wxWidgets/tests/exec/exec.cpp
2014-09-23 17:44:45 +00:00

503 lines
17 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/exec/exec.cpp
// Purpose: test wxExecute()
// Author: Francesco Montorsi
// (based on console sample TestExecute() function)
// Created: 2009-01-10
// Copyright: (c) 2009 Francesco Montorsi
// (c) 2013 Rob Bresalier, Vadim Zeitlin
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/utils.h"
#include "wx/process.h"
#include "wx/sstream.h"
#include "wx/evtloop.h"
#include "wx/file.h"
#include "wx/filename.h"
#include "wx/mstream.h"
#include "wx/scopeguard.h"
#include "wx/txtstrm.h"
#include "wx/timer.h"
#ifdef __UNIX__
#define COMMAND "echo hi"
#define COMMAND_STDERR "cat nonexistentfile"
#define ASYNC_COMMAND "xclock"
#define SHELL_COMMAND "echo hi from shell>/dev/null"
#define COMMAND_NO_OUTPUT "echo -n"
#elif defined(__WINDOWS__)
#define COMMAND "cmd.exe /c \"echo hi\""
#define COMMAND_STDERR "cmd.exe /c \"type nonexistentfile\""
#define ASYNC_COMMAND "notepad"
#define SHELL_COMMAND "echo hi > nul:"
#define COMMAND_NO_OUTPUT COMMAND " > nul:"
#else
#error "no command to exec"
#endif // OS
#define SLEEP_END_STRING "Done sleeping"
namespace
{
enum AsyncExecLoopExitEnum
{
AsyncExec_DontExitLoop,
AsyncExec_ExitLoop
};
} // anonymous namespace
// ----------------------------------------------------------------------------
// test class
// ----------------------------------------------------------------------------
class ExecTestCase : public CppUnit::TestCase
{
public:
ExecTestCase() { }
private:
CPPUNIT_TEST_SUITE( ExecTestCase );
// wxX11 didn't implement some required features. Disable these tests
// for now.
#if !defined (__WXX11__)
CPPUNIT_TEST( TestShell );
CPPUNIT_TEST( TestExecute );
CPPUNIT_TEST( TestProcess );
CPPUNIT_TEST( TestAsync );
CPPUNIT_TEST( TestAsyncRedirect );
CPPUNIT_TEST( TestOverlappedSyncExecute );
#endif
CPPUNIT_TEST_SUITE_END();
void TestShell();
void TestExecute();
void TestProcess();
void TestAsync();
void TestAsyncRedirect();
void TestOverlappedSyncExecute();
// Helper: create an executable file sleeping for the given amount of
// seconds with the specified base name.
//
// Returns the name of the file.
static wxString CreateSleepFile(const wxString& basename, int seconds);
// Return the full command, to be passed to wxExecute(), launching the
// specified script file.
static wxString MakeShellCommand(const wxString& filename);
// Helper of TestAsyncRedirect(): tests that the output of the given
// command on the given stream contains the expected string.
enum CheckStream { Check_Stdout, Check_Stderr };
void DoTestAsyncRedirect(const wxString& command,
CheckStream check,
const char* expectedContaining);
// This class is used as a helper in order to run wxExecute(ASYNC)
// inside of an event loop.
class AsyncInEventLoop : public wxTimer
{
public:
AsyncInEventLoop() { }
long DoExecute(AsyncExecLoopExitEnum forceExitLoop_,
const wxString& command_,
int flags_ = wxEXEC_ASYNC,
wxProcess* callback_ = NULL)
{
forceExitLoop = forceExitLoop_;
command = command_;
flags = flags_;
callback = callback_;
wxEventLoop loop;
// Trigger the timer to go off inside the event loop
// so that we can run wxExecute there.
StartOnce(10);
// Run the event loop.
loop.Run();
return wxExecuteReturnCode;
}
void Notify()
{
// Run wxExecute inside the event loop.
wxExecuteReturnCode = wxExecute(command, flags, callback);
if (forceExitLoop == AsyncExec_ExitLoop)
{
wxEventLoop::GetActive()->Exit();
}
}
private:
AsyncExecLoopExitEnum forceExitLoop;
wxString command;
int flags;
wxProcess* callback;
long wxExecuteReturnCode;
};
DECLARE_NO_COPY_CLASS(ExecTestCase)
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( ExecTestCase );
// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ExecTestCase, "ExecTestCase" );
void ExecTestCase::TestShell()
{
CPPUNIT_ASSERT( wxShell(SHELL_COMMAND) );
}
void ExecTestCase::TestExecute()
{
AsyncInEventLoop asyncInEventLoop;
// test asynch exec
//
// asyncInEventLoop.DoExecute will perform the
// call to wxExecute(ASYNC) in an event loop, as required by
// console test (and this same event loop will also
// be used in GUI test too, even though not required, just to have
// common code).
long pid = asyncInEventLoop.DoExecute(AsyncExec_ExitLoop, // Force exit of event loop right
// after the call to wxExecute()
ASYNC_COMMAND, wxEXEC_ASYNC);
CPPUNIT_ASSERT( pid != 0 );
// NOTE: under Windows the first wxKill() invocation with wxSIGTERM
// may fail if the system is fast and the ASYNC_COMMAND app
// doesn't manage to create its HWND before our wxKill() is
// executed; in that case we "fall back" to the second invocation
// with wxSIGKILL (which should always succeed)
CPPUNIT_ASSERT( wxKill(pid, wxSIGTERM) == 0 ||
wxKill(pid, wxSIGKILL) == 0 );
int useNoeventsFlag;
// Test the sync execution case with/without wxEXEC_NOEVENTS flag
// because we use either an event loop or wxSelectDispatcher
// depending on this flag, and we want to test both cases.
for (useNoeventsFlag = 0; useNoeventsFlag <=1 ; ++useNoeventsFlag )
{
int execFlags = wxEXEC_SYNC;
if (useNoeventsFlag)
{
execFlags |= wxEXEC_NOEVENTS;
}
// test sync exec (with a command not producing any output to avoid
// interfering with the test):
CPPUNIT_ASSERT( wxExecute(COMMAND_NO_OUTPUT, execFlags) == 0 );
// test running COMMAND again, but this time with redirection:
// and the expected data is on stdout.
wxArrayString stdout_arr;
CPPUNIT_ASSERT_EQUAL( 0, wxExecute(COMMAND, stdout_arr, execFlags) );
CPPUNIT_ASSERT_EQUAL( "hi", stdout_arr[0] );
// test running COMMAND_STDERR with redirection and the expected data
// is on stderr.
wxArrayString stderr_arr;
stdout_arr.Empty();
CPPUNIT_ASSERT( wxExecute(COMMAND_STDERR, stdout_arr, stderr_arr, execFlags) != 0 );
// Check that there is something on stderr.
// In Unix systems, the 'cat' command has the name of the file it could not
// find in the error output.
// In Windows, the 'type' command outputs the following when it can't find
// a file:
// "The system cannot find the file specified"
// In both cases, we expect the word 'file' to be in the stderr.
CPPUNIT_ASSERT( stderr_arr[0].Contains("file") );
}
}
void ExecTestCase::TestProcess()
{
AsyncInEventLoop asyncInEventLoop;
// test wxExecute with wxProcess
wxProcess *proc = new wxProcess;
// asyncInEventLoop.DoExecute will perform the
// call to wxExecute(ASYNC) in an event loop, as required by
// console test (and this same event loop will also
// be used in GUI test too, even though not required, just to have
// common code).
long pid = asyncInEventLoop.DoExecute(AsyncExec_ExitLoop, // Force exit of event loop right
// after the call to wxExecute()
ASYNC_COMMAND, wxEXEC_ASYNC, proc);
CPPUNIT_ASSERT( proc->GetPid() == pid && pid != 0 );
// we're not going to process the wxEVT_END_PROCESS event,
// so the proc instance will auto-delete itself after we kill
// the asynch process:
CPPUNIT_ASSERT( wxKill(pid, wxSIGTERM) == 0 ||
wxKill(pid, wxSIGKILL) == 0 );
// test wxExecute with wxProcess and REDIRECTION
// Test the sync execution case with/without wxEXEC_NOEVENTS flag
// because we use either an event loop or wxSelectDispatcher
// depending on this flag, and we want to test both cases.
// First the default case, dispatching the events while waiting.
{
wxProcess proc2;
proc2.Redirect();
CPPUNIT_ASSERT_EQUAL( 0, wxExecute(COMMAND, wxEXEC_SYNC, &proc2) );
wxStringOutputStream procOutput;
CPPUNIT_ASSERT( proc2.GetInputStream() );
CPPUNIT_ASSERT_EQUAL( wxSTREAM_EOF,
proc2.GetInputStream()->Read(procOutput).GetLastError() );
wxString output = procOutput.GetString();
CPPUNIT_ASSERT_EQUAL( "hi", output.Trim() );
}
// And now without event dispatching.
{
wxProcess proc2;
proc2.Redirect();
CPPUNIT_ASSERT_EQUAL( 0,
wxExecute(COMMAND, wxEXEC_SYNC | wxEXEC_NOEVENTS, &proc2) );
wxStringOutputStream procOutput;
CPPUNIT_ASSERT( proc2.GetInputStream() );
CPPUNIT_ASSERT_EQUAL( wxSTREAM_EOF,
proc2.GetInputStream()->Read(procOutput).GetLastError() );
wxString output = procOutput.GetString();
CPPUNIT_ASSERT_EQUAL( "hi", output.Trim() );
}
}
// This class exits the event loop associated with it when the child process
// terminates.
class TestAsyncProcess : public wxProcess
{
public:
wxEXPLICIT TestAsyncProcess()
{
}
// may be overridden to be notified about process termination
virtual void OnTerminate(int WXUNUSED(pid), int WXUNUSED(status))
{
wxEventLoop::GetActive()->ScheduleExit();
}
private:
wxDECLARE_NO_COPY_CLASS(TestAsyncProcess);
};
void ExecTestCase::TestAsync()
{
// Test asynchronous execution with no redirection, just to make sure we
// get the OnTerminate() call.
TestAsyncProcess proc;
AsyncInEventLoop asyncInEventLoop;
CPPUNIT_ASSERT( asyncInEventLoop.DoExecute(
AsyncExec_DontExitLoop, // proc is expected (inside of its OnTerminate())
// to trigger the exit of the event loop.
COMMAND_NO_OUTPUT, wxEXEC_ASYNC, &proc) != 0 );
}
void
ExecTestCase::DoTestAsyncRedirect(const wxString& command,
CheckStream check,
const char* expectedContaining)
{
AsyncInEventLoop asyncInEventLoop;
TestAsyncProcess proc;
proc.Redirect();
CPPUNIT_ASSERT( asyncInEventLoop.DoExecute(
AsyncExec_DontExitLoop, // proc is expected (inside of its OnTerminate())
// to trigger the exit of the event loop.
command, wxEXEC_ASYNC, &proc) != 0 );
wxInputStream *streamToCheck = NULL;
switch ( check )
{
case Check_Stdout:
streamToCheck = proc.GetInputStream();
break;
case Check_Stderr:
streamToCheck = proc.GetErrorStream();
break;
}
wxTextInputStream tis(*streamToCheck);
// Check that the first line of output contains what we expect.
CPPUNIT_ASSERT( tis.ReadLine().Contains(expectedContaining) );
}
void ExecTestCase::TestAsyncRedirect()
{
// Test redirection with reading from the input stream after process termination.
DoTestAsyncRedirect(COMMAND, Check_Stdout, "hi");
// Test redirection with reading from the error stream after process termination.
DoTestAsyncRedirect(COMMAND_STDERR, Check_Stderr, "file");
}
// static
wxString ExecTestCase::CreateSleepFile(const wxString& basename, int seconds)
{
#ifdef __UNIX__
static const char* const scriptExt = ".sh";
// The script text is a format string with a single "%d" appearing in it
// which will be replaced by the number of seconds to sleep below.
static const char* const scriptText =
"sleep %d\n"
"echo " SLEEP_END_STRING "\n";
#elif defined(__WINDOWS__)
static const char* const scriptExt = ".bat";
// Notice that we need to ping N+1 times for it to take N seconds as the
// first ping is sent out immediately, without waiting a second.
static const char* const scriptText =
"@ ping 127.0.0.1 -n 1 > nul\n"
"@ ping 127.0.0.1 -n %d > nul\n"
"@ echo " SLEEP_END_STRING "\n";
#else
#error "Need code to create sleep file for this platform"
#endif
const wxString fnSleep = wxFileName(".", basename, scriptExt).GetFullPath();
wxFile fileSleep;
CPPUNIT_ASSERT
(
fileSleep.Create(fnSleep, true, wxS_IRUSR | wxS_IWUSR | wxS_IXUSR)
);
fileSleep.Write(wxString::Format(scriptText, seconds));
return fnSleep;
}
// static
wxString ExecTestCase::MakeShellCommand(const wxString& filename)
{
wxString command;
#ifdef __UNIX__
command = "/bin/sh " + filename;
#elif defined(__WINDOWS__)
command = wxString::Format("cmd.exe /c \"%s\"", filename);
#else
#error "Need to code to launch shell for this platform"
#endif
return command;
}
void ExecTestCase::TestOverlappedSyncExecute()
{
// Windows Synchronous wxExecute implementation does not currently
// support overlapped event loops. It is still using wxYield, which is
// not nestable. Therefore, this test would fail in Windows.
// If someday somebody changes that in Windows, they could use this
// test to verify it.
//
// Because MSW is not yet ready for this test, it may make sense to
// separate it out to its own test suite, so we could register it under
// "fixme" for Windows, but a real test for Unix. But that is more work,
// so just #ifndefing it here for now.
//
// Too bad you can't just register one test case of a test suite as a
// "fixme".
#ifndef __WINDOWS__
// Simple helper delaying the call to wxExecute(): instead of running it
// immediately, it runs it when we re-enter the event loop.
class DelayedExecuteTimer : public wxTimer
{
public:
DelayedExecuteTimer(const wxString& command, wxArrayString& outputArray)
: m_command(command),
m_outputArray(outputArray)
{
// The exact delay doesn't matter, anything short enough will do.
StartOnce(10);
}
virtual void Notify()
{
wxExecute(m_command, m_outputArray);
}
private:
wxString m_command;
wxArrayString& m_outputArray;
};
// Create two scripts with one of them taking longer than the other one to
// execute.
const wxString shortSleepFile = CreateSleepFile("shortsleep", 1);
wxON_BLOCK_EXIT1( wxRemoveFile, shortSleepFile );
const wxString longSleepFile = CreateSleepFile("longsleep", 2);
wxON_BLOCK_EXIT1( wxRemoveFile, longSleepFile );
const wxString shortSleepCommand = MakeShellCommand(shortSleepFile);
const wxString longSleepCommand = MakeShellCommand(longSleepFile);
// Collect the child process output
wxArrayString shortSleepOutput,
longSleepOutput;
// Test that launching a process taking a longer time to run while the
// shorter process is running works, i.e. that our outer wxExecute()
// doesn't return until both process terminate.
DelayedExecuteTimer delayLongSleep(longSleepCommand, longSleepOutput);
wxExecute(shortSleepCommand, shortSleepOutput);
CPPUNIT_ASSERT( !shortSleepOutput.empty() );
CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, shortSleepOutput.Last() );
CPPUNIT_ASSERT( !longSleepOutput.empty() );
CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, longSleepOutput.Last() );
// And also that, vice versa, running a short-lived child process that both
// starts and ends while a longer-lived parent process is still running
// works too.
DelayedExecuteTimer delayShortSleep(shortSleepCommand, shortSleepOutput);
wxExecute(longSleepCommand, longSleepOutput);
CPPUNIT_ASSERT( !shortSleepOutput.empty() );
CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, shortSleepOutput.Last() );
CPPUNIT_ASSERT( !longSleepOutput.empty() );
CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, longSleepOutput.Last() );
#endif // !__WINDOWS__
}