wxWidgets/include/wx/msw/colour.h
2005-09-23 12:56:45 +00:00

111 lines
2.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/colour.h
// Purpose: wxColour class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
#include "wx/object.h"
// ----------------------------------------------------------------------------
// Colour
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxColour : public wxObject
{
public:
// constructors
// ------------
// default
wxColour() { Init(); }
// from separate RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue )
{ Set(red, green, blue); }
// from packed RGB
wxColour( unsigned long colRGB ) { Set(colRGB); }
// implicit conversion from the colour name
wxColour(const wxString &colourName) { InitFromName(colourName); }
wxColour(const wxChar *colourName) { InitFromName(colourName); }
// copy ctors and assignment operators
wxColour(const wxColour& col);
wxColour& operator=( const wxColour& col);
// dtor
~wxColour();
// other methods
// -------------
// to have the matching Create also for this class
void Create( unsigned char red, unsigned char green, unsigned char blue )
{ Set(red, green, blue); }
// Set() functions
void Set(unsigned char red, unsigned char green, unsigned char blue);
void Set(unsigned long colRGB)
{
// we don't need to know sizeof(long) here because we assume that the three
// least significant bytes contain the R, G and B values
Set((unsigned char)colRGB,
(unsigned char)(colRGB >> 8),
(unsigned char)(colRGB >> 16));
}
// accessors
// ---------
bool Ok() const { return m_isInit; }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
// comparison
bool operator==(const wxColour& colour) const
{
return m_isInit == colour.m_isInit
&& m_red == colour.m_red
&& m_green == colour.m_green
&& m_blue == colour.m_blue;
}
bool operator != (const wxColour& colour) const { return !(*this == colour); }
WXCOLORREF GetPixel() const { return m_pixel; };
void InitFromName(const wxString& colourName);
public:
WXCOLORREF m_pixel;
protected:
// Helper function
void Init();
private:
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
private:
DECLARE_DYNAMIC_CLASS(wxColour)
};
#endif
// _WX_COLOUR_H_