824e935add
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: app.h
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// Purpose: wxApp inclusion
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __APPH_BASE__
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#define __APPH_BASE__
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#ifndef __GTK__
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class WXDLLEXPORT wxApp;
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typedef wxApp* (*wxAppInitializerFunction) (void);
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#endif
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#include "wx/object.h"
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#ifdef __GTK__
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typedef wxObject* (*wxAppInitializerFunction) (void); // returning wxApp* won't work with gcc
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#endif
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#if defined(__WINDOWS__)
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#include "wx/msw/app.h"
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#elif defined(__MOTIF__)
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#include "wx/xt/app.h"
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#elif defined(__GTK__)
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#include "wx/gtk/app.h"
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#endif
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// Having a global instance of this class allows
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// wxApp to be aware of the app creator function.
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// wxApp can then call this function to create a new
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// app object. Convoluted, but necessary.
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class WXDLLEXPORT wxAppInitializer
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{
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public:
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wxAppInitializer(wxAppInitializerFunction fn)
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{
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wxApp::SetInitializerFunction(fn);
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}
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};
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// Here's a macro you can use if your compiler
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// really, really wants main() to be in your main program
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// (e.g. hello.cpp).
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// Now IMPLEMENT_APP should add this code if required.
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#if defined(AIX) || defined(AIX4) /* || defined(____HPUX__) */
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#define IMPLEMENT_WXWIN_MAIN int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
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#else
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#define IMPLEMENT_WXWIN_MAIN
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#endif
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#define IMPLEMENT_APP(appname) \
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wxApp *wxCreateApp(void) { return new appname; } \
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wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
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appname& wxGetApp(void) { return *(appname *)wxTheApp; } \
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IMPLEMENT_WXWIN_MAIN
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#define DECLARE_APP(appname) \
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extern appname& wxGetApp(void) ;
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#endif
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// __APPH_BASE__
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