wxWidgets/include/wx/persist/toplevel.h
Vadim Zeitlin 6a2a4ef38b Use "int" instead of "long" for TLW geometry storage
For some reason, "long" was used for window coordinates even though they're
really "int", and implicitly converting from the former to the latter resulted
in warnings in user code including this header with e.g. Apple clang.

Just use int to avoid conversions.
2016-05-15 20:23:01 +02:00

146 lines
5.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/persist/toplevel.h
// Purpose: persistence support for wxTLW
// Author: Vadim Zeitlin
// Created: 2009-01-19
// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PERSIST_TOPLEVEL_H_
#define _WX_PERSIST_TOPLEVEL_H_
#include "wx/persist/window.h"
#include "wx/toplevel.h"
#include "wx/display.h"
// ----------------------------------------------------------------------------
// string constants used by wxPersistentTLW
// ----------------------------------------------------------------------------
// we use just "Window" to keep configuration files and such short, there
// should be no confusion with wxWindow itself as we don't have persistent
// windows, just persistent controls which have their own specific kind strings
#define wxPERSIST_TLW_KIND "Window"
// names for various persistent options
#define wxPERSIST_TLW_X "x"
#define wxPERSIST_TLW_Y "y"
#define wxPERSIST_TLW_W "w"
#define wxPERSIST_TLW_H "h"
#define wxPERSIST_TLW_MAXIMIZED "Maximized"
#define wxPERSIST_TLW_ICONIZED "Iconized"
// ----------------------------------------------------------------------------
// wxPersistentTLW: supports saving/restoring window position and size as well
// as maximized/iconized/restore state
// ----------------------------------------------------------------------------
class wxPersistentTLW : public wxPersistentWindow<wxTopLevelWindow>
{
public:
wxPersistentTLW(wxTopLevelWindow *tlw)
: wxPersistentWindow<wxTopLevelWindow>(tlw)
{
}
virtual void Save() const wxOVERRIDE
{
const wxTopLevelWindow * const tlw = Get();
const wxPoint pos = tlw->GetScreenPosition();
SaveValue(wxPERSIST_TLW_X, pos.x);
SaveValue(wxPERSIST_TLW_Y, pos.y);
// notice that we use GetSize() here and not GetClientSize() because
// the latter doesn't return correct results for the minimized windows
// (at least not under Windows)
//
// of course, it shouldn't matter anyhow usually, the client size
// should be preserved as well unless the size of the decorations
// changed between the runs
const wxSize size = tlw->GetSize();
SaveValue(wxPERSIST_TLW_W, size.x);
SaveValue(wxPERSIST_TLW_H, size.y);
SaveValue(wxPERSIST_TLW_MAXIMIZED, tlw->IsMaximized());
SaveValue(wxPERSIST_TLW_ICONIZED, tlw->IsIconized());
#ifdef __WXGTK20__
SaveValue("decor_l", tlw->m_decorSize.left);
SaveValue("decor_r", tlw->m_decorSize.right);
SaveValue("decor_t", tlw->m_decorSize.top);
SaveValue("decor_b", tlw->m_decorSize.bottom);
#endif
}
virtual bool Restore() wxOVERRIDE
{
wxTopLevelWindow * const tlw = Get();
int x wxDUMMY_INITIALIZE(-1),
y wxDUMMY_INITIALIZE(-1),
w wxDUMMY_INITIALIZE(-1),
h wxDUMMY_INITIALIZE(-1);
const bool hasPos = RestoreValue(wxPERSIST_TLW_X, &x) &&
RestoreValue(wxPERSIST_TLW_Y, &y);
const bool hasSize = RestoreValue(wxPERSIST_TLW_W, &w) &&
RestoreValue(wxPERSIST_TLW_H, &h);
#ifdef __WXGTK20__
wxTopLevelWindowGTK::DecorSize decorSize;
if (tlw->m_decorSize.top == 0 &&
RestoreValue("decor_l", &decorSize.left) &&
RestoreValue("decor_r", &decorSize.right) &&
RestoreValue("decor_t", &decorSize.top) &&
RestoreValue("decor_b", &decorSize.bottom))
{
tlw->m_decorSize = decorSize;
}
#endif
if ( hasPos )
{
// to avoid making the window completely invisible if it had been
// shown on a monitor which was disconnected since the last run
// (this is pretty common for notebook with external displays)
//
// NB: we should allow window position to be (slightly) off screen,
// it's not uncommon to position the window so that its upper
// left corner has slightly negative coordinate
if ( wxDisplay::GetFromPoint(wxPoint(x, y)) != wxNOT_FOUND ||
(hasSize && wxDisplay::GetFromPoint(
wxPoint(x + w, y + h)) != wxNOT_FOUND) )
{
tlw->Move(x, y, wxSIZE_ALLOW_MINUS_ONE);
}
//else: should we try to adjust position/size somehow?
}
if ( hasSize )
tlw->SetSize(w, h);
// note that the window can be both maximized and iconized
bool maximized;
if ( RestoreValue(wxPERSIST_TLW_MAXIMIZED, &maximized) && maximized )
tlw->Maximize();
bool iconized;
if ( RestoreValue(wxPERSIST_TLW_ICONIZED, &iconized) && iconized )
tlw->Iconize();
// the most important property of the window that we restore is its
// size, so disregard the value of hasPos here
return hasSize;
}
virtual wxString GetKind() const wxOVERRIDE { return wxPERSIST_TLW_KIND; }
};
inline wxPersistentObject *wxCreatePersistentObject(wxTopLevelWindow *tlw)
{
return new wxPersistentTLW(tlw);
}
#endif // _WX_PERSIST_TOPLEVEL_H_