wxWidgets/include/wx/choice.h
Tobias Taschner 8282c1be0f Remove Windows CE support
Windows CE doesn't seem to be supported by Microsoft any longer. Last CE
release was in early 2013 and the PocketPC and Smartphone targets supported by
wxWidgets are long gone.

The build files where already removed in an earlier cleanup this commit
removes all files, every #ifdef and all documentation regarding the Windows CE
support.

Closes https://github.com/wxWidgets/wxWidgets/pull/81
2015-09-23 00:52:30 +02:00

94 lines
3.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/choice.h
// Purpose: wxChoice class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 26.07.99
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHOICE_H_BASE_
#define _WX_CHOICE_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_CHOICE
#include "wx/ctrlsub.h" // the base class
// ----------------------------------------------------------------------------
// global data
// ----------------------------------------------------------------------------
extern WXDLLIMPEXP_DATA_CORE(const char) wxChoiceNameStr[];
// ----------------------------------------------------------------------------
// wxChoice allows to select one of a non-modifiable list of strings
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxChoiceBase : public wxControlWithItems
{
public:
wxChoiceBase() { }
virtual ~wxChoiceBase();
// all generic methods are in wxControlWithItems
// get the current selection: this can only be different from the normal
// selection if the popup items list is currently opened and the user
// selected some item in it but didn't close the list yet; otherwise (and
// currently always on platforms other than MSW) this is the same as
// GetSelection()
virtual int GetCurrentSelection() const { return GetSelection(); }
// set/get the number of columns in the control (as they're not supported on
// most platforms, they do nothing by default)
virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
virtual int GetColumns() const { return 1 ; }
// emulate selecting the item event.GetInt()
void Command(wxCommandEvent& event) wxOVERRIDE;
// override wxItemContainer::IsSorted
virtual bool IsSorted() const wxOVERRIDE { return HasFlag(wxCB_SORT); }
protected:
// The generic implementation doesn't determine the height correctly and
// doesn't account for the width of the arrow but does take into account
// the string widths, so the derived classes should override it and set the
// height and add the arrow width to the size returned by this version.
virtual wxSize DoGetBestSize() const wxOVERRIDE;
private:
wxDECLARE_NO_COPY_CLASS(wxChoiceBase);
};
// ----------------------------------------------------------------------------
// include the platform-dependent class definition
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/choice.h"
#elif defined(__WXMSW__)
#include "wx/msw/choice.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/choice.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/choice.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/choice.h"
#elif defined(__WXMAC__)
#include "wx/osx/choice.h"
#elif defined(__WXQT__)
#include "wx/qt/choice.h"
#endif
#endif // wxUSE_CHOICE
#endif // _WX_CHOICE_H_BASE_