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cleanup and fixes here and there. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14038 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
69 lines
1.8 KiB
Plaintext
69 lines
1.8 KiB
Plaintext
Building wxPython on Mac OS X
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-----------------------------
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NOTE: OS X support is HIGHLY EXPERIMENTAL at this time. Most things
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don't work correctly (or at all) yet.
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These are the steps I have used for building wxPython on Mac OS X 10.1
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with the Apple Developer Tools, a.k.a the Darwin version. I assume
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that you know your way around a command line and that you know how to
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get things from various CVS repositories as needed.
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1. Python 2.2 is required. Get the source from www.python.org and
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build Python.app and install it as described in the Mac/OSX/README
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file.
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2. You may want to make a symlink or two in /usr/local/bin so that
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this version of Python can be found from the command line. For
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example:
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cd /usr/local/bin
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sudo ln -s /Library/Frameworks/Python.framework/Versions/2.2/bin/python2.2 python2.2
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sudo ln -s python2.2 python
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3. In a wxWindows CVS tree make a build directory.
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cd ~/proj/wxWindows # or wherever you put it
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mkdir build
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4. Run configure from that build directory.
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cd build
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../configure --with-mac --with-opengl --enable-debug
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5. Make and install wxMac.
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make
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sudo make install
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6. Build wxPython for testing (without installing it.)
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cd ../wxPython
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python setup.py IN_CVS_TREE=1 build_ext --inplace --debug
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7. Test. The easiest way to do this from the CVS tree (witout having
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to reinstall after every build) is to make a symlink in the demo
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directory to the wxPython package dir, and then run stuff directly
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from the demo.
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cd demo
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ln -s ../wxPython .
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8. Now just navigate in the Finder to the demo directory and double
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click demo.py, or simple.py, or whatever you want to run. Or from
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a command line you can run it this way:
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open -a Python demo.py
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9. Figure out what's wrong, figure out how to fix it, and then send
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the patches to me. <wink>
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--Robin
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