxColour& colour)
{
if ( SetBackgroundColour(colour) )
m_inheritBgCol = false;
}
wxColour GetBackgroundColour() const;
bool InheritsBackgroundColour() const
{
return m_inheritBgCol;
}
bool UseBgCol() const
{
return m_hasBgCol;
}
virtual bool SetForegroundColour(const wxColour& colour);
void SetOwnForegroundColour(const wxColour& colour)
{
if ( SetForegroundColour(colour) )
m_inheritFgCol = false;
}
wxColour GetForegroundColour() const;
// Set/get the background style.
virtual bool SetBackgroundStyle(wxBackgroundStyle style);
wxBackgroundStyle GetBackgroundStyle() const
{ return m_backgroundStyle; }
// returns true if the control has "transparent" areas such as a
// wxStaticText and wxCheckBox and the background should be adapted
// from a parent window
virtual bool HasTransparentBackground() { return false; }
// Returns true if background transparency is supported for this
// window, i.e. if calling SetBackgroundStyle(wxBG_STYLE_TRANSPARENT)
// has a chance of succeeding. If reason argument is non-NULL, returns a
// user-readable explanation of why it isn't supported if the return
// value is false.
virtual bool IsTransparentBackgroundSupported(wxString* reason = NULL) const;
// set/retrieve the font for the window (SetFont() returns true if the
// font really changed)
virtual bool SetFont(const wxFont& font) = 0;
void SetOwnFont(const wxFont& font)
{
if ( SetFont(font) )
m_inheritFont = false;
}
wxFont GetFont() const;
// set/retrieve the cursor for this window (SetCursor() returns true
// if the cursor was really changed)
virtual bool SetCursor( const wxCursor &cursor );
const wxCursor& GetCursor() const { return m_cursor; }
#if wxUSE_CARET
// associate a caret with the window
void SetCaret(wxCaret *caret);
// get the current caret (may be NULL)
wxCaret *GetCaret() const { return m_caret; }
#endif // wxUSE_CARET
// get the (average) character size for the current font
virtual int GetCharHeight() const = 0;
virtual int GetCharWidth() const = 0;
// get the width/height/... of the text using current or specified
// font
void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *font = NULL) const
{
DoGetTextExtent(string, x, y, descent, externalLeading, font);
}
wxSize GetTextExtent(const wxString& string) const
{
wxCoord w, h;
GetTextExtent(string, &w, &h);
return wxSize(w, h);
}
// client <-> screen coords
// ------------------------
// translate to/from screen/client coordinates (pointers may be NULL)
void ClientToScreen( int *x, int *y ) const
{ DoClientToScreen(x, y); }
void ScreenToClient( int *x, int *y ) const
{ DoScreenToClient(x, y); }
// wxPoint interface to do the same thing
wxPoint ClientToScreen(const wxPoint& pt) const
{
int x = pt.x, y = pt.y;
DoClientToScreen(&x, &y);
return wxPoint(x, y);
}
wxPoint ScreenToClient(const wxPoint& pt) const
{
int x = pt.x, y = pt.y;
DoScreenToClient(&x, &y);
return wxPoint(x, y);
}
// test where the given (in client coords) point lies
wxHitTest HitTest(wxCoord x, wxCoord y) const
{ return DoHitTest(x, y); }
wxHitTest HitTest(const wxPoint& pt) const
{ return DoHitTest(pt.x, pt.y); }
// misc
// ----
// get the window border style from the given flags: this is different from
// simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
// translate wxBORDER_DEFAULT to something reasonable
wxBorder GetBorder(long flags) const;
// get border for the flags of this window
wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
// send wxUpdateUIEvents to this window, and children if recurse is true
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
#if wxUSE_MENUS
// show popup menu at the given position, generate events for the items
// selected in it
bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
{ return PopupMenu(menu, pos.x, pos.y); }
bool PopupMenu(wxMenu *menu, int x, int y);
// simply return the id of the selected item or wxID_NONE without
// generating any events
int GetPopupMenuSelectionFromUser(wxMenu& menu,
const wxPoint& pos = wxDefaultPosition)
{ return DoGetPopupMenuSelectionFromUser(menu, pos.x, pos.y); }
int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
{ return DoGetPopupMenuSelectionFromUser(menu, x, y); }
#endif // wxUSE_MENUS
// override this method to return true for controls having multiple pages
virtual bool HasMultiplePages() const { return false; }
// scrollbars
// ----------
// can the window have the scrollbar in this orientation?
virtual bool CanScroll(int orient) const;
// does the window have the scrollbar in this orientation?
bool HasScrollbar(int orient) const;
// configure the window scrollbars
virtual void SetScrollbar( int orient,
int pos,
int thumbvisible,
int range,
bool refresh = true ) = 0;
virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
virtual int GetScrollPos( int orient ) const = 0;
virtual int GetScrollThumb( int orient ) const = 0;
virtual int GetScrollRange( int orient ) const = 0;
// scroll window to the specified position
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = NULL ) = 0;
// scrolls window by line/page: note that not all controls support this
//
// return true if the position changed, false otherwise
virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
// convenient wrappers for ScrollLines/Pages
bool LineUp() { return ScrollLines(-1); }
bool LineDown() { return ScrollLines(1); }
bool PageUp() { return ScrollPages(-1); }
bool PageDown() { return ScrollPages(1); }
// call this to always show one or both scrollbars, even if the window
// is big enough to not require them
virtual void AlwaysShowScrollbars(bool WXUNUSED(horz) = true,
bool WXUNUSED(vert) = true)
{
}
// return true if AlwaysShowScrollbars() had been called before for the
// corresponding orientation
virtual bool IsScrollbarAlwaysShown(int WXUNUSED(orient)) const
{
return false;
}
// context-sensitive help
// ----------------------
// these are the convenience functions wrapping wxHelpProvider methods
#if wxUSE_HELP
// associate this help text with this window
void SetHelpText(const wxString& text);
#if WXWIN_COMPATIBILITY_2_8
// Associate this help text with all windows with the same id as this one.
// Don't use this, do wxHelpProvider::Get()->AddHelp(id, text);
wxDEPRECATED( void SetHelpTextForId(const wxString& text) );
#endif // WXWIN_COMPATIBILITY_2_8
// get the help string associated with the given position in this window
//
// notice that pt may be invalid if event origin is keyboard or unknown
// and this method should return the global window help text then
virtual wxString GetHelpTextAtPoint(const wxPoint& pt,
wxHelpEvent::Origin origin) const;
// returns the position-independent help text
wxString GetHelpText() const
{
return GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Unknown);
}
#else // !wxUSE_HELP
// silently ignore SetHelpText() calls
void SetHelpText(const wxString& WXUNUSED(text)) { }
void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
#endif // wxUSE_HELP
// tooltips
// --------
#if wxUSE_TOOLTIPS
// the easiest way to set a tooltip for a window is to use this method
void SetToolTip( const wxString &tip ) { DoSetToolTipText(tip); }
// attach a tooltip to the window, pointer can be NULL to remove
// existing tooltip
void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
// more readable synonym for SetToolTip(NULL)
void UnsetToolTip() { SetToolTip(NULL); }
// get the associated tooltip or NULL if none
wxToolTip* GetToolTip() const { return m_tooltip; }
wxString GetToolTipText() const;
// Use the same tool tip as the given one (which can be NULL to indicate
// that no tooltip should be used) for this window. This is currently only
// used by wxCompositeWindow::DoSetToolTip() implementation and is not part
// of the public wx API.
//
// Returns true if tip was valid and we copied it or false if it was NULL
// and we reset our own tooltip too.
bool CopyToolTip(wxToolTip *tip);
#else // !wxUSE_TOOLTIPS
// make it much easier to compile apps in an environment
// that doesn't support tooltips
void SetToolTip(const wxString & WXUNUSED(tip)) { }
void UnsetToolTip() { }
#endif // wxUSE_TOOLTIPS/!wxUSE_TOOLTIPS
// drag and drop
// -------------
#if wxUSE_DRAG_AND_DROP
// set/retrieve the drop target associated with this window (may be
// NULL; it's owned by the window and will be deleted by it)
virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
// Accept files for dragging
virtual void DragAcceptFiles(bool accept)
#ifdef __WXMSW__
// it does have common implementation but not for MSW which has its own
// native version of it
= 0
#endif // __WXMSW__
;
#endif // wxUSE_DRAG_AND_DROP
// constraints and sizers
// ----------------------
#if wxUSE_CONSTRAINTS
// set the constraints for this window or retrieve them (may be NULL)
void SetConstraints( wxLayoutConstraints *constraints );
wxLayoutConstraints *GetConstraints() const { return m_constraints; }
// implementation only
void UnsetConstraints(wxLayoutConstraints *c);
wxWindowList *GetConstraintsInvolvedIn() const
{ return m_constraintsInvolvedIn; }
void AddConstraintReference(wxWindowBase *otherWin);
void RemoveConstraintReference(wxWindowBase *otherWin);
void DeleteRelatedConstraints();
void ResetConstraints();
// these methods may be overridden for special layout algorithms
virtual void SetConstraintSizes(bool recurse = true);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int phase);
// these methods are virtual but normally won't be overridden
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
#endif // wxUSE_CONSTRAINTS
// when using constraints or sizers, it makes sense to update
// children positions automatically whenever the window is resized
// - this is done if autoLayout is on
void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
bool GetAutoLayout() const { return m_autoLayout; }
// lay out the window and its children
virtual bool Layout();
// sizers
void SetSizer(wxSizer *sizer, bool deleteOld = true );
void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
wxSizer *GetSizer() const { return m_windowSizer; }
// Track if this window is a member of a sizer
void SetContainingSizer(wxSizer* sizer);
wxSizer *GetContainingSizer() const { return m_containingSizer; }
// accessibility
// ----------------------
#if wxUSE_ACCESSIBILITY
// Override to create a specific accessible object.
virtual wxAccessible* CreateAccessible();
// Sets the accessible object.
void SetAccessible(wxAccessible* accessible) ;
// Returns the accessible object.
wxAccessible* GetAccessible() { return m_accessible; }
// Returns the accessible object, creating if necessary.
wxAccessible* GetOrCreateAccessible() ;
#endif
// Set window transparency if the platform supports it
virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
virtual bool CanSetTransparent() { return false; }
// implementation
// --------------
// event handlers
void OnSysColourChanged( wxSysColourChangedEvent& event );
void OnInitDialog( wxInitDialogEvent &event );
void OnMiddleClick( wxMouseEvent& event );
#if wxUSE_HELP
void OnHelp(wxHelpEvent& event);
#endif // wxUSE_HELP
// virtual function for implementing internal idle
// behaviour
virtual void OnInternalIdle();
// Send idle event to window and all subwindows
// Returns true if more idle time is requested.
virtual bool SendIdleEvents(wxIdleEvent& event);
// get the handle of the window for the underlying window system: this
// is only used for wxWin itself or for user code which wants to call
// platform-specific APIs
virtual WXWidget GetHandle() const = 0;
// associate the window with a new native handle
virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
// dissociate the current native handle from the window
virtual void DissociateHandle() { }
#if wxUSE_PALETTE
// Store the palette used by DCs in wxWindow so that the dcs can share
// a palette. And we can respond to palette messages.
wxPalette GetPalette() const { return m_palette; }
// When palette is changed tell the DC to set the system palette to the
// new one.
void SetPalette(const wxPalette& pal);
// return true if we have a specific palette
bool HasCustomPalette() const { return m_hasCustomPalette; }
// return the first parent window with a custom palette or NULL
wxWindow *GetAncestorWithCustomPalette() const;
#endif // wxUSE_PALETTE
// inherit the parents visual attributes if they had been explicitly set
// by the user (i.e. we don't inherit default attributes) and if we don't
// have our own explicitly set
virtual void InheritAttributes();
// returns false from here if this window doesn't want to inherit the
// parents colours even if InheritAttributes() would normally do it
//
// this just provides a simple way to customize InheritAttributes()
// behaviour in the most common case
virtual bool ShouldInheritColours() const { return false; }
// returns true if the window can be positioned outside of parent's client
// area (normal windows can't, but e.g. menubar or statusbar can):
virtual bool CanBeOutsideClientArea() const { return false; }
// returns true if the platform should explicitly apply a theme border. Currently
// used only by Windows
virtual bool CanApplyThemeBorder() const { return true; }
// returns the main window of composite control; this is the window
// that FindFocus returns if the focus is in one of composite control's
// windows
virtual wxWindow *GetMainWindowOfCompositeControl()
{ return (wxWindow*)this; }
enum NavigationKind
{
Navigation_Tab,
Navigation_Accel
};
// If this function returns true, keyboard events of the given kind can't
// escape from it. A typical example of such "navigation domain" is a top
// level window because pressing TAB in one of them must not transfer focus
// to a different top level window. But it's not limited to them, e.g. MDI
// children frames are not top level windows (and their IsTopLevel()
// returns false) but still are self-contained navigation domains for the
// purposes of TAB navigation -- but not for the accelerators.
virtual bool IsTopNavigationDomain(NavigationKind WXUNUSED(kind)) const
{
return false;
}
protected:
// helper for the derived class Create() methods: the first overload, with
// validator parameter, should be used for child windows while the second
// one is used for top level ones
bool CreateBase(wxWindowBase *parent,
wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPanelNameStr);
bool CreateBase(wxWindowBase *parent,
wxWindowID winid,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name);
// event handling specific to wxWindow
virtual bool TryBefore(wxEvent& event) wxOVERRIDE;
virtual bool TryAfter(wxEvent& event) wxOVERRIDE;
enum WindowOrder
{
OrderBefore, // insert before the given window
OrderAfter // insert after the given window
};
// common part of GetPrev/NextSibling()
wxWindow *DoGetSibling(WindowOrder order) const;
// common part of MoveBefore/AfterInTabOrder()
virtual void DoMoveInTabOrder(wxWindow *win, WindowOrder move);
// implementation of Navigate() and NavigateIn()
virtual bool DoNavigateIn(int flags);
#if wxUSE_CONSTRAINTS
// satisfy the constraints for the windows but don't set the window sizes
void SatisfyConstraints();
#endif // wxUSE_CONSTRAINTS
// Send the wxWindowDestroyEvent if not done yet and sets m_isBeingDeleted
// to true
void SendDestroyEvent();
// this method should be implemented to use operating system specific code
// to really enable/disable the widget, it will only be called when we
// really need to enable/disable window and so no additional checks on the
// widgets state are necessary
virtual void DoEnable(bool WXUNUSED(enable)) { }
// the window id - a number which uniquely identifies a window among
// its siblings unless it is wxID_ANY
wxWindowIDRef m_windowId;
// the parent window of this window (or NULL) and the list of the children
// of this window
wxWindow *m_parent;
wxWindowList m_children;
// the minimal allowed size for the window (no minimal size if variable(s)
// contain(s) wxDefaultCoord)
int m_minWidth,
m_minHeight,
m_maxWidth,
m_maxHeight;
// event handler for this window: usually is just 'this' but may be
// changed with SetEventHandler()
wxEvtHandler *m_eventHandler;
#if wxUSE_VALIDATORS
// associated validator or NULL if none
wxValidator *m_windowValidator;
#endif // wxUSE_VALIDATORS
#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_dropTarget;
#endif // wxUSE_DRAG_AND_DROP
// visual window attributes
wxCursor m_cursor;
wxFont m_font; // see m_hasFont
wxColour m_backgroundColour, // m_hasBgCol
m_foregroundColour; // m_hasFgCol
#if wxUSE_CARET
wxCaret *m_caret;
#endif // wxUSE_CARET
// the region which should be repainted in response to paint event
wxRegion m_updateRegion;
#if wxUSE_ACCEL
// the accelerator table for the window which translates key strokes into
// command events
wxAcceleratorTable m_acceleratorTable;
#endif // wxUSE_ACCEL
// the tooltip for this window (may be NULL)
#if wxUSE_TOOLTIPS
wxToolTip *m_tooltip;
#endif // wxUSE_TOOLTIPS
// constraints and sizers
#if wxUSE_CONSTRAINTS
// the constraints for this window or NULL
wxLayoutConstraints *m_constraints;
// constraints this window is involved in
wxWindowList *m_constraintsInvolvedIn;
#endif // wxUSE_CONSTRAINTS
// this window's sizer
wxSizer *m_windowSizer;
// The sizer this window is a member of, if any
wxSizer *m_containingSizer;
// Layout() window automatically when its size changes?
bool m_autoLayout:1;
// window state
bool m_isShown:1;
bool m_isEnabled:1;
bool m_isBeingDeleted:1;
// was the window colours/font explicitly changed by user?
bool m_hasBgCol:1;
bool m_hasFgCol:1;
bool m_hasFont:1;
// and should it be inherited by children?
bool m_inheritBgCol:1;
bool m_inheritFgCol:1;
bool m_inheritFont:1;
// window attributes
long m_windowStyle,
m_exStyle;
wxString m_windowName;
bool m_themeEnabled;
wxBackgroundStyle m_backgroundStyle;
#if wxUSE_PALETTE
wxPalette m_palette;
bool m_hasCustomPalette;
#endif // wxUSE_PALETTE
#if wxUSE_ACCESSIBILITY
wxAccessible* m_accessible;
#endif
// Virtual size (scrolling)
wxSize m_virtualSize;
wxScrollHelper *m_scrollHelper;
wxWindowVariant m_windowVariant ;
// override this to change the default (i.e. used when no style is
// specified) border for the window class
virtual wxBorder GetDefaultBorder() const;
// this allows you to implement standard control borders without
// repeating the code in different classes that are not derived from
// wxControl
virtual wxBorder GetDefaultBorderForControl() const { return wxBORDER_THEME; }
// Get the default size for the new window if no explicit size given. TLWs
// have their own default size so this is just for non top-level windows.
static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
// Used to save the results of DoGetBestSize so it doesn't need to be
// recalculated each time the value is needed.
wxSize m_bestSizeCache;
wxDEPRECATED_MSG("use SetInitialSize() instead.")
void SetBestSize(const wxSize& size);
wxDEPRECATED_MSG("use SetInitialSize() instead.")
virtual void SetInitialBestSize(const wxSize& size);
// more pure virtual functions
// ---------------------------
// NB: we must have DoSomething() function when Something() is an overloaded
// method: indeed, we can't just have "virtual Something()" in case when
// the function is overloaded because then we'd have to make virtual all
// the variants (otherwise only the virtual function may be called on a
// pointer to derived class according to C++ rules) which is, in
// general, absolutely not needed. So instead we implement all
// overloaded Something()s in terms of DoSomething() which will be the
// only one to be virtual.
// text extent
virtual void DoGetTextExtent(const wxString& string,
int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *font = NULL) const = 0;
// coordinates translation
virtual void DoClientToScreen( int *x, int *y ) const = 0;
virtual void DoScreenToClient( int *x, int *y ) const = 0;
virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
// capture/release the mouse, used by Capture/ReleaseMouse()
virtual void DoCaptureMouse() = 0;
virtual void DoReleaseMouse() = 0;
// retrieve the position/size of the window
virtual void DoGetPosition(int *x, int *y) const = 0;
virtual void DoGetScreenPosition(int *x, int *y) const;
virtual void DoGetSize(int *width, int *height) const = 0;
virtual void DoGetClientSize(int *width, int *height) const = 0;
// get the size which best suits the window: for a control, it would be
// the minimal size which doesn't truncate the control, for a panel - the
// same size as it would have after a call to Fit()
virtual wxSize DoGetBestSize() const;
// this method can be overridden instead of DoGetBestSize() if it computes
// the best size of the client area of the window only, excluding borders
// (GetBorderSize() will be used to add them)
virtual wxSize DoGetBestClientSize() const { return wxDefaultSize; }
// These two methods can be overridden to implement intelligent
// width-for-height and/or height-for-width best size determination for the
// window. By default the fixed best size is used.
virtual int DoGetBestClientHeight(int WXUNUSED(width)) const
{ return wxDefaultCoord; }
virtual int DoGetBestClientWidth(int WXUNUSED(height)) const
{ return wxDefaultCoord; }
// this is the virtual function to be overridden in any derived class which
// wants to change how SetSize() or Move() works - it is called by all
// versions of these functions in the base class
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO) = 0;
// same as DoSetSize() for the client size
virtual void DoSetClientSize(int width, int height) = 0;
virtual void DoSetSizeHints( int minW, int minH,
int maxW, int maxH,
int incW, int incH );
// return the total size of the window borders, i.e. the sum of the widths
// of the left and the right border in the x component of the returned size
// and the sum of the heights of the top and bottom borders in the y one
//
// NB: this is currently only implemented properly for wxMSW, wxGTK and
// wxUniv and doesn't behave correctly in the presence of scrollbars in
// the other ports
virtual wxSize DoGetBorderSize() const;
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just
// reposition this window except for composite controls which will want to
// arrange themselves inside the given rectangle
//
// Important note: the coordinates passed to this method are in parent's
// *window* coordinates and not parent's client coordinates (as the values
// passed to DoSetSize and returned by DoGetPosition are)!
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
// centre the window in the specified direction on parent, note that
// wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
// TLWs
virtual void DoCentre(int dir);
#if wxUSE_TOOLTIPS
virtual void DoSetToolTipText( const wxString &tip );
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
#if wxUSE_MENUS
virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
#endif // wxUSE_MENUS
// Makes an adjustment to the window position to make it relative to the
// parents client area, e.g. if the parent is a frame with a toolbar, its
// (0, 0) is just below the toolbar
virtual void AdjustForParentClientOrigin(int& x, int& y,
int sizeFlags = 0) const;
// implements the window variants
virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
// really freeze/thaw the window (should have port-specific implementation)
virtual void DoFreeze() { }
virtual void DoThaw() { }
// Must be called when mouse capture is lost to send
// wxMouseCaptureLostEvent to windows on capture stack.
static void NotifyCaptureLost();
private:
// recursively call our own and our children DoEnable() when the
// enabled/disabled status changed because a parent window had been
// enabled/disabled
void NotifyWindowOnEnableChange(bool enabled);
#if wxUSE_MENUS
// temporary event handlers used by GetPopupMenuSelectionFromUser()
void InternalOnPopupMenu(wxCommandEvent& event);
void InternalOnPopupMenuUpdate(wxUpdateUIEvent& event);
// implementation of the public GetPopupMenuSelectionFromUser() method
int DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
#endif // wxUSE_MENUS
// layout the window children when its size changes unless this was
// explicitly disabled with SetAutoLayout(false)
void InternalOnSize(wxSizeEvent& event);
// base for dialog unit conversion, i.e. average character size
wxSize GetDlgUnitBase() const;
// number of Freeze() calls minus the number of Thaw() calls: we're frozen
// (i.e. not being updated) if it is positive
unsigned int m_freezeCount;
wxDECLARE_ABSTRACT_CLASS(wxWindowBase);
wxDECLARE_NO_COPY_CLASS(wxWindowBase);
wxDECLARE_EVENT_TABLE();
};
// Inlines for some deprecated methods
inline wxSize wxWindowBase::GetBestFittingSize() const
{
return GetEffectiveMinSize();
}
inline void wxWindowBase::SetBestFittingSize(const wxSize& size)
{
SetInitialSize(size);
}
inline void wxWindowBase::SetBestSize(const wxSize& size)
{
SetInitialSize(size);
}
inline void wxWindowBase::SetInitialBestSize(const wxSize& size)
{
SetInitialSize(size);
}
// ----------------------------------------------------------------------------
// now include the declaration of wxWindow class
// ----------------------------------------------------------------------------
// include the declaration of the platform-specific class
#if defined(__WXMSW__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowMSW
#else // !wxUniv
#define wxWindowMSW wxWindow
#endif // wxUniv/!wxUniv
#include "wx/msw/window.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/window.h"
#elif defined(__WXGTK20__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowGTK
#else // !wxUniv
#define wxWindowGTK wxWindow
#endif // wxUniv
#include "wx/gtk/window.h"
#ifdef __WXGTK3__
#define wxHAVE_DPI_INDEPENDENT_PIXELS
#endif
#elif defined(__WXGTK__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowGTK
#else // !wxUniv
#define wxWindowGTK wxWindow
#endif // wxUniv
#include "wx/gtk1/window.h"
#elif defined(__WXX11__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowX11
#else // !wxUniv
#define wxWindowX11 wxWindow
#endif // wxUniv
#include "wx/x11/window.h"
#elif defined(__WXDFB__)
#define wxWindowNative wxWindowDFB
#include "wx/dfb/window.h"
#elif defined(__WXMAC__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowMac
#else // !wxUniv
#define wxWindowMac wxWindow
#endif // wxUniv
#include "wx/osx/window.h"
#define wxHAVE_DPI_INDEPENDENT_PIXELS
#elif defined(__WXQT__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowQt
#else // !wxUniv
#define wxWindowQt wxWindow
#endif // wxUniv
#include "wx/qt/window.h"
#endif
// for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
// for the native ports we already have defined it above
#if defined(__WXUNIVERSAL__)
#ifndef wxWindowNative
#error "wxWindowNative must be defined above!"
#endif
#include "wx/univ/window.h"
#endif // wxUniv
// ----------------------------------------------------------------------------
// inline functions which couldn't be declared in the class body because of
// forward dependencies
// ----------------------------------------------------------------------------
inline wxWindow *wxWindowBase::GetGrandParent() const
{
return m_parent ? m_parent->GetParent() : NULL;
}
#ifdef wxHAVE_DPI_INDEPENDENT_PIXELS
// FromDIP() and ToDIP() become trivial in this case, so make them inline to
// avoid any overhead.
/* static */
inline wxSize
wxWindowBase::FromDIP(const wxSize& sz, const wxWindowBase* WXUNUSED(w))
{
return sz;
}
/* static */
inline wxSize
wxWindowBase::ToDIP(const wxSize& sz, const wxWindowBase* WXUNUSED(w))
{
return sz;
}
#endif // wxHAVE_DPI_INDEPENDENT_PIXELS
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
// Find the wxWindow at the current mouse position, also returning the mouse
// position.
extern WXDLLIMPEXP_CORE wxWindow* wxFindWindowAtPointer(wxPoint& pt);
// Get the current mouse position.
extern WXDLLIMPEXP_CORE wxPoint wxGetMousePosition();
// get the currently active window of this application or NULL
extern WXDLLIMPEXP_CORE wxWindow *wxGetActiveWindow();
// get the (first) top level parent window
WXDLLIMPEXP_CORE wxWindow* wxGetTopLevelParent(wxWindow *win);
#if wxUSE_ACCESSIBILITY
// ----------------------------------------------------------------------------
// accessible object for windows
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxWindowAccessible: public wxAccessible
{
public:
wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
virtual ~wxWindowAccessible() {}
// Overridables
// Can return either a child object, or an integer
// representing the child element, starting from 1.
virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
// Navigates from fromId to toId/toObject.
virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
int* toId, wxAccessible** toObject);
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name);
// Gets the number of children.
virtual wxAccStatus GetChildCount(int* childCount);
// Gets the specified child (starting from 1).
// If *child is NULL and return value is wxACC_OK,
// this means that the child is a simple element and
// not an accessible object.
virtual wxAccStatus GetChild(int childId, wxAccessible** child);
// Gets the parent, or NULL.
virtual wxAccStatus GetParent(wxAccessible** parent);
// Performs the default action. childId is 0 (the action for this object)
// or > 0 (the action for a child).
// Return wxACC_NOT_SUPPORTED if there is no default action for this
// window (e.g. an edit control).
virtual wxAccStatus DoDefaultAction(int childId);
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
// Returns the description for this object or a child.
virtual wxAccStatus GetDescription(int childId, wxString* description);
// Returns help text for this object or a child, similar to tooltip text.
virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
// Returns a role constant.
virtual wxAccStatus GetRole(int childId, wxAccRole* role);
// Returns a state constant.
virtual wxAccStatus GetState(int childId, long* state);
// Returns a localized string representing the value for the object
// or child.
virtual wxAccStatus GetValue(int childId, wxString* strValue);
// Selects the object or child.
virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
#if wxUSE_VARIANT
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns true)
// - a list variant (GetType() == wxT("list")
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long")
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant* selections);
#endif // wxUSE_VARIANT
};
#endif // wxUSE_ACCESSIBILITY
#endif // _WX_WINDOW_H_BASE_