wxWidgets/utils/wxMMedia/wave.h
Guilhem Lavaux 4d6306eb4d * Added wxMMedia in the repository so people interrested in it can work on it
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for
  the moment because I didn't finish fixing the CODEC stream.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-11-09 18:37:38 +00:00

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996 B
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/////////////////////////////////////////////////////////////////////////////
// Name: wave.h
// Purpose: wxWave class
// Author: Julian Smart
// Modified by: Guilhem Lavaux for wxMMedia (02/05/1998)
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __WAVEH__
#define __WAVEH__
#ifdef __GNUG__
#pragma interface
#endif
#include <wx/object.h>
#include <wx/string.h>
#include "sndwav.h"
class wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
~wxWave();
public:
bool Create(const wxString& sFileName, bool isResource = FALSE);
bool IsOk() const { return (m_wave ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
bool Free();
protected:
wxInputStream *m_iowave;
wxSndWavCodec *m_wave;
};
#endif